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Dominion Isotropic / Most Vetoed Card?
« on: February 09, 2012, 03:11:23 pm »
I'm assuming the stats can be run fairly easily to answer this one definitively, but what is the card that you (1) most often see vetoed and (2) veto yourself?
(1) Very rarely do I see a veto game come up with Ambassador that it does not get vetoed. Personally I love the Ambassador games, especially with +action, Throne Room and Kings Court.
(2) I almost always veto University, I just find it to be boring. University games tend to focus on who can get a good shuffle to get two quick universities and then load up on Laboratories or whatever the strong $5 is. I am sure not many people will agree with me on this one, but I don't see any ingenuity with university. Though depending on recent games and having played a card too much I can also lean towards very dominant (and non-combo cards): Minion and Fool's Gold come to mind. I also do not like the games that end up in a race for $2 and $3 cards, so I will always take out the Vineyards, Ironworks/workshop combos.
We have all seen the threads related to favorite or least favorite card. But I think the veto mode on isotropic goes beyond favorite/least favorite, it is so much more about strategy. I understand that there will definitely be games that you veto a card strictly based on the others available. But without any obvious choices, which cards are most often nixed from the game before it starts?
(1) Very rarely do I see a veto game come up with Ambassador that it does not get vetoed. Personally I love the Ambassador games, especially with +action, Throne Room and Kings Court.
(2) I almost always veto University, I just find it to be boring. University games tend to focus on who can get a good shuffle to get two quick universities and then load up on Laboratories or whatever the strong $5 is. I am sure not many people will agree with me on this one, but I don't see any ingenuity with university. Though depending on recent games and having played a card too much I can also lean towards very dominant (and non-combo cards): Minion and Fool's Gold come to mind. I also do not like the games that end up in a race for $2 and $3 cards, so I will always take out the Vineyards, Ironworks/workshop combos.
We have all seen the threads related to favorite or least favorite card. But I think the veto mode on isotropic goes beyond favorite/least favorite, it is so much more about strategy. I understand that there will definitely be games that you veto a card strictly based on the others available. But without any obvious choices, which cards are most often nixed from the game before it starts?