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Topics - Avin

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Puzzles and Challenges / What's Missing puzzle
« on: January 18, 2013, 01:17:45 pm »
Moneylender
Mine
Mint
Spice Merchant
Stables

One card is missing.

The pattern is not cards that require revealing a treasure, because there is no sixth such card.

The following cards are close to being included, but can't be for one particular reason:

Throne Room
Shanty Town
King's Court
Crossroads
Ruined Village

Ruined Market also can't be included, but for a different reason than the above.
Abandoned Mine also can't be included, for yet a different reason.

2
Dominion General Discussion / Nonrandom Kingdoms
« on: April 11, 2012, 01:02:04 pm »
Are there any resources or lists available to generate "interesting" (either human designed or created by an algorithm built to constrain the cards used in some way) sets of 10 from a list of available expansions?

I just recently started playing on Isotropic and perhaps I'm just getting spoiled by the wider variety of cards that I'm relatively unfamiliar with and therefore seem more interesting to me than the ones I own, but I feel like whenever I play with my own cards now and form my kingdom by dealing 10 cards out randomly, I'm much more likely to generate an "uninteresting" kingdom, by which I mean relatively easy to analyze and low variety of card types. That could of course just be based on the expansions I have too - Base, Intrigue, and Hinterlands. But it also made me curious if the Isotropic random cards were additionally constrained beyond the players's specified constraints to attempt to generate a more interesting game.

My own perception aside, it seems to me that the problem of designing custom kingdoms would be an interesting challenge either for an AI or for players to come up with - it looks like there was a Kingdom Design competition here some while back (which I can't use with my own cards since even the set that I own the most of, I would still need to replace at least one card I don't own.) Other than those sets, are there any lists anywhere?

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