Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - whaleyland

Filter to certain boards:

Pages: [1]
1
Dominion Strategy Wiki Feedback / Official Dominion Merchandise
« on: June 11, 2015, 10:31:09 pm »
I've been adding a lot of new articles related to official Dominion accessories such as the Collector's Box, Treasure Chest, Play Mat, and Base Cards Mat. In the course of my research, I also discovered the presence of a Dominion mug that had been sold by Cundco.de for about a year. I made a page for Merchandise and added it as the first product, but what I'd like to know is if anybody knows of any other official Dominion merchandise that has been released since the game released. And to be clear, the merchandise has to have been made available publicly, including at conventions. Let me know and if you can add an image for anything that's not readily available online, that would make things much better. Thank you!

2
Dominion General Discussion / The Complete Dominion Companion
« on: August 07, 2013, 07:35:18 pm »
Hey everyone, this is a call for assistance. I've been managing the Dominion Complete Annotated Rules for about three years now but with the release of Guilds, the Dominion series is now, at least officially, done. That being said, I am upgrading my rules into a new, high-caliber version for professional (private) printing and use on digital devices. If you are interested in helping with this project, please check out this BGG thread where I've been posting page samples and asking questions about formatting.

For whatever reason, despite this being a Top 100 File for the past two years, people are not being very helpful this time around, and I could really use the assistance. The following tasks still need to be done before I can release this document:
– Dominion Box covers (including the German double-sized cover) need to be rendered art-only (except Seaside and Base Cards)
– Content needs to be edited thoroughly (This has been ongoing for years, but it never hurts to be extra thorough)
– Many formatting questions need to be finalized (check the BGG thread)
– I still need the 2013 World Championship tournament rules, if they are available anywhere

I think that's it for now. Please check it out either way. If you'd like more to work with, I can send you my current working draft by request. Most corrections can be based off of the current Dominion Complete Annotated Rules version 2.7, available as a link at the top of the BGG thread. Thanks!

3
Dominion FAQ / Goko Story Captions & Card Sets
« on: July 17, 2013, 04:38:14 am »
Criticisms of Goko aside, I really would like to get a complete transcript of all the story captions and kingdom cards sets present in the Goko version for my Complete Dominion Companion book that is in the works. Each and every level of the Goko campaign mode has a short snipped story such as: "Only yesterday you were mere heir to the throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command." They are, of course, accompanied by 10 (or 11) Kingdom cards that are used in that game. I want them all, from all the campaigns. I don't play on Goko myself so I haven't collected more than the first five games' stories from Act I.

If anyone on here is a Goko player and feels up to the challenge, I would absolutely appreciate it, as would the community. Those kingdom card sets are interesting, and having a bit of a backstory for each gives the game a bit more depth and theme than it otherwise has.

4
Dominion General Discussion / Campaigns
« on: August 31, 2012, 11:19:08 pm »
I've been thinking a lot about Dominion as a campaign game, and think that it is entirely doable. But there are various ways to go about it and I'm trying to weigh the pros and cons of each. Here are my ideas:

Winner Swaps An Estate For A Duchy. Each game, they get to keep and add to their duchies. For 2-player games, the players play five games and determine their combined total scores afterwards. For games with more players, five may still work or the players can play until a player has three duchies (then still play one last game). This version seems the least invasive, but also gives the least real reward.

Winner Swaps A Copper For A Silver. This mode can definitely balance the game in favor of the previous game's victory, but I doubt it will be enough for that player to win the game if they are skilled. For this mode, I think five games total would still be best regardless of player count, with a total victory points for each player determined after the fifth game.

Winner Keeps A Kingdom Card. This mode gives the option for the winner of a game to keep one single Kingdom card from the previous game in their deck. They can retain this card over the course of the entire campaign. Think of it as a Black Market reward that keeps on giving. Same rules as Copper; five games, winner determined from total victory points after the fifth game.

Only Replace Empty Piles. This mode is something entirely original, I believe. Instead of replacing all ten Kingdom piles at the end of each game, only empty piles are replaced. That includes basic card stacks. Run out of Provinces? Too bad! Out of gold, the game may go into overtime. No curses, I don't think anyone will mind. In this mode, each game goes faster than the previous as partially depleted piles remain in play for the next game. Empty piles at the end of the game are replaced with new random piles, as are the starting cards. Player decks are removed from the game at the end of a game, though each player still starts with 3 Estates and 7 Coppers, leaving the Supply piles alone. The Trash remains untouched throughout the entire campaign. End-game conditions are the same. Winner is determined after the seventh game rather than the fifth. This mode may also work well in combination with the first idea, of the winner adding replacing an Estate with a Duchy. Perhaps the very first game of the campaign should use Shelters. Each game should have Platinum and Colony, since Provinces will be running low by the end.

Of these ideas, I like the last best, but it violates the rules of the game more. However, I think it provides for a better campaign experience. I'm going to try it tomorrow if I have time. Tell me what you think. The current campaign rules on BGG are not entirely to my liking.

5
Dominion General Discussion / Quick Complaint
« on: August 26, 2012, 02:22:04 am »
Can someone please change the title of "The Secret History of Dark Ages" to "The Secret History of the Dark Ages Cards" so it looks like the other eight threads in "The Bible of Donald X." forum? It's driving me crazy. Thanks!  ;D

6
Dominion General Discussion / Dominion Card Categories
« on: August 25, 2012, 04:01:36 am »
Despite my extensive knowledge of the game, I'm not a great star at the lingo associated with the game. One of the things that even Donald does is says things like "we needed another Village...". I now know what that means, but similar statements suggest that many, if not most, of the cards released for Dominion fall into specific card categories or types. Below is a list of all the cards thus far produced for Dominion, including Dark Ages. If anyone is bored or feels like getting their name recognized in version 2.6 of my Dominion Annotated Rules, please try your hand at organizing the cards by formalized (or semi-formalized type). A group effort will work as well. Thanks!

Dominion cards by alphabetical order:

Abandoned Mine
Adventurer
Alchemist
Altar
Ambassador
Apothecary
Apprentice
Armory
Bag of Gold
Band of Misfits
Bandit Camp
Bank
Baron
Bazaar
Beggar
Bishop
Black Market
Border Village
Bridge
Bureaucrat
Cache
Caravan
Cartographer
Catacombs
Cellar
Chancellor
Chapel
City
Colony
Conspirator
Contraband
Copper
Coppersmith
Council Room
Count
Counterfeit
Counting House
Courtyard
Crossroads
Cultist
Curse
Cutpurse
Dame Anna
Dame Josephine
Dame Molly
Dame Natalie
Dame Sylvia
Death Cart
Develop
Diadem
Duchess
Duchy
Duke
Embargo
Embassy
Envoy
Estate
Expand
Explorer
Fairgrounds
Familiar
Farming Village
Farmland
Feast
Feodum
Festival
Fishing Village
Followers
Fool’s Gold
Forager
Forge
Fortress
Fortune Teller
Gardens
Ghost Ship
Gold
Golem
Goons
Governor
Grand Market
Graverobber
Great Hall
Haggler
Hamlet
Harem
Harvest
Haven
Herbalist
Hermit
Highway
Hoard
Horn of Plenty
Horse Traders
Hovel
Hunting Grounds
Hunting Party
Ill-Gotten Gains
Inn
Ironmonger
Ironworks
Island
Jack of All Trades
Jester
Junk Dealer
King’s Court
Knights
Laboratory
Library
Lighthouse
Loan
Lookout
Madman
Mandarin
Marauder
Market
Market Square
Margrave
Masquerade
Menagerie
Mercenary
Merchant Ship
Militia
Mine
Mining Village
Minion
Mint
Moat
Moneylender
Monument
Mountebank
Mystic
Native Village
Navigator
Necropolis
Noble Brigand
Nobles
Nomad Camp
Oasis
Oracle
Outpost
Overgrown Estate
Pawn
Peddler
Pearl Diver
Philosopher’s Stone
Pillage
Pirate Ship
Platinum
Poor House
Possession
Potion
Princess
Procession
Province
Quarry
Rabble
Rats
Rebuild
Remake
Remodel
Rogue
Royal Seal
Ruined Library
Ruined Market
Ruined Village
Saboteur
Sage
Salvager
Scavenger
Scheme
Scout
Scrying Pool
Sea Hag
Secret Chamber
Shanty Town
Silk Road
Silver
Sir Bailey
Sir Destry
Sir Martin
Sir Michael
Sir Vander
Smithy
Smugglers
Spice Merchant
Spoils
Spy
Squire
Stables
Stash
Steward
Storeroom
Survivors
Swindler
Tactician
Talisman
Thief
Throne Room
Torturer
Tournament
Trade Route
Trader
Trading Post
Transmute
Trash
Treasure Map
Treasury
Tribute
Trusty Steed
Tunnel
University
Upgrade
Urchin
Vagrant
Vault
Venture
Village
Vineyard
Walled Village
Wandering Minstrel
Warehouse
Watchtower
Wharf
Wishing Well
Witch
Woodcutter
Worker’s Village
Workshop
Young Witch

Have at it!  :o

7
Rules Questions / Dominion Complete Annotated Rules FAQs
« on: August 22, 2012, 03:22:54 am »
Greetings Dominion fans,

I am just about ready to release my Dominion Complete Annotated Rules, version 2.5, but would first like to ask people if there are any additional FAQ items answered by Donald X. that are not currently included in the document. I added virtually everything written in the "Complete and All-Encompassing Dominion FAQ" in version 2.1 and a few items from that have now appeared in the official rules, but I would love to add any additional items if there are some.

In addition, since Donald frequents this site...frequently...if you have FAQs that are not addressed in the card descriptions, official rules documents, or above-mentioned FAQ series, please post them here to get quick and timely responses that I can include in my document. I plan to upload my rules within a day of Donald posting his Secret History of Dark Ages, so act now!

8
Hey, new to the forums but certainly not to Dominion. I have a strong speculation regarding the Knights, although I need to wait for the secret history to confirm at least a part of it. I am guessing each knight is based on a friend, colleague, supporter, contributor, etc., of Donald X. That being said, and keeping in mind that Dark Ages was intended to be the last and final Dominion expansion planned in advance, I think that Donald, Jay, and other Dominion distributors intend to release promotional Dominion Knights cards in future years as special in-house promotional and print-and-play cards.

This reasoning is based on the Catan Card Game by KOSMOS, which every Christmas released a new Knight card based on someone associated with the development of the Cataniverse in-house that was afterward made available publicly as a print-and-play card. I believe they stopped this program in 2011 with the release of Rivals of Catan (or rather Princes of Catan), which rebooted the series and provided many opportunities to place said people in the game from the get-go.

I don't know if Donald himself would go to such lengths to include something like this, but the opportunity provided by Knights seems to be too much and the pile is really infinitely expandable with just the proviso that the pile must begin with 10 cards, with additional cards randomly removed. I think Donald will begin releasing promo Knights this year or next year, perhaps when the game is done. It may be Jay, or even a foreign distributor, that begins releasing a few a year, but I feel the Knights are the best way to do something like this.

What are others' thoughts on this matter?

Pages: [1]

Page created in 0.037 seconds with 18 queries.