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« on: August 29, 2024, 12:01:38 pm »
Generally speaking, I like to see if I can trash Coppers and Estates early. Consider that each Estate draw is essentially a dead draw. If you shuffle your deck 10 times before the game's end, that's 10 cards you draw that cannot be used PER Estate. Coppers have some use in buying stuff, but the sooner you can replace them with Silvers or Actions that give you money (or gain cards, or have some other utility), the better.
In my experience though, some of the best strategy for Dominion comes in a very simple rule of thumb: look for cards that go well together. Oasis is okay on its own (+1 Card, +1 Action, +1 Coin, discard a card). But combine it with, say, Trail (+1 Card, +1 Action, you may play this when it's discarded) and you've got something that's more powerful than either card alone. Playing them together nets you an extra Card and Action that you wouldn't get when playing them apart, and that can transform a weak turn into a great one--like if that extra card was a Smithy or something.
There are thousands if not millions of these interactions somewhere in Dominion and it's important to find them. They'll give you the advantage!
One of my favorite things about this game is that it's rarely about charging forward getting the "strongest" cards, but about buying cards at the right times, and using the right cards together. Combined with the dynamic way the kingdoms are different every time, and there's always something new to consider.
So in short, 1) trash your junk, and 2) combo your cards.