1
Puzzles and Challenges / 10 Grand markets by turn 5.
« on: June 28, 2011, 08:15:17 pm »
In a solitaire game, find a way to have 10 Grand Markets in your deck by the end of your fifth turn. (Outpost and Possession turns are included in this total.)
You may assume that you have perfect “shuffle luck”: i.e., you may rearrange your deck in any way you wish after shuffling.
As this is decidedly easier than 8 Colonies in puzzle #1, the following cards are prohibited:
Chancellor
Ironworks
Watchtower
Throneroom
Bridge
Kings court
(All the puzzle #1 cards!)
You may assume that you have perfect “shuffle luck”: i.e., you may rearrange your deck in any way you wish after shuffling.
As this is decidedly easier than 8 Colonies in puzzle #1, the following cards are prohibited:
Chancellor
Ironworks
Watchtower
Throneroom
Bridge
Kings court
(All the puzzle #1 cards!)