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Variants and Fan Cards / Cards I have created during boring Staff Meetings
« on: April 23, 2016, 03:05:00 pm »
Posting this for those of you who like to view fan cards and critique them. Right now I am not planning on printing these cards out, although I might try my hand at the sandbox virtual system someday.
Let me know what you think about any of these. Apologies if any of these ideas have already been put forward by others. I have stolen a couple of slight attributes from other fancards, but this is mostly just what I have thought of during boring Staff Meetings.
Let me know what you think about any of these. Apologies if any of these ideas have already been put forward by others. I have stolen a couple of slight attributes from other fancards, but this is mostly just what I have thought of during boring Staff Meetings.
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$5* Action - Scaffolding
Trash a card from your hand. Either gain a card worth $2 more than the trashed card or 2 differently named cards of the same value as the trashed card.
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You may overpay for this card, if you do, you may gain a card from the trash that costs up to $2 more than the amount overpaid.
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$5 Action - Attack - Looter - Henchmen
Gain a card up to $4. If it is:
a Treasure Card, each other player gains a copper.
an Action Card, each other player gains a Ruin.
a Victory Card, each other player gains a curse.
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$4* Action - Miller
+1 Action
Reveal your hand. If you have more Action cards than Treasure cards in hand, +2 cards. If you have more Treasure cards than Actions + $1.
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You may overpay for this card, if you do reveal an equal number of cards from your draw pile as you overpayed. Discard any number of cards, placing the rest back on top of the draw pile in an order you choose.
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$6 Victory - Trout Stream34 VP
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When this is gain, each player, including you, starting with the player to your left, may gain a card worth less than this of their choice.
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$4 Action - Cobbler
Reveal your hand:
+1 Action for each differently named Treasure card.
+ $1 for each differently named Victory card.
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$2 Action-Attack-Looter - Hangman
+1 Action
Trash this.
Reveal your hand, if your hand has an Action card, each other player gains a Ruin. If you do not, you gain a ruin and a spoil.
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When you gain this, gain a Ruin and a Spoil.
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$4 Action-Attack - Bandit
+ $1
You and your opponent reveal their hands. If you have more treasure cards in hand than your opponent, your opponent gains a curse. If not, you gain a copper to your hand.
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$4 Action-Attack - Sheriff
+ $1
Each other player with 4 or more cards reveals a card from their hand. You may gain a copy of that card or trash that card from the player's hand, your choice.
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$4 Action - Neighboring Village
+ 2 Actions
+ 1 Card
You may gain a card worth up to $2.
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$4 Action - Prospector Camp
+ 2 Actions
+1 Card
Trash a copper from your hand. If you do, gain a silver.
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$5 Action - Maid
+ 3 Actions
+ 2 Cards
Discard all cards from your hand that are not Action Cards.
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$3 Action-Victory - Pavilion
You may gain an Estate to your hand.
Discard Victory cards from your hand. + 1 Action per Victory card discarded.
1 VP
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$4 Butler
+ 2 Actions
+ 1 Card
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When you gain this, gain a Footman.
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$0* Action - Footman
+ 1 Action
Reveal a Butler from your hand. If you do, trash a card from your hand or discard pile.
You may trash this card from play.
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This card cannot be bought or gained from the supply.
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$5 Treasure - Gem
+ 1 buy
$2
If this is the first Treasure you have played, + $1.