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Variants and Fan Cards / Capitalism -- My 19 card set.
« on: March 28, 2013, 03:11:03 pm »
Dominion Card List – Capitalism
Emphasis on choices, card types, and gaining.

I've been working on this for a while now. I wanted to create an interactive set that relies heavily on decisions and card types. Durations and gainers are my favorite cards so I used quite a bit of those too. I don't own Dominion (played all my games on Iso) so I don't know how these cards would work in practice as I couldn't playtest them, but they seem pretty fair in theory to me. Sorry if some of these cards/names have been duplicated; I'm open to revisions/suggestions to make them more original. I think I have some interesting cards though so please enjoy :V

$2 Mortgage - Action: Duration
+1 Card, +1 Action
Name and gain a virtual $ amount up to $3. At the start of your next turn, discard the same amount of cards as the number you named.

$2 Accountant - Action
+1 Card, +1 Action   
You may reveal a treasure from your hand. If you do, reveal and discard cards from the top of your deck until you find a treasure with a different value than the treasure you revealed. You may switch positions of the treasures, putting one in your hand and the other in the same place in your deck. Put the rest of the cards back on deck in the same order.

$3 Convention - Action
+1 Card, +1 Action
If you have 3 or more Conventions in play, +$1. In games using this, you may gain a Convention when you have a Convention in play and you gain an action card costing $5 or more.

$3 Deflation - Action
+1 Card, +1 Buy
Trash a Treasure card from your hand.
If the trashed card was a...
Copper, all cards cost $1 less this turn, but not less than $0.
Silver, all cards cost $2 less this turn, but not less than $0.
Gold, all cards cost $3 less this turn, but not less than $0.

$3 Investment - Action: Duration
+1 card, +1 action
Discard a treasure. If you do, then at the start of your next 2 turns, +$1.

$3 Teller - Action
+2 Actions
Reveal cards from your deck until you reveal a treasure. Put it into your hand and put the cards back on your deck in the same order.

$4 Casino - Action
Reveal and discard the top 3 cards of your deck. If all 3 cards have the same name, then +2 cards, +2 actions, and +$2. Otherwise, for each action card revealed, +1 action. For each treasure card revealed, +$1. For each victory card revealed, +1 card.

$4 Charity - Action: Attack
+1 Card, +1 Action
Every other player either discards a treasure or gains a copper. If your opponent revealed a hand with no treasure, you may trash this. If you do, he gains a copper and +$2. When you buy this, gain a copper.

$4 Insiders - Action: Duration
Trash this card. At the start of each of your opponent’s next turn(s), they get +$2 and +1 Buy. When your opponents buy or gain a card, you may gain a card costing up to $2 more.

$4 Landlord - Action: Attack
+1 Card, +1 Action, +$1
Gain an estate. Each player with four or more cards in hand discards down to 3 cards. If the estate pile is empty, then gain a copper. When you buy this, gain an estate.

$4 Secretary - Action
+2 cards
Discard a card from your hand.
If it is an...
Action card, +3 actions. 
Treasure card, +$2.
Victory card, +1 card.

$4 Speculator - Action: Duration
+1 Card, +1 Action, +1 Buy
While this is in play, all cards cost $1 less this turn (but not less than $0), and $1 more your next turn.

$5 Embezzlement - Treasure: Attack
+1 Buy, $0
Each opponent reveals and discards a treasure. 
If the opponent to the left revealed and discarded a...
Copper, then +$1
Silver, then +$2
Gold, then +$3
If the opponent revealed a treasure that is not one of the above or revealed a hand with no treasure, then you may trash this card. If you do +$3.

$5 Deposit - Action: Victory
+1 card, +1 action
Gain a deposit token. Worth 1 VP for every deposit token you have at the end of the game.

$5 Presentation - Action
+1 Action
The player to your left reveals the top card of his/her deck.
If it is an...
Action card, gain an action card costing up to $4 and put it into your hand.
Treasure card, either +$2 or gain a copy of that treasure, putting it into your hand.
Victory card, +1 card and +1 VP.

$5 Stock Exchange - Action
+1 Action
Reveal the top 4 cards of your deck. Trash one and replace it with a card costing up to $4. Put the 4
cards back on your deck in any order.

$5 Shipment - Treasure: Victory
$0, Worth 1 VP
Worth $1 for every 4 victory cards in your deck (rounded down).

$6 Con-artist - Action: Looter
+2 Actions, +$2
Gain a ruins and an action card costing less this, putting both into your hand.
 
$6 Liquidator - Action: Attack
+1 Action
Gain a Copper in hand. Each player reveals cards from the top of his/her deck until he/she reveals a card costing $3 or more that is not a victory card. You may buy the card (in treasure) from your opponent at half its cost rounded down and put it into your hand. Your opponent puts the treasure in his/her hand.

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Note: The only cards that really concern me are Insiders and Liquidator. They both seem kinda political in multiplayer games and Insiders could be confusing with the benefits if multiple are played.

2
Dominion General Discussion / Does the reordering with Oracle have any use?
« on: February 18, 2013, 12:08:18 am »
You're going to draw both of the cards anyway. Does it make any difference at all? Are there any edge cases?

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