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Topics - StrongRhino

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1
Feedback / News tab
« on: September 22, 2013, 10:33:40 pm »
I've noticed that on some pages it says "Dominion Outtakes" under the news tab, but in others it says "Secret History of Dominion"
Anyone know what is going on?

2
General Discussion / American Football
« on: September 06, 2013, 12:19:38 am »
Anyone here follow the NFL?
The 2013 kickoff happened a few hours ago, last time I checked Denver was leading 35-14

I'm a Dallas Cowboys fan.

3
Feedback / Most Upvoted Post
« on: July 28, 2013, 12:17:52 am »
Anyone know what is the most upvoted post on the forum?
My guess is a CC puzzle solution, likely one of those "empty supply in x turns"

4
Game Reports / Scrying Pool/HoP mega turn
« on: July 23, 2013, 12:47:27 am »



http://dominionlogs.goko.com/20130722/log.512fe24ce4b08cb66ebe7d7f.1374517552416.txt

As the title says, I did a HoP mega turn, but with SP, which hates treasures. I know I misplayed (first HoP mega engine, yay) like when I gained Great Hall with HoP because I forgot it would trash it.
Now, it seemed like to me SP had pretty good support here, and HoP might work. I was wondering what you people think about SP/HoP. Did it only work because of exceptional support, and/or opponent playing badly? Or is it commonly good?
It seemed interesting because I was buying so many treasures in a Scrying Pool deck, and it almost fell apart once after too many HoP and not enough actions and Scrying Pool.

Thanks

5
What do you think the best kingdom for a engine based on +cards/+actions? Not anything like a Minion or Goons engine, or something like HP or SP, that doesn't count.

I think it should include Chapel, obviously. FV is probably the best village, some +cards (like Wharf) and some other stuff.
Preliminary list:
-Chapel
-TfB? (Salvager, Bishop, etc. maybe some remodel thing, probably Butcher)
-Fishing Village
-One other village? (something like Wandering Minstrel, or a expensive one, like Festival or Baazar)
-Wharf
-Some other draw? (like Catacombs or Journeyman or maybe Hunting Grounds)
-Sifting? (Warehouse, etc.)
-?
-?
-?

Thoughts?

6
Variants and Fan Cards / Molecule Splitter+Ions
« on: June 17, 2013, 10:22:08 pm »
Positive Ion $0*
Action
Reveal your hand. Discard all Positive Ion cards from your hand.
+2 cards
+1 action
You may play a Negative Ion from your hand.
This is not in the supply

Negative Ion $0*
Action
Reveal your hand. Discard all Negative Ion cards from your hand.
+2 cards
+1 action
You may play a Positive Ion from your hand.
This is not in the supply

Molecule Splitter $5
Action
+1 action
You may trash a card costing $5 or more from your hand. If you do, gain a Positive Ion and a Negative Ion, putting them into your hand.
Credit to quoted.

The Molecule Splitter gives you the ions, basically labs that don't want multiples.
What do you think? Is it too strong? Too weak?

Some nerf ideas I had:
-Don't gain ions in hand
-Ions are discarded after draw
-The "play other ion" clause is removed.
-Remove +1 Action from Molecule Splitter

Ideas for buffing:
-Trashed card costs 4 or more.
-Molecule splitter costs 4

Or possibly some combination of the above.

Another random idea I had is that each Ion has a small individual bonus, like +1 buy or something.

Thoughts?
Again, the original cards are mail-mi's.

7
Goko Dominion Online / What's up with the Adventure Stars?
« on: June 10, 2013, 06:42:28 pm »
This has probably been brought up already (in fact, I'm sure it has) but I couldn't find it and didn't want to bump an old thread, so I want to say the title.
I just bought all 8 Provinces, and won 48-2, and got 2 stars. What do they want from me?

8
Dominion: Guilds Previews / How Guilds affects existing... Things
« on: June 07, 2013, 05:34:16 pm »
Mostly cards. For example, steward gets a lot better, chapel gets a lot better (every trasher seemingly gets a lot better), saboteur has a bunch more interesting interactions, scout is now the best card in the game....

But also other stuff - the simulators are going to have  lot of trouble, I think. Play rules are really complicated on a lot of stuff now. When do I trash stuff for the for-trash benefits? When do I cash my hermit in for a madman? When do I not play something? Which squire option do I take? When do I play poor house? What the heck am I doing with my graverobber? On and on, it seems. Which, hey, is sort of cool, because it means that the set is shaping up to be a lot more tactical than the ones that came before.
Pretty much this, but guilds.
Coin tokens I expect will be complicated for sims.
What cards get better? Worse?
Personally I think TfB that cares about cost is a double edged sword with overpay cards, you don't get as much out of it as you payed for it, but if you bought it for the buy ability at least you get something for getting rid of it.

9
Help! / Goons board-What went wrong?
« on: June 07, 2013, 05:00:49 pm »
http://dom.retrobox.eu/?/20130606/log.512fe24ce4b08cb66ebe7d7f.1370547508049.txt

Well, I was playing this game and lost. Was pretty much crushed. It was a goons board, and it was very possible to go for a mega turn or simply play many Goons at once. I'm really not sure what went wrong- should I have not begun a three pile near the beginning? Did I go for Marauder too late? Maybe it was the 7-3 Ironmonger split, as suggested be Lesputere.
I'm very inexperienced with Goons, any help would be greatly appreciated.

10
Dominion: Guilds Previews / Guilds Art Discussion
« on: June 06, 2013, 04:22:10 pm »
What do you think about the art?
I've heard a lot of hate on Baker, I personally don't think it's so bad. Journeyman seems realistic to me, and Doctor is easily my favorite. Butcher is fine, and fits the 4th theme of Guilds great.

11
Dominion Isotropic / Website is gone :(
« on: May 29, 2013, 05:38:24 pm »
I clicked on my iso bookmark (I couldn't bear to delete it) and it says cannot find server :(
Its finally completely down :(

12
I mean, things like upgrading a princess into a poor house, like, what the heck dude? Really?
There must be a billion of these.
Can you guys think of any more?

13
Feedback / Isotopic Help! Forum
« on: May 19, 2013, 10:48:07 pm »
Was wandering around the site and noticed that the Help! sub forum still says isotopic logs.
Shouldn't this be Goko now?

14
Variants and Fan Cards / Wacky Village
« on: May 12, 2013, 11:19:27 pm »
Wacky Village:

+1 Action

This card does not require an action to play

(3) Action
-------------------------------------
The premise is a village you can play after your drawing cards, because you don't spend an action to use it. It costs 3 because it is strictly better than +2 Actions, and wanted to make it 3 so got rid of the +1 Card to compensate.
Thoughts? Any suggestions for wording better?

15
Variants and Fan Cards / Double post, please delete
« on: May 12, 2013, 11:18:40 pm »
Oops, double post, could a mod delete this please?

16
Dominion General Discussion / 10 Feodums?
« on: May 08, 2013, 09:11:26 pm »
I just realized that the DA rulebook has listed that there are 10 Feoda.
Typo?

Sorry if this has already been discussed, just realized it now.

17
Goko Dominion Online / Treasure Map
« on: April 15, 2013, 05:53:53 pm »
Has anyone else noticed that when you successfully get 2 Treasure Maps, it says "you found gold"?

and that this is probably the only non-complaint thread here?

18
Rules Questions / Yet another Treasure Map question
« on: April 13, 2013, 11:17:23 pm »
I know TR-Treasure Map doesn't work, but would a TR on a Treasure Map with two other Treasure Maps in your hand work?

19
Variants and Fan Cards / New Knights
« on: April 06, 2013, 11:52:10 am »
I had an idea about two new knights.
One would be a looter, and the other would give you spoils.
Then maybe you would only play with 10 of the 12 knights, or all 12.
What do you think?

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