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Game Reports / A slow and brutal game, could I have done any better?
« on: October 14, 2013, 06:14:59 am »
http://dom.retrobox.eu/?/20131014/log.516d07bbe4b082c74d7a90a7.1381744208453.txt
Embargo, Fortune Teller, Shanty Town, Watchtower, Coppersmith, Thief, Wandering Minstrel, Harvest, Stables, Adventurer
I just played out this 35 turn uber-slog. Granted, it's a very weak board and there's no real trashing or any +buy to be found, but surely this should not take 35 turns to end? (though I had won by about turn 25 as I had an unassailable lead, and ended up ending the game by buying out double-Embargoed Watchtowers)
We both started out with Coppersmith as there's just not a lot else out there as a starter, but after that our strategies diverge, I hit Stables hard with Shanty Towns and an early Thief (intention - steal Coppers to boost Stables and hurt him a little), while my opponent just doesn't seem to do much of any use.
My Thief was super effective, hitting Golds the first 2 times I played it - obviously that hurts like hell and possibly decided the game. Eventually he picks up a couple of his own but they either whiff or hit when it's far too late.
So my question is, surely neither of us played that well if the game stretched out to 35 turns and the Provinces still weren't gone? Surely there must have been a better strategy out there, perhaps involving Fortune Teller or Harvest (!!!) for virtual money (especially with Thief around and decent potential to play it often, though neither of us did?)
Embargo, Fortune Teller, Shanty Town, Watchtower, Coppersmith, Thief, Wandering Minstrel, Harvest, Stables, Adventurer
I just played out this 35 turn uber-slog. Granted, it's a very weak board and there's no real trashing or any +buy to be found, but surely this should not take 35 turns to end? (though I had won by about turn 25 as I had an unassailable lead, and ended up ending the game by buying out double-Embargoed Watchtowers)
We both started out with Coppersmith as there's just not a lot else out there as a starter, but after that our strategies diverge, I hit Stables hard with Shanty Towns and an early Thief (intention - steal Coppers to boost Stables and hurt him a little), while my opponent just doesn't seem to do much of any use.
My Thief was super effective, hitting Golds the first 2 times I played it - obviously that hurts like hell and possibly decided the game. Eventually he picks up a couple of his own but they either whiff or hit when it's far too late.
So my question is, surely neither of us played that well if the game stretched out to 35 turns and the Provinces still weren't gone? Surely there must have been a better strategy out there, perhaps involving Fortune Teller or Harvest (!!!) for virtual money (especially with Thief around and decent potential to play it often, though neither of us did?)