Update : 25/05/2020Hello,
Sorry for my bad english.

Laws are landscapes that change a rule of the game for new strategys (and strange funny games).
You can play one Law maximum per game and not more than two total Laws, Ways, Events, Landmarks, and Projects.
Here is the updated version. I used the images of the 12 cards removed from the game since the second edition of Dominion.

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Older version :
Law 1 : Set up: Remove the Provinces from the game. Add an extra kingdom card pile with Victory type.
Law 2 : Set up: Remove the Golds from the game. Add an extra kingdom card pile with Treasure type.
Law 3 : The cards cost one more (Coopers and Curses cost one).
Law 4 : When you trash a card: receive a card with the same cost.
Law 5 : The game finish when two piles are empty (except the Curse and Ruin piles).
Law 6 : Set up : Remove four cards from each kingdom pile (one in two if is a split pile). The game ends with five empty piles instead of three.
Law 7 : For your first two turn: reveal your hand and buy the most expensive Action card for your opponent.
Law 8 : Set up : Each player add an Embargo token to a supply pile.(for the rest of the game, when player buys a card from that pile, they gain a Curse.).
Law 9 : Set up : Each player start the game with a copy of each kingdom card instead the normal starting cards.
Law 10 : You can play eight cards maximum per turn.
What do you think?

If you're interested, do you have any name ideas for the laws?