Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Samuel

Filter to certain boards:

Pages: [1]
1
Dominion General Discussion / Re: Dominion Paintings
« on: March 06, 2016, 07:57:43 am »
If you paint a scout on your wall, then once you grow out of liking scout and thinking the card is good, scout will still be there, mocking you with his crippled hands.
The solution is simple: Stick to Scout! That makes you unique in the world. (In German we call it "Alleinstellungsmerkmal".)
Quote
So yeah, scout for sure.

2
Dominion General Discussion / Re: Mixed strategy in Dominion
« on: February 28, 2016, 06:01:57 am »
the contents of the discard pile (other than the top card) are also hidden information.
I didn't know this! We always just drop our cards on the discard pile and everyone sees everything.
Quote from: liopol
Here is an example without using any kingdom cards...
I think I get what you mean. A good example. Thank you.

One more example:
I have just played a gear and now I have 8 coins in hand including a Counterband (and you know this).
If you automatically block Province, I can set aside a Silver with gear and buy a Gold instead.
So, assuming that I have set aside a Silver, you might prefer to block Gold.

3
Dominion General Discussion / Re: Mixed strategy in Dominion
« on: February 27, 2016, 07:54:57 pm »
One could construct such a scenario with endgame pile-dancing for sure.
Sounds cool. Of course, there has to be some information-hiding; otherwise it's no mixed-strategy-situation. Gear could do that information-hiding.

4
Dominion General Discussion / Mixed strategy in Dominion
« on: February 27, 2016, 10:24:36 am »
I noticed this adage: There is no such thing as optimal play.

Now, in games where you have complete information such as Tic-Tac-Toe or Chess, there is optimal play (even though it may be too complicated for you to calculate it).

On the other hand, in a game like rock-paper-scissors, there is no optimal play like "always play rock", because the best play depends on what your opponent is doing: If he plays "paper", you should have played "scissors". You need what is called a mixed strategy.

Now how about Dominion? It is a card game, you don't have complete information - but this hardly ever matters, so there should be optimal play in most situations.

One exception may be Masquerade: You have to pass a card to your opponent and the best card may depend on what card your opponent is passing to you - which you don't know.

Example: In a two-player-game, my opponent has just played a Masquerade. I know (from deck-tracking and because he has just emptied his draw-pile), that he has a curse, a copper and a Mountebank in hand (and an action left to play it).
He knows (for similar reasons) that I have one curse and a copper in hand.

Should I pass him my curse or not?
In this particular situation there is no optimal play; it depends on what my opponent is doing (which I can only guess.)

Now my questions: Have you ever met such a situation with no optimal play?
Can you think of other examples - maybe even without Masquerade?

5
Puzzles and Challenges / Re: 10.000.000.000 Colonies in 20 moves
« on: October 25, 2012, 03:53:31 pm »
Hello,

of course I meant "within 20 increments of the turn-counter in solo play"
(sorry, english is not my native language).

Actually I did it within 12 increments.
(And I know nothing of Dark Age)

6
Puzzles and Challenges / 10.000.000.000 Colonies in 20 moves
« on: October 25, 2012, 01:42:37 pm »
Imagine, every stack contains infinite cards.

Is it then possible, within 20 moves to gain 10.000.000.000 Colonies?

(Annotation: "It is possible" means you can assume best case, e.g. start 2/5 etc.)

Pages: [1]

Page created in 1.462 seconds with 19 queries.