1
Dominion Articles / Re: Scout 2
« on: November 23, 2015, 09:42:17 pm »
Leave the forum for a year or two and people start rewriting your scout article. #hurtfeelings
Cantor
$6 Action
While this is in play, other actions gain "+1 Card" in addition to their other text.QuotePrinter
$6 – Action
+1 Action
While this is in play, when you play an action card, +1 Card.
So, I guess it's a really bad idea?
I agree that it's the fourth best (Squire is better than CM, though), but it's not at all weak.Pawn not being in the bottom 10 is ridiculous. It is really bad. Really bad.
You're wrong about Pawn. Non-terminal +buy is good. Most engines need +buy, and many don't have a lot of terminal actions to spare. And the fact that you can just cycle it if you don't need the buy this turn makes it low risk, high reward. It's only borderline top 10, but it's definitely not "really bad".
Pawn is IMO the fourth best (potential) non-terminal +buy of the $2 cards, WAY after hamlet and candlestick maker, and after squire (yes it can't be +buy and non-terminal, but bleh). +Buy isn't as rare as it was in intrigue. +1 action / +1 buy is weak. If that's the best use of a card, count me out.
+1 Card / +1 coin still isn't good. I'd argue that effect is worse than Duchess or Moat's +2 bonus, and those are considered two of the worst $2's and they have other attractions (defense / free with duchy+spying).But it does other things. Don't forget about the +1 card/+1coin option. That one is pretty good when it works out. And it can turn that +action into coin or draw if you want the buy and don't need the extra action.Pawn not being in the bottom 10 is ridiculous. It is really bad. Really bad.
You're wrong about Pawn. Non-terminal +buy is good. Most engines need +buy, and many don't have a lot of terminal actions to spare. And the fact that you can just cycle it if you don't need the buy this turn makes it low risk, high reward. It's only borderline top 10, but it's definitely not "really bad".
Pawn is IMO the fourth best (potential) non-terminal +buy of the $2 cards, WAY after hamlet and candlestick maker, and after squire (yes it can't be +buy and non-terminal, but bleh). +Buy isn't as rare as it was in intrigue. +1 action / +1 buy is weak. If that's the best use of a card, count me out.
It's just a nice card all around.
Pawn not being in the bottom 10 is ridiculous. It is really bad. Really bad.
Embargo is definitely better than 14th. It is one of the few 2's that actually effects the overall strategy of the game (along with Chapel, Fool's Gold and maaayyybee lighthouse). Anyway, should be top 10.
maybe lighthouse?
Pawn not being in the bottom 10 is ridiculous. It is really bad. Really bad.
You're wrong about Pawn. Non-terminal +buy is good. Most engines need +buy, and many don't have a lot of terminal actions to spare. And the fact that you can just cycle it if you don't need the buy this turn makes it low risk, high reward. It's only borderline top 10, but it's definitely not "really bad".
I think Feodum, upgrade and Grave is quite a good combination though! Upgrade feoda to grave and use grave to get back feoda etc.. This will start to work when u get at least 3 upgrades I think...
The featured article is now Scrying Pool. There are no more articles left in the lineup! Please nominate more articles!
Similar question whose answer is probably a combination of the all the answers to the last question... what is the most number of cards you can gain from a single buy?let's see... 4 player game, play 10 hagglers, 9 talismans, buy a doctor (gain the other 9) with 30 embargoes on it, gaining 10 of a 2 cost. Overpay by 22, discard 12 tunnels, trash 10 catacombs, gaining 10 death carts and 20 ruins, discard 10 market squares.
kingdom: haggler, talisman, doctor, black market, tunnel, catacombs, death cart, two-cost, market square.
black market deck: young witch, embargo, graverobber, bunch of cards to let you draw and play all that.
+10 doctors, +30 curses, + 10 two-costs, +12 gold, -10 catacombs, +10 death carts, +20 ruins, +10 gold. net +92 cards.
probably improvable... for instance, trashing cultist to draw 3 market squares?
(not sure why I called it Painter, just cuz)
Painter
Action - $5
Put your deck into your discard pile. Look through your discard pile and put two cards from it into your hand.