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Topics - TheFinalWord

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Just wondering which cards you guys think need to be toned down a bit for full game (all 3 expansions). I play with my friend a lot and think these cards are too strong.

Age 3:
Machinery: Being able to endorse it, along with the large hand sizes as well as the splaying make it too strong if put down after your opponent has moved past cards that let you knock out castles. It also lets you achieve and steal the figure. Proposed change: only swaps the highest from each persons hand.

Borderline would be Sejong who perhaps lets you tech up a bit too fast.

Age 4:
Slide Rule: With all the splaying effects in No Place like Home, it's fairly easy to get all piles splayed by age 4, and the fact that slide rule can jump you from age 4 to age 9 makes it stupidly overpowered. Proposed change: Draw a 6 if all piles splayed.

From here on I will provide a brief description of the cards ability to help you remember which is which

Age 5:
Measurement (return a card to splay right any pile and draw a card of value equal to number of cards in the stack): This is borderline probably, but with the slow teching in some games due to high card supply count it has too much potential to take you to 9 or 10 or even win the game right there.  Proposed change: Only works on one colour rather than working for any of them.

Samuel de Champlain (if you would draw a 5th card into card claim an achievement of that cards value or below, also lets you return a 5 to draw a 6): Way too good when nobody has been claiming the low achievements as happens some games. Also lets you tech to 6 instantly. Proposed change: Change the echo effect to return any card to draw a 5.

Age 6:
Nothing really here except perhaps industrialisation but I haven't had any major issues with it. I might change my mind on that later.

Age 7:
Rowland Hill (If you would claim an achievement, first return three cards from your hand. If you do, claim all other cards in your hand as achievements, ignoring eligibility). Most broken card in the game, auto win if you have 8 or so cards. Even triggers for non-standard achievements so you don't even need any score. Proposed change: Perhaps you can only claim achievements that are still available. He might be a tad underpowered but that is way better than he is now.

Emperor Meji (Draw and foreshadow an 8 or 9. If you would meld a card of value 10 and you have top cards of values 9 and 8 on your board, instead you win.
Each card in your forecast counts as being in your hand.): Techs you up 2 levels and gives you a fairly easy win condition. Proposed change: Would be ok if you could only foreshadow an 8.

Side note, why is machine gun so bad? Needs a buff imo.

Age 8+
Nothing really stands out.

Remember that this is only my opinion on the game as it is played with all 3 expansions. I'd like to get some other peoples views.

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