This is a Work in ProgressSo I've been making a whole bunch of cards without ever putting them together into sets. This is my first fan-expansion.
Main mechanic: Dread. Certain cards make you "Take Dread" - a state that encourages you not to play very many cards.
Basically. each time you play 5 cards from your hand on a turn, you gain Terror.
FAQ: Dread:
Like other states, you can only have one Dread at a time. taking Dread when you already have it does nothing.
There's a copy of Dread for each player.
This is Terror.
FAQ: Terror:
I'm still debating how many copies of Terror should be in the pile. I'm comparing them to Horses, with the return-to pile thing, so I'm starting with 25. The pile isn't supposed to run out, is what I'm saying.
Current cards I've made that give Dread:
Cards that can gain you Terror on their own:
Second mechanic: Removing cards from play.
Other cards for the expansion:
FAQ: Eclipse
Eclipse can play Night cards during your Action phase, (and vice-versa). That's the reason it gives +1 Action.
FAQ: Spectre
Spectre will never be discarded from play on the turn you play it; it either sets itself aside, or it sets another card aside. The turn after is fair game, like any other duration.
Events:
And that's all I got. A total of 14 different Kingdom cards, 7 of which I made previous to thinking up Dread + 3 Events.
The other concept I have is a reverse side to Dread called Contentment, which prevents an instance of dread, perhaps? I'm debating just throwing that idea out of the window, but I might change my mind.
Another mechanic, with the new wording for dread, is cards that remove themselves from play (like horses)
Clearly, just this is not enough for a full expansion. I'll be working on this more, if anyone has any suggestions I'd love to hear them.
Cards I am working on at the moment:
(thank you SignError for the Dread wording help)