Hello everyone. I've started to collect some card ideas, and decided to put them up here to see how good they are. I have not been able to do much playtesting with them yet, so they might be really bad in practice. Also, I have all the sets except for Seaside, Alchemy, and Prosperity, so I may accidentally make cards that compare unfavorably with those sets, though I am familiar with many if not most of their cards.
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Kingdom Cards:






Split Pile:

Extra Cards:

Other Card-Shaped Things:

Mat:

Credit to Kudasai for this awesome mat!
10/5

Updated 10/26
Originally an entry into a weekly design contest and could only gain Ghosts for 2 Hexes and was worth 1VP. Then I made it worth 1VP for every Ghost you had, but it was still a dead card after six total plays, so I made it let you gain any Spirit.

Shortly after making this I saw Holunder9's Night Market, which is also a Night-Reserve, and the picture is almost identical!

Marsh comes with with Heirloom Compass. It used to be Medallion, but you need a Compass to find your way out of the Marsh, you know there's Will-o'-Wisps trying to lead you away. Also Banshees, a new Night-Spirit-Attack.

Copper-Moat. Not too complicated. And it's nice to have a protection against this:

I wanted a debt attack, but to not be too mean I paired it with Medallion (though if it's a spirit you can still get it with Exorcist with no defenses). Also I made it better for the player who played it when other people blocked it because Medallion could often render the attack useless.


I made these for this contest:
http://forum.dominionstrategy.com/index.php?topic=18987.125
Added 10/7

Added 10/8

Added 10/9

Added 10/11. Credit to Gazbag for the freezing mechanic, and pacovf came up with the freeze wording, I think. See here for Dominion Ice Age, which I think was when they were introduced:
http://forum.dominionstrategy.com/index.php?topic=17996.0



Added 10/15

I made this for a challenge here:
http://forum.dominionstrategy.com/index.php?topic=18987.225
This may or may not be broken.

Updated 10/26

Added 10/16
Updated 10/26
Added 10/17
Here's the second draft of a Traveller line. It tells a little story; Someone gets captured, the get trained, they become a full Barbarian warrior, then either be Converted and become a Monk, or be promoted to Commander and raid towns and carry off villagers, then become King.

This card was inspired by Kudasai's Slumlord. I can't tell if it compares favorably or unfavorably to Hamlet.

Added 10/22
This is based on Aspers' Spell/Spellcaster mechanic. See here:
http://forum.dominionstrategy.com/index.php?topic=9231.0
Really not sure how balanced this is.
Added 10/23

Craftsmen Village 2.0


Added 10/24
Conspiracy updated 10/29

Added 10/25
Credit to Kudasai for this awesome mat!
I made these for this contest:
http://forum.dominionstrategy.com/index.php?topic=18987.325

Added 10/25

Added 10/26
Just a simple idea off the top of my head. The name ties into Port.


Updated 10/29
These two cards are reworkings of another card Heir that I decided to split up. For Pub, the reason there is a different effect for plays after your first in a turn is because putting multiple cards back onto your deck during your turn could be even more confusing than with only one. Also, I'm not sure the wording for Puppets is quite right.

Updated 11/5

Added 10/27
Another Plot token card for the contest.
All of my cards are made from Violet CLM's card generator.
Any thoughts and comments will be very appreciated.