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Messages - Death to Sea Hags

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Well, looking at this list, I realized I mixed up Oasis and Oracle (again).  So Oasis should fall some - my rank was like 6th from bottom - while I put Oracle in the top half.

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Dominion General Discussion / Re: Which Cards are the least fun?
« on: July 03, 2012, 05:23:50 pm »
This is exactly why Possession is interesting.  If there is a strong engine combo on the board, it is often part of a dominant strategy, but Possession nudges you slightly in the direction of greening early making the decision a lot more difficult and making the game quite different than if Possession were not on the board.

It can change a game significantly even if neither player touches it.  If I make the adjustments necessary I am normally very happy when my opponent buys possession since they will often see a hand full with at least one Duchy.
Interesting? That wasn't my argument. My argument is that Possession discourages every other fun strategy in the game. Possession forces players to buy victory points early thereby forcing them to wade around in the greening phase far too long for a single game of Dominion to be fun.
This is mitigated somewhat on isotropic simply because we don't have to fiddle with real cards-- but in real life games, greening early on Duchies becomes a complete slog that every player wishes would come to an end.
My argument isn't that Possession is uninteresting: My argument is that Possession is an ill-conceived card on the grounds that it is not fun to play with.

Not at all - just *some* strategies.  But how is that different from any other attack that is countered, or a strategy disrupted by attacks?  Your unstoppable Alchemist or Treasury stacks - Militia'd and Minion'd.  You wanted to build a torturer chain - but there's lighthouse.  You wanted to ghostship me?  I've got Farming Village, or menagerie.  You wanted to ambassador my deck full of crud?  Trader, or Watchtower. 

And not all strategies are prevented.  VP chips are all yours.  A deck built around attacks can be un-possessable.


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Dominion General Discussion / Re: Which Cards are the least fun?
« on: July 03, 2012, 05:15:07 pm »
I hate the cards that make games into a one dimensional races.  Cards that combo with themselves too well. Minion, FG, IGG. A card that just wants to play with itself - isn't that the definition of wanking?

You might expect me to hate Sea Hags, but I've grown to appreciate them.  They make a slower game, but then the curses are out - and there's a potential for strategy to be had there. A different game, but still a challenging one.

And, for some bizarre reason, I just love swindler.

4
You could just score as if you're playing a tennis set.  (To be pedantic, as if you're a man playing the fifth set at a non-US Open Grand Slam.)

First to six wins.  Coin flip to see who starts with first place.  Regardless of who wins, you alternate seating order.  You must win by 2 games.  Ties do not count and are re-played.

There's a non-zero possibility you end up with Isner-Mahut.  More realistically, that won't actually happen.

The reason we have never discussed this before, I suspect, is because there has never been a way to fix seating order until now.

Where the analogy breaks down is that different Kingdoms reward P1 differently.  It'd be like playing a tennis match that starts on clay and then switches to grass midway through the set.

What about a bid system, where both players bid a certain number of VPs to be player 1?

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What's important to note is that the actual advantage P1 has varies from kingdom to kingdom.
With cursers, the P1 advantage can be huge and with a plain BM mirror, it's probably not so big.

So if there's no way to quantify this advantage and distill a "handicap" we should perhaps always play the same setup twice with both players starting one game. If both players each win a game, you could average out the points.

Obviously, this is not ideal, because it may lead to situations that a player doesn't want to end the second game on a win after losing the first one, because he has less points. Still, I think playing the same setup twice is a decent starting point.

I really like the idea of playing each set of cards twice swapping who starts the game (not averaging scores though ... a win is a win).  Along with helping even out first player advantage it brings an additional "skill" into the mix.  The traditional "different random setup for each game" emphasizes the the skill of analyzing the setup and coming to a good "first approximation" of the best strategy.  Playing the same set again emphasizes learning from that first game and potentially altering or refining the strategy and perhaps the nitty gritty details of executing it.



Interesting idea.  The games would have to be something like:

Player A as P1, Set 1
Player A as P2, Set 1
Player A as P2, Set 2
Player A as P1, Set 2

So as not to give either player an advantage being second on each board, and gleaning strategies in that way.

This at least addresses the fact that there are some (few) boards that, because of the official tie-breaking rules, favor P2.

Also, despite not being a new board for every game this is not "against the spirit" of the game because (a) every dominion set comes with several pre-defined boards that can be played over and over again, and (b) the rules only specify that Kingdoms are chosen by a method agreed to by the players. Entering the tournament would constitute sufficient agreement to satisfy the rules...

6
Dominion General Discussion / Re: Homage to the Best Card
« on: July 01, 2012, 11:19:35 am »
Thanks Axxle. Embedded:


but... but... it's so much fun!

After reading the "what are your best expansions" topic, I started biasing automatch to my worst expansions for the practice.  I found "Big Box" games were lotsa fun - bias Alchemy + Prosperity  (+Base)  Been some very... educational... games. :)

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Dominion General Discussion / Re: Double Terminal Opening on 4/3
« on: June 29, 2012, 10:55:10 am »
Trader-x. Again, the collusion is fine.

I'd think you'd need Conspirators for that... ;)
It's just an oligopoly.  I'm sure they can do it through price signals.

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Dominion Isotropic / Re: Isotropic down?
« on: June 29, 2012, 10:53:34 am »
Works in E. USA

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Dominion General Discussion / Re: With my Dominion Time Machine...
« on: June 28, 2012, 09:57:14 am »
Donald X. tried to explain the interaction between Ironworks and Trader with a blue dog.

http://forum.dominionstrategy.com/index.php?topic=880.msg13340#msg13340
or more specifically:
http://boardgamegeek.com/article/7743728#7743728

Shorter ruling: Ironworks is not a whore.

It only gives a bonus to "a" card "it" chooses.  Yes there's a better dog joke, but its definitely "bluer".  :)

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Dominion General Discussion / Re: Double Terminal Opening on 4/3
« on: June 28, 2012, 09:00:13 am »
FWIW, probabilities, from the Basic Opening Probabilities* article  ( http://dominionstrategy.com/2011/03/09/basic-opening-probabilities/  )

Terminal collision t3-4:  30.3%
Terminal collision t5:     1.6%

Drawing only $2 t3,4:      5.3%

The last line assumes a $2 terminal and therefore requires a triple-estate hand (w/ double copper) because either of your terminals would push the hand to $3.  Such a hand guarantees that your other hand is $5 or $6 - but not $7, which is impossible with this opening.

11
Dominion General Discussion / Re: THE Dominion Card List(s) 2.0
« on: June 27, 2012, 07:17:40 pm »
But yes, this will be more in the 350 comparisons range, not 175.


What if my own evaluation preferences are circular?

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Dominion General Discussion / Re: Dominion Abbreviation
« on: June 25, 2012, 02:26:19 pm »
Domino Onion
Domoingo Boingo?

edit: add quote

13
Dominion Isotropic / Re: Does Isotropic misplay Inn?
« on: June 25, 2012, 02:21:05 pm »
This would also affect your play if you know what your opponent is holding in their hand because they shuffled cards into a nearly empty draw deck. Did she shuffle her Reaction into her new hand? Did she remember to keep anything with +Buy or Gainers to 3-pile, etc...

If this is part of the play of the card, Iso should have it.

Also, Library.  Card text does not say "reveal", but Iso tells you which actions are being "set aside" - which, IRL you would have to do to avoid cheating.

14
Dominion Isotropic / Re: How to get around "verification failed"
« on: June 25, 2012, 10:43:47 am »
and when n I don't know...

The extension announces its presence in the game in the chat box before the first move.

Any player in a Point Counter Game can type "!status" in the chat box to get the current score. Similarly, any player in a game where at least one player has the extension can type "!details" for the current counts of all cards for each player.

Further, if your opponent has selected the "allow disabling" option, YOU can disable their extension in the first five moves with "!disable".  If a player has NOT allowed disabling, their status message in the lobby will include "Auto Count" so you know to avoid them - or just play "no point counter."  So you CAN avoid these players.

So if you are playing against an extension-using player, it won't (shouldn't) be a surprise once the game has started.  All in all, the current implementation is very community-friendly.

------

But to get back to the original topic, which I think is at least more likely to be resolved to the satisfaction of all players...

Just had two games where the other player "resigned", even though they were playing quite rapidly.  Any further info on this new behavior from Iso?

15
Dominion Isotropic / Re: Isotropic down?
« on: June 24, 2012, 08:18:40 am »
Down for me too...

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Dominion Articles / Re: How to lose ranks
« on: June 23, 2012, 11:02:17 am »
If you opened the log then it should be in your browser history.  Failing that, I'm afraid you're out of luck.

Thanks.  I'll just have to start opening them by habit to make the browser record.

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Dominion General Discussion / Re: Homage to the Best Card
« on: June 22, 2012, 11:41:17 am »

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Dominion Articles / Re: How to lose ranks
« on: June 22, 2012, 08:50:55 am »
Instantly rematching someone after taking a beating is actually very beneficial to your level. Going first is HUGE.

Sure, the first turn advantage is huge. But what is more important, much more important, is to take a deep breath and relax. Your status as belonging in the first-seat pool will not change if you go to the bathroom, check Facebook, look over the log, check f.ds, and then go start another match. As long as you are still signed in to Isotropic, you will still get first turn. Instantly rematching has you playing while your emotions from last game are still lingering. You are not properly focused on the current game. And that is the problem.

Is there a way on Iso to look at a game log from a game you played today other than the one you just played? (assuming you didn't leave the game log open in the background, that is...)

19
Dominion General Discussion / Re: The Ultimate Player One Board
« on: June 12, 2012, 08:27:29 pm »
I think it's easier to find a kingdom that favors the first player than a kingdom that favors the second player. Let's try that:
Smugglers, ... ?
Noble Brigand-Big money.

Embargo on a big potion board.

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Puzzles and Challenges / Re: Accursed Wealth
« on: June 11, 2012, 09:01:36 pm »
Tunnel is $3 - Sab won't discard it, Sab'll trash it. Fortune teller or Rabble would also hit it and stop. You'd need Oracle or Pirate Ship to flip at most two cards at a time.

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Puzzles and Challenges / Re: Accursed Wealth
« on: June 11, 2012, 08:46:24 pm »
Possession?  Technically, it's *his* turn, so you just trader his colonies.  :)  Otherwise Trusty Steed.

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Puzzles and Challenges / Re: Accursed Wealth
« on: June 11, 2012, 08:42:01 pm »
familiar and mountebank + trader probably to max the card passing per action, for the inevitable KC chains

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Dominion General Discussion / Re: Dominion Limericks!
« on: June 11, 2012, 08:21:05 pm »
Torturer

This torturer's play was quite rude,
He threatened my hand to denude.
No longer a pain -
No curses remain!
Just a Smithy with bad attitude

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Puzzles and Challenges / Re: What Card Is Missing?
« on: June 11, 2012, 08:11:12 pm »
anagram?

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Puzzles and Challenges / Re: Two puzzles
« on: June 11, 2012, 07:53:45 pm »
Increase or decrease deck size?  why not ironworks?
No, because then that list would contain Chapel, Remodel, Workshop, Bureaucrat, Upgrade, Feast, Trading Post, Embargo, Salvager, Explorer, Lookout, ect. ect. :)

Point was that if KC-TR-Golem work, then so does Ironworks - Gain without Loss or Loss without Gain.  So they don't work for the Island puzzle...

eHalcyon: Wouldn't Transmute also work on with Great Hall, Nobles, etc?  It's not the Island itself that is reducing size, after all. 

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