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Topics - Vengil

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(Sorry for my bad English.)
On games of players of the same level:
Is there a statistic on the first player's win percentage?
On dominion online? Or elsewhere ?

Thanks for your help.

Rules Questions / New Inheritance with new Embargo
« on: May 22, 2020, 09:19:36 pm »
I have a question for new Inheritance with new Embargo.

Inheritance : Once per game: Set aside a non-Command Action card from the Supply costing up to $4. Move your Estate token to it. (During your turns, Estates are also Actions with "Play the card with your Estate token, leaving it there.")

Embargo :+$2, Trash this. If you did, add an Embargo token to a Supply pile. (For the rest of the game, when a player buys a card from that pile, they gain a Curse.).

1) I play an Estate
2) I trash the embargo set aside.
3) But he stay aside.
4) So can I use the Embargo token ?

thank you.

Dominion General Discussion / Stickers !
« on: May 17, 2020, 07:27:17 am »

I would like to decorate my Dominion box with stickers!

Do you have beautiful images (or logo or symbols or fan art) that I could use?

I already found that :

Thank you !

Dominion General Discussion / Playmat ?
« on: April 27, 2020, 10:07:30 am »

Do you have playmats for Dominion ?

This one is fine, but the author did not publish it for copyright.

The "duration" zone could also be used for taverns and exile.

An official playmat would be nice! But maybe there are fan made creations?

Variants and Fan Cards / New landscape : Laws
« on: April 13, 2020, 12:08:39 pm »
Update : 25/05/2020

Sorry for my bad english. :)

Laws are landscapes that change a rule of the game for new strategys (and strange funny games).
You can play one Law maximum per game and not more than two total Laws, Ways, Events, Landmarks, and Projects.

Here is the updated version. I used the images of the 12 cards removed from the game since the second edition of Dominion.

Older version :
Law 1 : Set up: Remove the Provinces from the game. Add an extra kingdom card pile with Victory type.

Law 2 : Set up: Remove the Golds from the game. Add an extra kingdom card pile with Treasure type.

Law 3 : The cards cost one more (Coopers and Curses cost one).

Law 4 : When you trash a card: receive a card with the same cost.

Law 5 : The game finish when two piles are empty (except the Curse and Ruin piles).

Law 6 : Set up : Remove four cards from each kingdom pile (one in two if is a split pile). The game ends with five empty piles instead of three.

Law 7 : For your first two turn: reveal your hand and buy the most expensive Action card for your opponent.

Law 8 : Set up : Each player add an Embargo token to a supply pile.(for the rest of the game, when player buys a card from that pile, they gain a Curse.).

Law 9 : Set up : Each player start the game with a copy of each kingdom card instead the normal starting cards.

Law 10 : You can play eight cards maximum per turn.

What do you think?  :)
If you're interested, do you have any name ideas for the laws?

Rules Questions / Ghost + Duplicate
« on: December 21, 2017, 04:38:26 pm »

(Sorry for the bad english).

How does Ghost + Duplicate work?
If I also put it in the tavern, it will play twice when the call will?

How does Overgrown Estate + Chapel work?
I can use chapel, trach Overgrown Estate, then draw a card, then finish using chapel "up to 4 cards"?

Thank you !

Rules Questions / Small castel + Grand castle
« on: March 03, 2017, 09:03:10 am »

If I trash "small castle" to gain "grand castle" : do I gain a vistory point for the small castle ? Does it stay in the game the time to finish its ability ("if you do, gain a castle") ?

Thank you for your help !

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