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Weekly Design Contest #214: Cornucopia AND Guilds AND Menagerie

I really like the motifs and mechanics of Cornucopia, Guilds, and Menagerie (the expansion). I think there's fun ways they could work together in a single card or card-shaped thing. In celebration of the 2nd edition of Cornucopia and Guilds being released, I wanted to create a contest, adding in Menagerie.

Create a new "promo" card that used motifs and/or mechanics from at least 2 of Cornucopia, Guilds, and/or Menagerie

Motifs and Mechanics
For your reference, here is an (incomplete) list of motifs and mechanics in the expansions:
  • Cornucopia:
    • Cards that care about variety (Menagerie, Shop, Hunting Party, Fairgrounds, Horn of Plenty, Carnival)
    • Cards that add variety (Joust,  Ferryman,  Young Witch)
    • Discard (Hamlet, Young Witch, Ferryman )
    • The Rewards
  • Guilds:
    • Coffers (Candlestick Maker,  Plaza, Baker, Butcher, Footpad, Merchant Guild)
    • Overpay (Farrier, Infirmary, Stonemason, Herald )
    • Cards that change the game without being bought (Baker, Footpad)
    • Name a Card (Journeyman, the removed Doctor)
  • Menagerie:
    • Horses
    • Exile
    • Playing actions at Unusual Times (Black Cat, Sheepdog,  Village Green, Falconer, Gamble, Toil) )
    • Changing Costs (Fisherman, Destrier, Wayfarer, Animal Fair)
    • Ways
    • Events
    • Either now or Next Turn (Village Green, Barge)


Contest Guidelines
  • You have to use at mechanics or motifs from at least two of the "three" expansions (for this purpose, Cornucopia and Guilds count as two different expansions)
  • Please include your card-text as text, and with a mock-up. You don't need to add card art, but I want to see the text fit on a card. I recommend using this mock-up tool.
  • Make a new post if you update your entry, please do not edit posts. I include this because I might miss your update!
  • No unique mechanics to an expansion other than cornucopia, guilds, or menagerie are allowed.
    No boons, artifacts, spirits, loot,etc is allowed. However motifs from other expansions are allowed. Like seaside had a top deck and duration motif, that’s fine to use. Renaissance has a simplicity motif, that’s fine. Loot had “next time” motif, that’s fine. New Non supply piles are fine. If your entry breaks this rule I will tell you

Examples
  • Valid: If Huge Turnip was not already a card, it would qualify for incorporating Coffers (Guilds) and Rewards (Cornucopia)
  • Valid: If Hostelry was implemented with Overpay instead of discarding treasures, it would qualify.
  • Valid: An Event (Menagerie) that gives Coffers (Guilds)
  • NOT Valid: A Way that says "+2 Horses." This is only using motifs or mechanics from only Menagerie.
  • NOT Valid: A card that says "Trash this to gain a Reward." This is only using motifs or mechanics from only Cornucopia

Judgment Details:
  • The contest will close roughly one week from today. 
  • I will judge the entries based on balance,  how well it fits in existing Dominion design-practices (for example, attacks are not political), how fun I think the card is, and simplicity where possible.


Entries:
  • Kingswood by grep. A victory rewarding Action variety, with an Overpay to get those actions.
  • Prism by BryGuy. A Treasure granting coffers or Horses based on variety
  • Conformist by czzzz. A Coffer gaining smugglers for in-play cards, that plays from hand 
  • Beguiler by 4est. A sort of storyteller for Coffers that can be played when anyone gets Coffers
  • Ancient Gear by J410. A terminal draw Menagerie that rewards with Coffers instead of more draw that costs less if you didn't gain Coffers that turn
  • Diversify by Will(ow|iam). An Event granting Coffers for treasure variety
  • Bounty by AJL828. A treasure-victory action player and gainer. With gaining and VP based on card type variety.
  • Harvester by LibraryAdventurer. A silver +buy action exiler that grants coffers for exiling more expensive cards
  • Convoy by silverspawn. Cheap terminal draw that becomes non-terminal to release Victory cards from Exile, with an Exile on overpay mechanic.
  • Donkey Tamer by grrgrrgrr. A non-terminal horse Gainer that when in the game, changes +cards to draw-to-x
  • Financial Center by JW. A Village that grants coffers based on variety of cards in play
  • Trendsetter by NoMoreFun. A cantrip or terminal + coffer, that can be played out of turn when other player gains duplicates of cards you have in hand
  • Cache by Augie279. A non-terminal treasure gain and play with +buy that costs less if you have no duplicates in play
  • Caravanserai by chronostrike. Cantrip discard for Exile and/or discard for Horse
  • ROUNDABOUT by fika monster. A now-or-next-turn draw-to-7 that can play a unique card
  • Horseshoes by Tiago. A treasure that gains Horses per treasure variety, that "in games using this" grants Coffers when Victory cards are gained
  • Rancher by MochaMoko. A vault that gives horses instead of draws, and coffers instead of $ for discard
  • Hoarder by Sverre. An Exiler granting + cards for unique cards in Exile

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Weekly Design Contest / Weekly Design Contest #206: Evolution
« on: December 05, 2023, 08:29:19 pm »
Weekly Design Contest #206: Evolution

I find it interesting that even with static text, the effect of some cards changes throughout the game.
Design a card that evolves as the game goes on. This could mean lots of things! It could "transform" ala Vampire/Bat, Urchin/Mercenary, Hermit/Madman, the traveller pile, etc. Its power could directly increase or change like City, Carpenter, Territory, Paddock, etc. It's power could even subtly change -- later in the game Black Cat becomes an attack, while Goatherd becomes weaker as your opponents are less likely to trash on their turns. Stockpile becomes a true 1-shot when its pile runs out. Soothsayer would qualify for this challenge, Witch would not. Gathering cards could potentially qualify for the challenge.


Contest Guidelines
  • You may design a card that evolves OR a card-shaped thing that creates evolution. For example, you could create an event that places a new token that goes on a pile and gives +1 Buy per curse in the Supply when you play a card from that pile.
  • Please briefly say what the "evolution" is. I'll be pretty generous with what fits, I just want some sense of how you think your idea fits the contest
  • Your entry must contain both card text and a mock-up. If you don't do this, I may not judge the card. You don't need to add card art, but I want to see the text fit on a card. I recommend using this mock-up tool.
  • Make a new post if you update your entry, please do not edit posts. I include this because I might miss your update!

Judgment Details:
  • The contest will close roughly one week from today.
  • I will judge the entries based on balance, how well it fits in existing Dominion design-practices (for example, attacks are not political), how fun I think the card is, simplicity where possible, and novelty.


Entries:
  • Art Gallery by Cutepelican126 Art Gallery | Action $5  | +1 Card +1 Action If any supply piles are empty, +1 Action +1$, Otherwise +1 card.
  • Musician by NoMoreFun Musician | Action $5 | Choose one: Gain a Musician; or +1 Card for every 2 cards (rounded down) in the Musician pile, and you may return this to its pile for +2 Actions.
  • Keg by X-tra Keg | Action - Reserve - Victory $3 | Put this on on your Tavern mat, then +1 Card per Keg on your Tavern mat. | 1VP
  • A ghostly Traveller line with terminal draw and silver trashing by silverspawn Whimsical Wisp | Action - Traveller $3* | +2 Cards Each other player may trash a Silver from their hand, to gain a card costing up to $6. | When you discard this from play, you may exchange it for a Bargaining Banshee.
    Bargaining Banshee | Action - Traveller $4* | +3 Cards Each other player may trash a Silver from their hand, for +3 Cards | When you discard this from play, you may exchange it for a Malevolent Phantom. (This is not in the Supply.)
    Malevolent Phantom | Action - Attack - Traveller $5* | +4 Cards Each other player may trash a Silver from their hand. If they don't, they gain 2 Curses. | When you discard this from play, you may pay $2 to exchange it for a Tyrant Specter. Otherwise, trash it. | (This is not in the Supply.)
    Tyrant Specter | Action $8* | +8 Cards You may trash a Gold from your hand. If you don't, discard 8 cards. | (This is not in the Supply.)
  • Tranquil Village by 4est Tranquil Village | Action-Victory $4 | If the Tranquil Village pile isn't empty, +1 Card and +1 Action | Worth 2VP if the Tranquil Village pile is empty (Otherwise worth 0VP).
  • Shapeshifting by grrgrrgrr Shapeshifting | Trait | When you discard a Shapeshifting card from play, exchange it for a Shapeshifting card of the other pile. | Setup: Set aside an unused Kingdom Supply pile costing the same as the Shapeshifting pile. These are also Shapeshifting cards.
  • A 7 card Traveller line with mandatory exchanging that loops, using themes from a variety of expansions by Zoyarox
  • Explosion by Will(ow|iam) Explosion | Event $3 | Once per game: +10 Cards, +4 Actions, +3 Buys, and return to your Action phase.
  • Ringleader by faust Ringleader | Action - Command $6 | +1 Card +1 Action Play the card with the Ringleader token on it, leaving it there. | When you gain this, place the Ringleader token on a non-Command Action supply pile.
  • Outcast/Wilderness Throne by SignError Outcast | Action $2 | +1 Action Exile a card from your hand.  If it’s an Action, +2 Cards. Otherwise, gain an Outcast. Wilderness Throne | Action $5 | You may play an Action from your Exile or hand.  Play it again.
  • A traveller line with sifting and trash for benefit by BryGuy Field Mouse | Action - Traveller $3 +1 Action Reveal your Deck's top card. If it … costs $1 or less exchange it for a Field Mouse; otherwise you may discard it. | At Clean-up, you may exchange this for a House Cat. House Cat | Action - Traveller $4* +2 Actions Reveal cards from your Deck until you reveal a Rats or a card costing $2 or less, trash it.
    | At Clean-up, you may exchange this for a White Wolf. (Not in the Supply)
    White Wolf | Action - Traveller $5* +1 Card +2 Actions +$1 You may trash a card from your Hand to gain a Field Mouse. | At Clean-up, you may exchange this for a Wild Jaguar. (Not in the Supply) Wild Jaguar | Action - Traveller $6* +4 Cards +1 Action Discard two cards. You may trash a card for $2. | At Clean-up, you may exchange this for a Brown Bear. (Not in the Supply) Brown Bear | Action - Traveller $7* +3 Cards +2 Actions Review your deck's top five cards, discarding any. You may exchange a Brown Bear from your Hand for a Wish. (Not in the Supply)

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Weekly Design Contest / Weekly Design Contest #203: Mixed Box 2
« on: October 27, 2023, 11:37:50 am »
Weekly Design Contest #203: Mixed Box 2

I love the Mixed Box expansion in which Guilds and Cornucopia are combined. I think there was a missed opportunity to add in a promo card that could blend the mechanics. So that's the competition! Create your own Mix Box 2 by Picking two expansions, and design a new card that fits with both. I'd like to see you blending mechanics/themes/sub-themes from both expansions. You may choose Guilds and Cornucopia for your expansions, or you may choose totally different ones. Some expansions have overlapping sub-themes, those are still fine to use!

Contest Guidelines
  • *No Plunder* -- I simply don't know the expansion well enough to judge properly.
  • Anything else goes, including kingdom cards, landscapes, non-Supply cards, and all mechanics before Plunder.
  • Please say which two expansions you are using for your "Mixed Box" and briefly explain how it fits with both.
  • I strongly prefer that your entry has a mock-up. You don't need to add card art, but I want to see the text fit on a card. I recommend using this mock-up tool.
  • Make a new post if you update your entry, please do not edit posts. I include this because I might miss your update!

Examples
  • Valid: A Hinterlands/Intrigue victory-action (Intrigue main-theme) that when you gain (Hinterlands main-theme), it gives you a choice (Intrigue sub-theme) of things to do.
  • Valid: An Allies/Empires Liaison (Allies mechanic) that costs debt (Empires mechanic) and does something with Gold (Empires sub-theme) and gives you a choice (Allies sub-theme).
  • NOT Valid: A Way (Menagerie mechanic), that during the Night phase (Nocturne mechanic), gives you Platinums (Prosperity). That would require a mixed box of three expansions, so it does not work.

Judgment Details:
  • The contest will close roughly one week from today. However, at work there's been some heavy layoffs which may potentially affect my personal timeline on judging
  • I will judge the entries based on balance, how well it fits in your new Mixed Box 2, how well it fits in existing Dominion design-practices (for example, attacks are not political), how fun I think the card is, and simplicity where possible.


Entries:
  • Way of the Opposum by Will(ow|iam). Renaissance+Menagerie. A way that Gives you Coffers and everyone else a Villager
  • Horse Trainer by BryGuy. Intrigue+Menagerie. A non-terminal horse gainer with a discard for draw or more horses
  • Priestess by segura. Nocturne+Alchemy. A cantrip boon gainer or hexer
  • Sneak Theif by Builder_Roberts. Nocturne+Menagerie. A night drawer/exiler
  • Bezoar Stone by majiponi. Alchemy+Cornucopia. In in-hand harvest treasure with setup of adding more variety ala young witch's bane
  • Ghostly Steed by JW. Nocturne+Menagerie. A night-time Haunting attack and horse gainer
  • Group of Farriers/url] by X-tra. Allies+Menagerie. An ally that gives horses for different favor thresholds
  • Raiders Base by NoMoreFun. Dark Ages+Renaissance. A project that discards treasures for spoils
  • Zoo by 4444. Empires+Menagerie. A landmark that rewards early Way plays, which adds a second Way
  • Mass Produced Resource by Cutepelican126. Reniassance+Menagerie. A Project that that can turn a given card into two different Ways
  • Faerie Village by Augie279. Guilds + Nocturne Village Coffer gainer that top decks, with an over-pay for spirit-gaining
  • Corral by grep. Adventures+Menagerie. A reserve that exiles with horse gaining depending on exile
  • Kelpie by D782802859. Nocturne+Menagerie. Night-time hand-gainer (or horse hand-gainer) with reaction to play
  • Night Owl by fika monster. Nocturne+Renaissance. Night-time leftover-action -> villager and leftover $ -> coffer converter *note: this broke the contest rules when you said it was Renaissance and guilds; however, this doesn't use overpay so it's a valid renaissance/nocturne fusion*
  • Deposit by RovingBear. Prosperity+Adventures. A sort of reserve super-plunder

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I got the update pack, but I can't find the second edition rulebook online anywhere? Does anyone have the updated recommended sets for Prosperity Edition 2?

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Dominion General Discussion / Buying Allies at a game store?
« on: March 18, 2022, 11:54:14 am »
Has anyone had any lucky buying a physical copy of Allies locally? I have had no luck finding it in stock. I "pre-ordered" it with a local game cafe, but they still don't have it. I thought we would get it instantly because I do live in Chicago.

Doesn't even seem to be in bigger stores.

I could order online, but I wanted to support a local shop. Amazon has it available already.

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Rules Questions / Priest + Failed to trash?
« on: June 23, 2021, 03:28:41 pm »
When you play Priest and then trash a card without putting the card in the trash, what happens?

Example 1: Play Priest, and then play Chapel trashing Fortress. Do you have +$2 or +$4?

Example 2: Play Priest, and then play Captain to play Acting Troupe from the Supply, failing to trash it. Do you have +$2 now or +$4?

Example 3: Play Priest, and then play Throne Room to play Pixie twice choosing to self-trash Pixie both times. Do you have +$4 or +$6? (Assuming your boons do not grant money or do any trashing)

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