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Topics - Chaos

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1
Dominion General Discussion / Royal carriage masquerade pin
« on: July 02, 2016, 03:20:56 pm »
So I just got rekt in a game (forgot to get the log) where my opponent used masquerade and royal carriage to trash all my cards. Basically they got to a point where their deck was just 4 royal carriages and a masquerade so I couldn't do anything.

Has anyone else ran into this pin? How did it go?

Edit: here's the log:
http://dominion-game-logs.s3.amazonaws.com/game_logs/20160702/log.0.1467485738501.txt
(Can't seem to figure out how to link the pretty version)

In hindsight I probably could have gotten out of the pin since my opponent only had three royal carriages left. So I could have never passed my masquerade and then whenever I played it I would steal another royal carriage. Unfortunately, since I had never seen the pin before I thought it was over.

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Game Reports / Upgrade Rats
« on: December 12, 2014, 01:17:43 pm »
http://www.gokosalvager.com/static/logprettifier.html?/20141212/log.516d3391e4b082c74d7b3910.1418406320068.txt

In this game I decided to try just getting lots of rats and upgrading them into duchies although I'm not sure if it's a "thing". I did end up winning but it took a while (14 turns) and I think it was mainly because my opponent didn't expect it.

So is this a good plan and can it be faster? I think it could and that I got a bit unlucky with the upgrades not colliding with rats but that could just be my bias. Or is just not fast enough?

As a side note; what is the fastest possible three pile with perfect shuffle luck if you only buy rats, upgrade and money/green? Also, how fast can you do it in solo on Goko? (I don't have cards)

3
Game Reports / In which I come back from a 9-1 ruins split.
« on: January 11, 2014, 01:23:04 pm »
http://dom.retrobox.eu/?/20140111/log.50d6b220e4b09896b61dc562.1389463320645.txt

kingdom: Chapel, Forager, Fortune Teller, Urchin, Horse Traders, Bazaar, Cultist, Laboratory, Upgrade, Wharf

In this game I thought I was screwed after my opponent stringed together all his cultists and gave me 9 of ten ruins after about 12 turns, but I still had hope because of wharf which I got early but my opponent mostly ignored. It turns out wharf is still as awesome as I thought and I manged to come back for the win. The early chapel buy is probably what saved me because it let me trash the ruins quickly (I thought I was unlucky to get a hand of 3 estates 2 copper :)) . And I feel like I used cultists on trash quite effectively (turn 12 and turn 15) which is a rare occurrence for me.

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