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1
Forum Games / Magic The Gathering Draft
« on: February 14, 2013, 06:24:07 pm »
Hey, f.ds!

I am here to gauge interest in running some kind of M:TG Draft with some of you guys.  I know that there are a few people that have expressed interest in Magic at one point or another.  I recently got Shraeye interested when I dragged him with me to the Gatecrash Prerelease.

So is this something that people would be interested in?  Can we get 8 to do a booster draft?  Obviously it would be just for fun, and we could use a program like Cockatrice to play matches.

In List:

1.  TheMunch
2.  Shraeye
3.  Axxle
4.  Insomniac
5.  Grujah
6.  Bozzball

2
Help! / TheMunch, Shraeye, and RaeRae are confused.
« on: January 09, 2013, 12:41:36 pm »
Ok.  Shraeye just got Cornocopia for Christmas so we were quite excited to actually play with it.  We decided that it would be fun to play Cornucopia/Seaside so we bust out the ten cards:

Native Village, Fishing Village, Menagerie, Fortune Teller, Island, Tournament, Merchant Ship, Ghost Ship, Jester, Fairgrounds.

TheMunch went for a "Get 20 Unique cards for Fairgrounds" strategy (although after I had already gotten 2 prizes, realizing this was even an option, given that I missed that prizes had unique names).
Shraeye went for the "Never hit more than 6 strategy" buying menageries which seemed to always get fortunate told.
Raerae went for the "I'm not going to win but I'm bringing Shraeye down with me" strategy.  It was super effective.

A few questions:
-What should actually be the prevalent strategy on this board?
-What should you open 5-2?
-Is "Fortune Told" the correct form of "Getting attacked by Fortune Teller"?

3
Mafia Game Threads / RMM4: PokeAwesome (TRAITORS WIN!)
« on: December 02, 2012, 12:16:32 pm »
Welcome to RMM4: PokeAwesome

Signups are Closed!

Players List:

1.  Robz888 - Cubone
2.  Captain_Frisk - Mew Companion Mastermind, Killed Night 1
3.  Eevee - Eevee TRAITOR Beloved Specialist, Killed Night 1
4.  Archetype - Aron
5.  Dsell - Scyther
6.  Jimmmmm - Machop Companion Gladiator, Lynched Day 1
7.  Jorbles - Snorlax traitor Sleeper Agent, Killed Night 2
8.  Insomniac - Gastly
9.  Tables - Bagon
10.  Axxle - Totodile Companion Time Delayed Jack of All Trades, Killed Night 2
11.  Cayvie - Pidgey Companion RoleJailStopKeeper, Lynched Day 2
12.  Joth - Psyduck
13.  Galz - Deino


Game Setup

1.  Each player will take on the role of a different pokemon; this selection process should have already taken place by game start.

2.  Each player will receive a role PM including their pokemon, role name, and alignment.  It will also include the list of moves and abilities that will be available to their pokemon throughout the game.

3.  Voting in this game will be different than most mafia games.  Instead of voting for a player to be lynched, the town will be voting for two pokemon to do battle.  Two vote tallies will be monitored simultaneously for a winner and a loser.  Players may vote for both the winner and the loser and indicate a vote with the following format:
WinVote: <pokemon>
LoseVote: <pokemon>


4a.  Each vote count will be separately locked the moment it reaches majority.  After one of the vote counts has been locked, discussion will continue prior to deadline until the other vote count has been resolved (eg if a winner is chosen, discussion will continue until a loser is chosen; no votes could be changed regarding the winner).  If deadline is reached and only one votecount has reached majority, the other votecount will be decided by whichever player is leading at the time of the deadline.  If neither votecount has reached majority, the game will go to night with no fight.  If there is a tie at deadline, thread will be locked and a hidden democracy will take place to determine the outcome (each player will pm the name of which of the tied candidates they would like to resolve; majority rules).

4b.  Valid Vote target:  Once a player/pokemon has been locked as either the winner or the loser, they are no longer a valid vote target for the other vote count (loser or winner respectively).  A player/pokemon that is not a valid vote target will have their current vote count set to 0, all players currently voting for that player are automatically unvote'd, and any vote attempted on that player will not be recorded.

5.  The results of the fight is as follows.  The player that is voted to be the loser will faint (see: dead.  But this is pokemon; no one dies).  The player that is voted the winner will win the fight and gain experience such that he/she evolves.  This evolution will result in an improvement or modification to their powers.

6.  During the night following a battle, the pokemon that has been evolved will be protected from night kills.  During the night, kills may resolve on other players.  The action of these pokemon dying will distribute its experience to random other players, causing them to evolve.  The number of evolutions that will occur will be equal to the deceased pokemons current stage (eg if squirtle were to be night killed, another random pokemon would be evolved 1 stage.  If Blastoise were to be night killed, three random pokemon would be evolved one stage.  These three pokemon are chosen randomly and could potentially be the same pokemon, all unique, or some combination thereof).

7.  All night actions are associated with a move your pokemon can perform from the games.  All night actions should be submitted by pm to the mods in the form:  <Pokemon> uses <move> on <target pokemon>.

****************

This is my first time modding a forum mafia game and subsequently writing up a rules list.  If anything is unclear or missing please ask me and I would be happy to clarify.  I think this could be a very interesting and fun setup and am very interested to see how this plays out.

Shraeye will be a very necessary (if not sometimes trollish) co-mod.

4
Mafia Game Threads / RMM4: PokeAwesome (Signups Open!)
« on: November 14, 2012, 11:33:46 pm »
Welcome to RMM4: PokeAwesome

Signups are Closed!

Players Signed Up:

1.  Robz888 - Cubone
2.  Captain_Frisk - Mew
3.  Eevee - Eevee
4.  Archetype - Aron
5.  Dsell - Scyther
6.  Jimmmmm - Machop
7.  Jorbles - Snorlax
8.  Insomniac - Gastly
9.  Tables - Bagon
10.  Axxle - Totodile
11.  Cayvie - Pidgey
12.  Joth - Psyduck
13.  Galz - Deino

Mafia Ruleset (shamelessly stolen and modified from eHalcyon's RMM3 intro post)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action (basically everyone) your choices are due to me by the posted deadline (generally 48 hours from Night start).  If I do not receive your choice via PM by the posted deadline you will forfeit your actions.  If you have a compulsive role, it will be randomized.  In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage) unless otherwise specified.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase unless your action is compulsive.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
7. This game will generally have 2 week deadlines.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent. 
9. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

Miscellaneous/Mechanics:
1. Bold, blue (or really any color) text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will NOT be issued automatically.  It is your responsibility to watch out for lurkers. A prod will be issued upon request after 48 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

Game Set Up

Game set up:

1.  Each player will take on the role of a different pokemon; this selection process should have already taken place by game start.

2.  Each player will receive a role PM including their pokemon, role name, and alignment.  It will also include the list of moves and abilities that will be available to their pokemon throughout the game.

3.  Voting in this game will be different than most mafia games.  Instead of voting for a player to be lynched, the town will be voting for two pokemon to do battle.  Two vote tallies will be monitored simultaneously for a victor and a loser.  Players may vote for both the victor and the loser and indicate a vote with the following format:
WinVote: <pokemon>
LoseVote: <pokemon>


4.  Each vote count will be separately locked the moment it reaches majority.  After one of the vote counts has been locked, discussion will continue prior to deadline until the other vote count has been resolved (eg if a victor is chosen, discussion will continue until a loser is chosen; no votes could be changed regarding the victor).  If deadline is reached and only one votecount has reached majority, the other votecount will be decided by whichever player is leading at the time of the deadline.  If neither votecount has reached majority, the game will go to night with no fight.

5.  The results of the fight is as follows.  The player that is voted to be the loser will faint (see: dead.  But this is pokemon; no one dies).  The player that is voted the victor will win the fight and gain experience such that he/she evolves.  This evolution will result in an improvement or modification to their powers.

6.  During the night following a battle, the pokemon that has been evolved will be protected from night kills.  During the night, kills may resolve on other players.  The action of these pokemon dying will distribute its experience to random other players, causing them to evolve.  The number of evolutions that will occur will be equal to the deceased pokemons current stage (eg if squirtle were to be night killed, another random pokemon would be evolved 1 stage.  If Blastoise were to be night killed, three random pokemon would be evolved one stage.  These three pokemon are chosen randomly and could potentially be the same pokemon, all unique, or some combination thereof).
****************
This is my first time modding a forum mafia game and subsequently writing up a rules list.  If anything is unclear or missing please ask me and I would be happy to clarify.  I think this could be a very interesting and fun setup and am very interested to see how this plays out.

Shraeye will be a very necessary (if not sometimes trollish) co-mod.

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