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Weekly Design Contest / Weekly Design Contest #117: In the wrong place at the wrong time
« on: June 07, 2021, 01:05:51 pm »
Weekly Design Contest 117: In the wrong place at the wrong time
This week's challenge is to create a card or card shaped thing that allows players to play cards during non normal times. Any of the following will work:
•Playing non actions during the action phase (for these purposes, the start of your turn is considered your action phase)
•Playing non treasures during the buy phase
•Playing non night cards during the night phase
•Playing cards that normally can't be played at all (such as curses or victory cards)
•Playing cards during other players turns
•Something else that allows cards to be played at a unique time
1) It can be used to play itself at a unique time (such as caravan guard) or to play another card at a unique time (such as black market).
2) The card must actually be played not used (so noble brigand and reserve cards don't count).
3) It is ok if it requires a little support provided the support is common in games. So village green is ok, even though you need some way to discard it since it is relatively common.
4) A card like Capitalism or Inheritance is good even though the card you're now playing is a treasure (in the case of capitalism) or an action (in the case of inheritance) since the card is not normally an action/treasure.
Here is a list of all the cards I found that use this (Feel free to point out the ones I missed):
Caravan Guard
Storyteller
Inheritance
Scepter
Innovation
Capitalism
Black Market
Black Cat
Sheepdog
Village Green
Falconer
Gamble
Toil
March
Reap
(Most of from the later expansions, especially Menagerie)
Judging will be based on how interesting, fun, and balanced the card is. Have fun!
I will post a 24 hour warning.
Feel free to ask any questions, and I will try to clarify.
This week's challenge is to create a card or card shaped thing that allows players to play cards during non normal times. Any of the following will work:
•Playing non actions during the action phase (for these purposes, the start of your turn is considered your action phase)
•Playing non treasures during the buy phase
•Playing non night cards during the night phase
•Playing cards that normally can't be played at all (such as curses or victory cards)
•Playing cards during other players turns
•Something else that allows cards to be played at a unique time
1) It can be used to play itself at a unique time (such as caravan guard) or to play another card at a unique time (such as black market).
2) The card must actually be played not used (so noble brigand and reserve cards don't count).
3) It is ok if it requires a little support provided the support is common in games. So village green is ok, even though you need some way to discard it since it is relatively common.
4) A card like Capitalism or Inheritance is good even though the card you're now playing is a treasure (in the case of capitalism) or an action (in the case of inheritance) since the card is not normally an action/treasure.
Here is a list of all the cards I found that use this (Feel free to point out the ones I missed):
Caravan Guard
Storyteller
Inheritance
Scepter
Innovation
Capitalism
Black Market
Black Cat
Sheepdog
Village Green
Falconer
Gamble
Toil
March
Reap
(Most of from the later expansions, especially Menagerie)
Judging will be based on how interesting, fun, and balanced the card is. Have fun!
I will post a 24 hour warning.
Feel free to ask any questions, and I will try to clarify.