6
« on: January 16, 2013, 12:12:01 pm »
This is a fan expansion I've had in the works for a while. It emphasizes engine building and loves action cards. This is totally open for critique, so feel free to tear it apart. My goal is to end up with thematic cards that are also interesting to play with. Enjoy!
Note: A couple of these cards have been taken from one of my earlier threads about "choosing" cards.
Headmistress
Cost:5
Action
Choose 3 (Choices must be different): +1 card, +1 action, +1 buy, +$1, trash a card, gain a silver.
If you have 2 or more copies of Headmistress in play, discard a card.
Academy
Cost:3
Action-Reaction
+$2
When you play an action card, you may discard Academy from your hand. If you do, +2 cards.
Barricade
Cost:2
Action- Duration
+1 buy
+$1
At the start of you next turn: +1 card.
While this is in play, when an opponent plays an attack card, you may gain a card costing $2 or less. If you do, you are not affected by the attack.
Revolutionary
Cost:5
Action- Attack
Choose one: Each other player discards down to 3 cards in hand; or each other player gains a curse.
Each other player may trash a treasure card from their hand.
If this is the first time you've played a Revolutionary this turn, +$2.
Tavern
Cost:4
Action
Choose one: +2 cards, put a patron token onto your tavern mat; or gain an action card costing up to $3 per patron token on your tavern mat, then remove all tokens from your tavern mat.
Books (support card)
Cost:0
Action
+1 action
Reveal the top 3 cards of your deck. Trash one, then put the rest into your hand.
(this is not in the supply)
Librarian
Cost:4
Action
Choose one: Gain a Books from the Books pile; or Reveal cards from you deck until you reveal a Books. Put it into your hand and discard the other revealed cards.
You may play a Books.
You must have an action card in play to buy this card.
When you gain this, trash an action you have in play.
Scholar
Cost:3
Action- Reaction
Look at the top 4 cards of your deck. Put one into your hand, then put the rest back in any order.
When you gain an action card, you may discard this from your hand. If you do, gain a Books from the Books pile.
Private Funds
Cost:5
Treasure
When you play this it is worth $1 for every action card you have in play. If this is worth $5 or more, trash this card.
Cafe
Cost:4
Action- Victory
You may play an action card from your hand.
+1 card
Every Cafe in your deck after the first is worth 3 VP.
Poet
Cost:5
Action
+2 cards
+1 action
+$1
Put this card in your Poet mat.
You may buy cards on your Poet mat for $1 during your buy phase.
Philosopher
Cost:6
Action
Choose one: Trash up to 4 cards from your hand. Gain a card costing up to $2 more than the number of cards you trashed; or Trash Philosopher. If you do, gain a card costing up to $6.
Rebel Village
Cost:4
Action- Attack- Looter
+2 actions
Each other player with 5 or cards in hand trashes a copper from their hand or reveal a a hand without copper and gains a ruins.
When you gain this, gain 2 copper.
Town Commons
Cost:3
Action
+2 actions
+1 buy
When you buy or trash this card, gain an action card costing up to $4 that is not a Town Commons.
Let me know what you think.
EDIT: Changed cost of Librarian to $4, changed Town Commons to "When you buy or trash...", changed the VP system for Cafe, changed Headmistress' text to to "Trash a card from your hand and changed Scholar's reaction to "When you gain an action" to prevent the promotion of BM.