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Topics - belugawhale

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Rules Questions / Question about Possession
« on: June 07, 2016, 05:16:37 pm »
In the new errata from Empires, the Possessing player now gains all tokens gained during that turn. Does this mean that victory token cards (e.g. Monument) are not a counter anymore to Possession?

Rules Questions / Discarding all at once
« on: July 23, 2015, 10:47:26 am »
In a real-life game of Dominion, is my opponent allowed to see all of the cards I discard at once to something like Cellar? Goko makes you discard one at a time, but in IRL it is easier to discard a stack of cards from your hand to hide certain cards.

Variants and Fan Cards / Conversion between coin and potion
« on: June 17, 2015, 12:33:17 am »
I was thinking about how Alchemy is hated due to its potion mechanic, and I thought of this card.

Money Exchange
Action -

+1 Buy
You may trash a card from your hand. If you trashed a treasure, choose one: +, or +. Otherwise, if you trashed a card, gain a treasure costing up to or more than the trashed card.
In games using this, you may pay . If you do, +. You may pay . If you do, +.

The main idea of this card was the ability to buy potion-cost cards at a cost of a hit to your economy, and also to provide a use for a dead potion. This card allows you to buy a one-use potion for , or treat a potion as a silver (similar to mine/potion, but with more like an event). Its on-play effects are a variable but weaker moneylender, or a slightly stronger remodel with a higher opportunity cost.

Feedback is welcome.

Dominion General Discussion / Artificer + Storyteller
« on: June 01, 2015, 08:50:53 pm »
Today I played an Adventures game with Artificer and Storyteller in the kingdom. I found out that Storyteller gives massive card draw (I would get +7 cards many times), but saps your economy a lot. Artificer takes advantage of this draw by effectively turning +coin into gaining better cards. Artificer also serves as a Peddler, which gives Storyteller more draw. Although both cost $5, Artificer guarantees a $5 cost for your next turn when played, barring handsize reduction. I was able to gain Province + buy Storyteller/Artificer or Province + buy Silver on several occasions.

Puzzles and Challenges / Solo ending the game as fast as possible?
« on: May 03, 2015, 10:02:00 pm »
Just wondering, what is the least number of turns needed to end the game? Possession, Outpost, Mission turns count.

Dominion General Discussion / Storyteller + Bank?
« on: April 21, 2015, 09:49:09 pm »
Note: this is my second post, so my article writing skills might not be great.

Bank loves large handsizes with lots of treasure. However, engines, which are usually geared towards drawing a large handsize, tend to do worse when treasure, needed for Bank, is being drawn instead of engine parts. Storyteller, on the other hand, provides non-terminal sifting/drawing which powers up Bank considerably. Plus, Storyteller keeps the spent treasure in play, allowing money to be generated from already spent treasure. Bank could possibly reach $5+ due to the treasure in play.

Works with:
The all-important +buy
Treasure gainers
Other sifters to discard green cards

Lack of +buy
Faster strategies

Any thoughts?

Dominion General Discussion / Poor House + Black Market?
« on: March 04, 2015, 11:43:19 pm »
Hi, this is my first post.
This interaction takes advantage of Black Market's ability to get treasures out of hand and into play (similar to bm+tactician) to maximize poor house's coin.
I'm not sure how well this interaction works, though.
Any thoughts?

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