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Weekly Design Contest / Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
« on: March 23, 2024, 04:58:25 pm »
Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie
I really like the motifs and mechanics of Cornucopia, Guilds, and Menagerie (the expansion). I think there's fun ways they could work together in a single card or card-shaped thing. In celebration of the 2nd edition of Cornucopia and Guilds being released, I wanted to create a contest, adding in Menagerie.
Create a new "promo" card that used motifs and/or mechanics from at least 2 of Cornucopia, Guilds, and/or Menagerie
Motifs and Mechanics
For your reference, here is an (incomplete) list of motifs and mechanics in the expansions:
Contest Guidelines
Examples
Judgment Details:
Entries:
I really like the motifs and mechanics of Cornucopia, Guilds, and Menagerie (the expansion). I think there's fun ways they could work together in a single card or card-shaped thing. In celebration of the 2nd edition of Cornucopia and Guilds being released, I wanted to create a contest, adding in Menagerie.
Create a new "promo" card that used motifs and/or mechanics from at least 2 of Cornucopia, Guilds, and/or Menagerie
Motifs and Mechanics
For your reference, here is an (incomplete) list of motifs and mechanics in the expansions:
- Cornucopia:
- Cards that care about variety (Menagerie, Shop, Hunting Party, Fairgrounds, Horn of Plenty, Carnival)
- Cards that add variety (Joust, Ferryman, Young Witch)
- Discard (Hamlet, Young Witch, Ferryman )
- The Rewards
- Guilds:
- Coffers (Candlestick Maker, Plaza, Baker, Butcher, Footpad, Merchant Guild)
- Overpay (Farrier, Infirmary, Stonemason, Herald )
- Cards that change the game without being bought (Baker, Footpad)
- Name a Card (Journeyman, the removed Doctor)
- Menagerie:
- Horses
- Exile
- Playing actions at Unusual Times (Black Cat, Sheepdog, Village Green, Falconer, Gamble, Toil) )
- Changing Costs (Fisherman, Destrier, Wayfarer, Animal Fair)
- Ways
- Events
- Either now or Next Turn (Village Green, Barge)
Contest Guidelines
- You have to use at mechanics or motifs from at least two of the "three" expansions (for this purpose, Cornucopia and Guilds count as two different expansions)
- Please include your card-text as text, and with a mock-up. You don't need to add card art, but I want to see the text fit on a card. I recommend using this mock-up tool.
- Make a new post if you update your entry, please do not edit posts. I include this because I might miss your update!
- No unique mechanics to an expansion other than cornucopia, guilds, or menagerie are allowed.
No boons, artifacts, spirits, loot,etc is allowed. However motifs from other expansions are allowed. Like seaside had a top deck and duration motif, that’s fine to use. Renaissance has a simplicity motif, that’s fine. Loot had “next time” motif, that’s fine. New Non supply piles are fine. If your entry breaks this rule I will tell you
Examples
- Valid: If Huge Turnip was not already a card, it would qualify for incorporating Coffers (Guilds) and Rewards (Cornucopia)
- Valid: If Hostelry was implemented with Overpay instead of discarding treasures, it would qualify.
- Valid: An Event (Menagerie) that gives Coffers (Guilds)
- NOT Valid: A Way that says "+2 Horses." This is only using motifs or mechanics from only Menagerie.
- NOT Valid: A card that says "Trash this to gain a Reward." This is only using motifs or mechanics from only Cornucopia
Judgment Details:
- The contest will close roughly one week from today.
- I will judge the entries based on balance, how well it fits in existing Dominion design-practices (for example, attacks are not political), how fun I think the card is, and simplicity where possible.
Entries:
- Kingswood by grep. A victory rewarding Action variety, with an Overpay to get those actions.
- Prism by BryGuy. A Treasure granting coffers or Horses based on variety
- Conformist by czzzz. A Coffer gaining smugglers for in-play cards, that plays from hand
- Beguiler by 4est. A sort of storyteller for Coffers that can be played when anyone gets Coffers
- Ancient Gear by J410. A terminal draw Menagerie that rewards with Coffers instead of more draw that costs less if you didn't gain Coffers that turn
- Diversify by Will(ow|iam). An Event granting Coffers for treasure variety
- Bounty by AJL828. A treasure-victory action player and gainer. With gaining and VP based on card type variety.
- Harvester by LibraryAdventurer. A silver +buy action exiler that grants coffers for exiling more expensive cards
- Convoy by silverspawn. Cheap terminal draw that becomes non-terminal to release Victory cards from Exile, with an Exile on overpay mechanic.
- Donkey Tamer by grrgrrgrr. A non-terminal horse Gainer that when in the game, changes +cards to draw-to-x
- Financial Center by JW. A Village that grants coffers based on variety of cards in play
- Trendsetter by NoMoreFun. A cantrip or terminal + coffer, that can be played out of turn when other player gains duplicates of cards you have in hand
- Cache by Augie279. A non-terminal treasure gain and play with +buy that costs less if you have no duplicates in play
- Caravanserai by chronostrike. Cantrip discard for Exile and/or discard for Horse
- ROUNDABOUT by fika monster. A now-or-next-turn draw-to-7 that can play a unique card
- Horseshoes by Tiago. A treasure that gains Horses per treasure variety, that "in games using this" grants Coffers when Victory cards are gained
- Rancher by MochaMoko. A vault that gives horses instead of draws, and coffers instead of $ for discard
- Hoarder by Sverre. An Exiler granting + cards for unique cards in Exile