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Variants and Fan Cards / Plague (Fan Expansion for Dominion)
« on: November 19, 2011, 07:07:42 pm »
Hail, weary pilgrim... rest while I tell a dark tale of disaster.... and redemption!  On comes Plague, a dangerous new mini-expansion for Dominion. I hope you 'enjoy' Curses as much as I do... mwah ha ha HAAAA!!

... bear in mind, that only 5 of these 13 cards actually give Curses. I also designed them specifically so  while they have fun interactions amongst themselves, they could go into any random Dominion game and be fun individually. let me know what you think, but please spend a little time with them. Their dark, risky edge brings something pretty different to the Dominion universe, but that doesn't make them bad or not fun. My whole concept was to make Curses fun afterall!
--Don Riddle 'plasticbrain'

Scavenger – Action – 0$
“Choose one:  gain a card costing up to 2$; or gain a card costing up to 5$ from the trash pile.”

Rats – Action-Attack – 1$
"Trash this card and each other player gains a Curse.
Setup: Add an extra Kingdom card pile to the supply. Then, shuffle that pile and the Rats pile together into a single pile."

Poisoned Well – Action – 2$
+1 Action, +2$, “Return all Curses from the trash pile to the supply. When you gain this, gain a Curse.”

Medicine – Action – 2$
+1 Card, “You may trash a card from your hand. If that card is a Curse, +1 Action, +1$.”

Plague Doctor – Action-Reaction – 3$
+2$, "During your Buy Phase, cards from the Plague expansion cost 1$ less, but not less than 0$." / “When you would gain a card, you may set this aside from your hand. If you do, instead, trash that card; then at the start of your next turn, +1 Action and return this to your hand.”

Outbreak – Action-Attack – 3$
“Reveal your hand. If you reveal a Curse, each other player gains a Curse. Otherwise, gain a card costing up to 5$ and gain a Curse.”

Missionaries – Action – 3$
+1 Card, +1 Buy, “You may immediately look through your discard pile, reveal up to 2 cards with a cost of 0 from it, and trash them.”

Quarantine – Action – 3$
+1 Action, +1 Card, “When you play this, you may put 2 Curses from the supply onto your Quarantine mat. For every 2 Curses on your Quarantine mat, choose one: +1 Card; or +1 Buy; or +1$. Return all Curses on your Quarantine mat to your deck at the end of the game.”

Relief – Treasure – 3$
 +1 Buy, +1$, “ “If this is the first time you played a Treasure card this turn, you may immediately reveal your hand and discard all other Treasure cards from it. If you do, +3$."

Morgue – Action – 4$
"Reveal all cards in your discard pile. Choose one of them and put it into your hand."

Inheritance – Action – 5$
“Gain a Curse. If you do, gain a Duchy and a Gold. Otherwise, gain a Silver."

Sewers – Action-Victory – 5$
“Worth 1 Victory for every 3 cards with a cost of 0$ in your deck (rounded down).” / “Trash a card from your hand. Gain a number of Coppers equal to its cost in coins."

Miracle – Action – 6$
+3 Action, +3 Buy, “Reveal the top 3 cards of your deck. If all 3 cards have the same cost, gain a prize or a Duchy. Discard the revealed cards.”


that's all of them. thanks for looking... and commenting!

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