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Weekly Design Contest / Weekly Design Contest #211: Not Your Ordinary Village
« on: February 12, 2024, 09:05:20 pm »
Weekly Design Contest #211: Not Your Ordinary Village
Village is one of the most iconic Dominion cards. Villages usually don’t do much on their own, but without one, you have to be extremely picky with the other Actions your deck can contain, limiting the potential of the deck and outcome of the game. This time your task is to design something* that allows you to play 2 or more Terminal Actions in an unusual way.
That’s kind of vague, so let’s look at some examples from the official cards. Among all the cards that contain “Village” in their name, only Snowy Village would rate highly in this contest, due to its restriction on further +Actions. Other cards that rate high are Taskmaster, Conclave, and First Mate. Throne Room is another good example, but the fact that it exists means that Throne Room variants need to be more unusual to rate well. Something like Crown rates poorly, while Mastermind is better. Landscapes like Toil also count, but you'll have to be careful to make your entry different enough from existing Landscapes.
Contest Guidelines:
Judgment Details:
Entries:
Village is one of the most iconic Dominion cards. Villages usually don’t do much on their own, but without one, you have to be extremely picky with the other Actions your deck can contain, limiting the potential of the deck and outcome of the game. This time your task is to design something* that allows you to play 2 or more Terminal Actions in an unusual way.
That’s kind of vague, so let’s look at some examples from the official cards. Among all the cards that contain “Village” in their name, only Snowy Village would rate highly in this contest, due to its restriction on further +Actions. Other cards that rate high are Taskmaster, Conclave, and First Mate. Throne Room is another good example, but the fact that it exists means that Throne Room variants need to be more unusual to rate well. Something like Crown rates poorly, while Mastermind is better. Landscapes like Toil also count, but you'll have to be careful to make your entry different enough from existing Landscapes.
Contest Guidelines:
- *Anything goes, including kingdom cards, landscapes, and all mechanics up to and including Plunder.
- Your entry should contain both card text and a mock-up. You don’t need to add card art, but I want to see the text fit on a card. I recommend using this mock-up tool.
- If you have any questions, let me know, and I will post my reply here.
am I allowed multiple entries?
From the pinned Weekly Design Contest Discussion post:Is it frowned upon to submit more than one entry to a contest? If I think I have two ideas both worth consideration, should I post them both?
I don't think so. You can see the rules in this link, from first contest:
http://forum.dominionstrategy.com/index.php?topic=18987.0
Thank you for pointing out the rules post. It would be nice if a moderator could pin a thread that contains the rules.
It clearly states only one entry is allowed:Quote6. ... and a person may only submit one entry to a challenge
So you’ll have to pick one of your cards to be your official submission.
Judgment Details:
- The contest will close roughly a week from today.
- I will judge entries based on balance, wording/mechanics, simplicity, creativity, and how fun the entry is to play with.
Entries:
- Cohort by Doom_Shark
- Untitled action by fika monster
- Explosion by Will(ow|iam)
- Social Climber by faust
- Lute by 4est
- Lawless Village by LibraryAdventurer
- Helper by Zoyarox
- Carnival by BryGuy
- Ballroom by n_sanity
- Midas Touch by NoMoreFun
- Construct by sumrex
- Beaver (or Sea Cave or Slaver; please pick one) by petamatt
- Dragon Pit by silverspawn
- Maid (edited) by D782802859
- Marina by LTaco
- Pastoral Village by anordinaryman
- Witches Coven by RovingBear
- Hire by Freddy10
- Esplanade by grep
- Ancient City by Cutepelican126