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1
Puzzles and Challenges / Treasure Maps
« on: February 07, 2013, 02:59:37 pm »
Ok so this is my first attempt and creating a puzzle I hope it worthy.

The goal is to gain 2 Treasure Maps, play the Treasure Maps and draw all 4 Gold for spending all during a single turn playing the fewest amount of Action Cards played.

Some minor clarifications.
For the purpose of this puzzle, Duration cards from previous turn would count as Action Cards played.
The first Treasure Map would count and an Action Cards played even though it is trashed, the second one does not since it is never put in play.
Playing an Outpost for another turn, does not count as part of the single turn.

Bench Mark:
I played with it in my head and can do it playing just 06 Action Cards.

Hope you enjoy.  Let me know how I did on my first puzzle.

2
Game Reports / A Four Card Combo
« on: February 06, 2013, 10:33:22 pm »
So I was glancing at a list of the cards and began wondering how easy it would be to get the Philosopher's Stone worth anything consistently and played consistently.

Thought to myself, "Hebalist will set it back for my next hand and it comes with an extra Buy to inflate my deck. Cool, now how do I play the Herbalist consistently. . . Scheme! Awesome no how can I play both every turn. . . Golem."

So I sat down to play a few Solitaire games. Here are a few things I learned.
1. Only buy one of each card, it won't work otherwise.
2. It really takes a few turns to get the Philosoper's Stone worth anything. (Got it worth 6 at the very end of the game)
3. Some of the boards I play had some really good cards that may have had better strategies.
4. Once the combo is working it works like a gem!

In my solitaire game I bought 8 Povinces in 18, 20 and 25 28 turns the three games I play like this. So a two player game would have been a few turns shorter. I can post the logs tomorrow if any one is interested (They are on my computer and I am on my phone).

Is there anything that might make this better?


3
Help! / Did I spend to much time buying Treasure?
« on: January 29, 2013, 03:01:07 pm »
Just played this games with Chancellor, City, Develop, Haven, Lighthouse, Mint, Quarry, Trader, Woodcutter, and Worker's Village. and it was a Colony game.

I opened Trader/Develop thinking Big Money to rush the Provinces if they go for the Cities.

On Turns 7, 8 and 9 I hit $8 but opt for Gold on all three turns. The Gold was important, as it help me buy the Colonies when I hit $11, but i probably shouldn't have done that either if I was rushing the Provinces.

My Biggest mistake was in turn 20 not picking up an estate.  Lost by 1. 

http://dominion.isotropic.org/gamelog/201301/29/game-20130129-114826-4a4c85db.html

Did I spend to much time buying treasures? Should I have been greening on turn 7 or 8?

Any thoughts appreciated.

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