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1
Variants and Fan Cards / A "Nice" Version of the Soothsayer.
« on: November 13, 2014, 10:20:39 am »
The definition of a do-gooder is someone who is well-intentioned but often interfering in their efforts to help. Thus, our Do-Gooder card. It is not an attack since it offers and often delivers a Silver to the other players.

DO-GOODER
Cost: $4
Action

Each other player gains two Coppers, or reveals a Copper from his hand and gains a Silver. Either way, you gain a Gold and put it on the bottom of your deck.

2
Variants and Fan Cards / Variations of City
« on: November 13, 2014, 10:16:14 am »
We've had fun with variations of the City card. Here are two examples:

ANCIENT CITY
Cost: $3
Action

+1 Card, +2 Actions
Discard a card from your hand for each empty supply pile. If no supply piles are empty, +$1.


CITY OF ATLANTIS
Cost $7
Treasure

+1 Buy
If no supply piles are empty: +$2
If one supply pile is empty: +$3
If two supply piles are empty: +$4

3
Variants and Fan Cards / Gold Mine
« on: August 08, 2013, 01:39:28 am »
This is a revised Mine that we use:

GOLD MINE
$6 - Action
Trash a Treasure card from your hand. Gain a Treasure card costing up to $3 more, and put it into your hand.
--
When you gain this, if you have no Silver or Gold in play, gain a Gold.

4
Variants and Fan Cards / Master of Disguise
« on: August 01, 2013, 09:29:26 am »
MASTER OF DISGUISE
$5 - Action

Choose one card the player on your right played last turn, and this is that card for this turn only.

5
Variants and Fan Cards / Gypsy Caravan - Duration
« on: July 22, 2013, 01:37:43 am »
Gypsy Caravan
$5 - Action/Duration

+1 Card
+1 Action

At the start of your next turn, +1 Card, and each other player reveals cards from the top of his deck until he reveals a Treasure. You may gain a copy of it, and he discards the revealed cards.

6
Variants and Fan Cards / Manna - Duration Card
« on: July 17, 2013, 08:25:58 pm »
http://wilsonwriter.com/assets/images/manna_hi-rez.jpg

MANNA
$3 - Action/Duration
Put a Treasure card face-up under this card and set both aside. At the start of your next turn, choose one: put another Treasure under this card, or put all Treasures gathered in this way into your hand and discard this card.

Love this card. It's so simple, yet so effective. In our last 3-person game, I used one Manna and two Markets, to buy 2 Colonies, 2 Provinces, and 1 Duchy in the game's last turn.

7
Variants and Fan Cards / Mongol Horde
« on: June 12, 2013, 01:46:58 am »
MONGOL HORDE
$5 - Action
+1 Buy, +$2
You may gain one Kingdom card from the Supply, and trash a card from the same pile. When you do, reveal your hand and trash any revealed Victory cards.

We've had a lot of fun playing with this card, using it to take piles down quickly, or to gain attacks and trash them, weakening opponents' counter-attacking chances. It's a good buy early, useful in trashing Estates. One of my new favorite cards.


8
JOUSTING RING

$3 - Treasure

$1

When you play this, reveal the top card of your deck. If it's a Treasure, put it into your hand. If not, return it. When you play 3 Jousting Rings this turn, gain a Prize (from the Prize pile).

9
Variants and Fan Cards / Whale - the Moby Dick card
« on: May 17, 2013, 04:11:03 pm »
WHALE
$6 - Action/Attack/Curse
-1VP

+3 Cards
Each other player may discard a Ghost/Merchant/Pirate Ship from his hand, or he gains a Curse. If any Curses are gained in this way, +$2.

10
Variants and Fan Cards / New Nation: an expansion set
« on: May 02, 2013, 07:58:20 pm »
Here's the link for a look at the New Nation cards.

https://www.facebook.com/media/set/?set=a.10151332772991176.1073741832.687061175&type=3

The focus is on smaller Treasure, as befits the time frame of the original 13 colonies, and rewards and punishments for ones amount of Victory and Fellowship cards.

Fellowship cards are those denoted by the small symbol on the top left of the card banner, and when discarded from hand and put into Fellowship cannot be retrieved until the end of the game. The total cost of the cards in the Fellowship is divided in half, rounded down, and added to a player's final Victory points.

I've been accused of creating too many cards. Maybe so. But we're Dominion addicts in our neighborhood, and we've been having a lot of fun. That is the point, right?

Anthem
$5 - Action/Duration

Now and at the start of your next turn: Reveal your hand. If you revealed any Victory cards, you may gain a Silver and put it into your hand.

Boston Harbor
$5 - Action
+2 Actions, +$2

Trash up to 3 cards from your hand. For each card trashed in this way, an additional $1 this turn if used to buy a Victory card.

Declaration
$6 - Treasure/Victory
$0, 2VP

When you play this, +$2 for each Fellowship card you have in play.

Farmstead
$3 - Victory/Fellowship
1VP

You may put this card on top of your deck or trash it. If you trash two Farmsteads from your hand this turn, gain a Province.

Flagmaker
$5 - Victory
2VP

When you reveal this card from your hand, you may put one card from your hand on top of your deck.

Liberty Bell
$4 - Treasure
$2
--
While this is in play, when you gain a Fellowship card you may also gain a Silver.

Mayflower
$5 - Action/Fellowship
+4 Cards

Discard a card, then reveal your hand and +$1 for each revealed Victory card.
--
When you play this, each other player may gain a Silver.

Minutemen
$4 - Action/Attack
+2 Actions, +1 Buy

If this is the first time you have played Minutemen this turn, reveal your hand. For each Victory card revealed, each other player discards a card.

Natives
$2 - Action
+2 Actions

You may choose one: if during this turn you played...
1 Native, gain an Estate
2 Natives, gain a Duchy
3 Natives, gain a Province

Patriot Drums
$3 - Action
+3 Cards

Set this on top of an Action pile in the Supply. While it is there, that Action cannot be gained by any player. At the start of your next turn, discard this card.

Paul Revere
$5 - Action
+1 Action, +$1

Name an Attack or Treasure you've already gained, reveal cards from your hand until you reveal that card, and  put it into your hand. Discard all other cards revealed in this way.

Peace Pipe
$4 - Action/Reaction/Fellowship
+3 Cards

Discard a card.
--
When another player plays an Attack, you may discard this. If you do, choose one: gain 3 Silvers, draw 2 cards, or trash 1 card from your hand.

Pilgrims
$2 - Action
+1 Card, +1 Action

If you gain a Victory card this turn, you may put this card on top of your deck during Clean-up.

Pillory
$3 - Action/Attack
+1 Card, +$1

Each other player reveals his hand and discards a Treasure or puts a Victory card on top of his deck.

Plymouth Rock
$4 - Action/Fellowship
+1 Card, +1 Action

You may put this card immediately into your Fellowship. If you do, +$1.

Puritan
$3 - Action/Fellowship
+2 Cards
Trash a card, then reveal your hand. If you reveal no Treasures in this way, gain a Gold.

Redcoats
$5 - Action/Attack
+1 Action, +1 Card, +$1

Each other player reveals his hand and discards any Fellowship cards revealed in this way. If he reveals no Fellowship cards, he discards down to three cards.

Schoolhouse
$4 - Action
+1 Action

Reveal the top 3 cards of your deck. Discard any revealed Victory cards and put the rest of the cards into your hand.

Settlement
$5 - Victory/Fellowship

Worth 1VP for every two Silvers you have in your deck (rounded down).

Smoke Signals
$4 - Action/Attack
+1 Card, +1 Action

Each other player reveals the top card of his deck. If it is...
an Attack card, he discards it
a Treasure card, he puts it on the bottom of his deck

Tea Traders
$4 - Treasure/Victory
+1 Card, +2 Actions, +1 Buy

Discard a card.
--
When another player trashes one or more cards, you may reveal this, gain a Silver, and put it into your hand.

Thanksgiving
$6 - Action/Fellowship
+1 Card, +2 Actions, +1 Buy, $2

Discard a card

Wampum
$3 - Treasure
$1

When you play this, gain a Silver during your Buy phase for each card remaining in your hand.

Warpath
$5 - Action/Attack
+$2

Each other player reveals his hand. If he has 5 or more cards and reveals any Duchies, he discards two cards, unless he reveals any Provinces, then he discards three cards.

Wheelwright
$3 - Action
$1

Draw until you have 6 cards in your hand.

11
Variants and Fan Cards / EXODUS: a Dominion expansion set
« on: April 01, 2013, 05:56:14 pm »
The Exodus set includes 24 Kingdom cards. As with my Redemption expansion set, it includes cards with a Fellowship symbol. During Clean-Up, any one Fellowship card that was in play that turn may be discarded and placed facedown under the Fellowship token. It cannot be retrieved until the end of the game. At game's end, the combined cost of all cards in the Fellowship is divided by two, rounded down, and added as Victory points to one's total. You may look at your Fellowship during the game, but other players may not. Any Victory-Fellowship cards also add their usual Victory points to your final score.

ARK OF THE COVENANT
$7 – Treasure/Victory
$1, 4 VP. When you play this, + $1 for
each Fellowship card you have in play.

BRONZE SERPENT
$3 – Action/Reaction
$2. When another player plays an Attack, you may
trash a Curse from your hand or draw a card.

DAVID’S SLING
$5 – Action/Attack
Draw until you have 5 cards in your hand.
Each other player reveals his hand and
discards a revealed Attack card that you choose.

DEAD SEA
$2 – Action
Reveal cards from the top of your deck
until you reveal 3 you want to trash. Trash them
and this card, and discard the other revealed cards.

ENDOR WITCH
$4 – Action/Attack
+ 1 Card. Each other player discards a Fellowship card.
If he reveals no Fellowship cards, he gains a Curse.

GOLIATH
$5 – Action/Attack
+ 1 Card, + 1 Action.
Each other player reveals his hand and chooses one:
discard 2 cards, or trash an Action from his hand.

JERICHO MARCH
$6 – Action/Duration
At the start of each subsequent turn, rotate this card
180 degrees. When it reaches its starting position,
gain 2 Golds and put one of them into your hand.

JORDAN RIVER
$2 – Action/Fellowship
Put a card from your hand on the bottom
of your deck, then choose one: + 3 cards or + $2.

JOSHUA & CALEB
$5 – Action/Fellowship
+ 2 Cards, + 2 Actions.
Each other player looks at the top 2 cards of his desk,
then puts one into his hand and discards one.

MANNA
$3 – Action/Duration/Fellowship
Put a Treasure facedown beneath this card and
set both aside. At the start of your next turn, you may
put another Treasure beneath this, or put all gathered
Treasure cards into your hand and discard this card.

MENORAH
$4 – Treasure
$1. While this is in play this, you may discard one or more
cards with combined costs of $7 or more. If you do, + $3.

MIRIAM’S DANCE
$3 – Action/Fellowship
+ 1 Card, + 2 Actions. Gain an additional $1
if you play any other Fellowship cards this turn.

MOSES’ STAFF
$6 – Action/Victory
$1, 2 VP. Choose one: trash any Curse
from your hand, or reveal your hand and
+ 1 card for each Fellowship card revealed.

MT. SINAI
$5 – Action
+ 1 Card, + 1 Action. Trash a card from your hand, gain
a card of the exact same cost, and put it into your hand.

PASSOVER MEAL
$5 – Action/Fellowship
+ 1 Action, + $1, + 1 Buy. Reveal the top card of your deck.
If it’s a Fellowship card, put it into your hand. If not,
you may put it back on top or discard it.

PHARAOH’S ARMY:
$5 – Action/Attack
+2 Actions, $2
Each other player reveals the top card from his deck,
then chooses one: trash it, or discard it and gain a Curse.

PILLAR OF FIRE:
$5 – Action
$3. Look at the top 2 cards of your deck, discard
any number and put the others back in the order you choose.

SCAPEGOAT
$3 – Action
Each player, including you, may trash a Curse or Copper
from his hand. You get + 1 card for each card trashed in this way.

SHOFAR
$2 – Action/Fellowship
+ 1 Action. Reveal cards from the top of your deck until you reveal
an Attack. Put it into your hand and discard the other revealed cards.

STAR OF DAVID
$3 – Action/Victory/Fellowship
1 VP. Draw until you have 5 cards in your hand.

STONE TABLETS
$4 – Action
+ 5 Cards, + 1 Action. Discard five cards.

TABERNACLE
$4 – Treasure
$1. When this is in play, choose one:
gain a Fellowship card that costs $4 or less,
or + $1, + 1 buy, and put this card on top of your deck.

TITHE BARN
$4 – Treasure/Victory/Fellowship
$1, 1 VP. Each other player may discard a Copper and gain a Silver.
You may trash a Copper, gain a Silver, and put it into your hand.

WALLS OF ZION
$5 – Action/Fellowship
+ 1 Card, + 2 Actions, + 1 Buy. If you reveal a hand
with no Actions, gain a Silver, and put it into your hand.

12
Variants and Fan Cards / Redemption expansion cards - updated
« on: March 06, 2013, 10:33:36 am »
Here's the link to the card views, but the mechanics are listed below.
https://www.facebook.com/media/set/?set=a.10151268347341176.1073741828.687061175&type=3&l=72d79bc365

I've made minor changes to some of the cards, and big changes to Pied Piper and Savoyard. I'd love to hear your reactions here, instead of to the old versions of the cards. (I tried deleting those posts for clarity sake, but this forum doesn't allow me to do so.)

Ale House
$5 - Action
Discard a Treasure from your hand.
+4 Cards
+1 Action
Put two cards on the bottom of your deck.

Confessor
$2 - Action
+2 Actions
+ $1
---
While this is in play, you may trash up to two Curses. If you do, each other player discards a card from his hand.

Crusader
$5 - Action-Attack
Choose one:
+$3
Or trash this.  Each other player reveals his hand and trashes an Attack or Treasure of your choice.  You may gain any Treasure trashed in this way.

Helping Hand
$3 - Action-Victory
Reveal your hand.  If you have no Treasure cards or only one Copper, gain a Gold and put it into your hand.
---
Worth 2VP

Infirmary
$3 - Action-Reaction
Choose one: Draw 2 cards, or trash up to 2 cards.
---
When another player plays an Attack, you may reveal and set this aside from your hand. If you do, at the start of your next turn, gain a card costing up to $5 from the trash and discard this.

Lady of Learning
$4 - Action
+ Action
Choose one: Pass one card from your hand to the player on your left; or look at the top 3 cards of your deck, put one into your hand and discard the other two.

Patron of Arts
$5 - Treasure
Worth $0
---
When you buy a card, you may gain one costing up to $5 that is a different card type than any others gained while this in play.

Pied Piper
$3 - Action-Attack
+1 Card
+1 Buy
Each other player trashes a Copper or reveals a hand with no Copper. You gain +$1 for each card trashed in this way.

Sculptor
$4 - Action
+$1
Look at the top 4 cards of your deck.  Put two of them into your hand, discard the others.

Shepherd
$5 - Action-Victory
You may reveal any number of Victory cards from your hand; +$1 for each one, including this.
---
Worth 2VP

Sisters of Charity
$3 - Action
+1 Card
+2 Actions
Discard a Treasure, or reveal a hand with no Treasures and gain two Silvers.

Sisters of Mercy
$4 - Action
+2 Cards
+1 Action
Reveal a hand with no Treasure cards, or give a Treasure to the player on your left.

Cudgel
$5 - Action-Attack
+2 Cards
+$2
Each other player draws one card, then chooses one: Discard two cards, trash a Treasure that is not a Copper, or gain a Curse.

Savoyard
$4 - Treasure
Worth $2
---
When this is in play, it is worth an additional $1 for each other Savoyard you have in play.

Inventor
$6 - Action
+1 Action
Trash a card.  Discard a card.  When you do, put 2 Action cards from any supply pile into your hand.  During the clean-up phase, return both cards to supply, even if the card was a Duration or was trashed.  Inventor can be played only once per turn.

Gargoyle
$5 - Action-Attack
+ 2 Cards
Each other player reveals his hand. If he holds a Gold or Province, he gains a Curse.
---
If no players gained a Curse in this way, you gain a Silver and put it into your hand.

Castle Builder
$5 - Action
+ 2 Cards
+ $1
Trash a card from your hand, gain a card of equal cost or less and put it into your discard pile. When you do, each other player gains an Estate card.

I will comment on Inventor. Many seem to think that tracking the two Action cards is an issue. I just don't get it. If, for one turn, I choose Council Room and Market, for example, how hard is it to play them on this turn just as I would if they'd already been in my hand and then to remember--and I'm sure your opponent will have no problem remembering!--which two cards you chose for this turn.

13
Here's the link to my edited Redemption expansion pack:
https://www.facebook.com/media/set/?set=a.10151268347341176.1073741828.687061175&type=1&l=72d79bc365

You guys and gals are amazing. You've given me invaluable feedback on my homegrown expansion. While I haven't applied every idea offered, I have tightened up many of these cards, especially in wording and value per cost. And the whole Pied Piper attack and Confessor action are remedied, I think.

Thanks to those who have actually cared enough to think some of this through with me. We are a Dominion-loving family!

14
Variants and Fan Cards / Redemption: A Set of Expansion Cards
« on: March 05, 2013, 02:21:09 am »
Here's the link to the set, instead of posting new cards one by one.
https://www.facebook.com/media/set/?set=a.10151268347341176.1073741828.687061175&type=1&l=72d79bc365

15
Variants and Fan Cards / Sisters of Mercy: Action Card
« on: March 04, 2013, 09:22:07 pm »
You guys are so good at pointing out ideas, flaws, good points, so here's one more:

16
Variants and Fan Cards / Lady of Learning: Action Card
« on: March 04, 2013, 09:19:22 pm »
Here's another one with some interesting abilities in various combos.

17
Variants and Fan Cards / Inventor: Action Card
« on: March 04, 2013, 08:36:35 pm »
Since Sir Peebles has a great eagle eye, here's another card for your perusal.


18
Variants and Fan Cards / Ale House: Action Card
« on: March 04, 2013, 08:30:37 pm »
Another card we've been trying out.


19
Variants and Fan Cards / Shepherd: Action-Victory Card
« on: March 04, 2013, 08:22:12 pm »
Another card we've been playing with, of our own design, and it's worked pretty well in green-heavy games.

20
Variants and Fan Cards / Patron of Arts: Treasure Card
« on: March 04, 2013, 08:20:41 pm »
I've had fun coming up with some new cards, and we've play-tested them to fine-tune them a bit. What do you think?

21
Variants and Fan Cards / Infirmary: Action-Reaction Card
« on: March 04, 2013, 08:18:20 pm »
I've had fun coming up with some new cards, and we've play-tested them to fine-tune them a bit. What do you think? I've created a mini-expansion, and it's been a blast playing it.

22
Variants and Fan Cards / Crusader
« on: March 01, 2013, 03:56:48 am »
Okay, so I'm new on this site, but some friends and I have played tons of Dominion, and this is a new card we designed. The name and theme go together, and its impact can be felt in nearly any combo of kingdom cards. We love playing with it, and deciding when to let the crusader fall upon his sword.

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