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Variants and Fan Cards / Dominion: Adversity (Beta)
« on: May 03, 2016, 07:32:14 pm »
I got such good feedback on my first card, that you guys inspired me to make a set.  ;D This is a set that aims to be a standalone expansion. It does not use any tokens, or rely on any cards from other expansions. I tried to encompass all the essential aspects of Dominion, and I'll be adding cards later. The theme is adversity and the unfair nature of life. Whenever I makes something it tends to be depressing, so I apologize in advance  ;D

I'd love your feedback! I hope you enjoy these (hopefully) unique cards: http://imgur.com/a/SDDX6

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Variants and Fan Cards / Reaction Attack
« on: April 30, 2016, 12:29:03 am »
Hey everyone! I'm new here.  :)



Externalize
Action - Reaction - Attack (2)
+1 Card
You may trash a card from your hand. If you do, +(1)
----------------------
When you would gain a card, you may trash this from your hand. If you do, each other player gains a copy of that card instead.

I've only tested this once, and it was fun (Governor, Bank, Peddler, Forager, Ironmonger, Butcher, Advisor, Feast, Taxman, Externalize, Sea Way, Lost Arts). Several times players would Butcher a copper, keep the coin tokens, gain a curse, and then use Externalize. Once a player had only 3 coins, so he bought a curse and used Externalize on that. Most often though, it was used as an action.

I played another game (Swindler, Feodum, Messenger, Baker, Steward, Journeyman, Catacombs, Explorer, Knights, Externalize). This time, Externalize was used a lot more. By the end of the game there was only 1 left in the supply. This did not discourage anyone from buying/attacking with Swindler as often as possible though.

What do you think? I read the Fan Card Guide and tried to avoid the many common problems with Reaction cards. Could I word it more simply? Do you have any improvements?

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