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Messages - teasel

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1
Innovation General Discussion / what happened to this place?
« on: November 17, 2015, 11:41:18 am »
hello guys! i used to be pretty obssesed with this game, recently i took a peek to see if the game was still alive and i heard there is going to be another expansion and rebalance change? that's amazing! i tought the game would be dead and buried since there was no news at all about the cities expansion

are they finaly going to nerf the shit out of almanac? is cities going to be less boring and icon extensive? are any of these change going to be implemented in isotropic?
 

2
Innovation General Discussion / Re: No Place Like Home rule change
« on: July 21, 2014, 09:03:07 am »
did they make any mention about changing cities exclusive goal? i still think scoring 3 points for melding a city with both an arrow and a flag is really really really dumb

3
have there been any more change? a month ago there was a change like every week and now nothing at all so i'm wondering what's happened

4
Other Games / Time Masters on BGA
« on: October 17, 2013, 04:47:10 pm »
hello! i tought people here would be interessed,if not ignore the thread

anyway BGA just got a new deckbuilder game called time master,basicaly the gimmick of this one is that you don't buy card with coins as usual but instead you buy them with actions,that's it the more card you play in a single turn,the more/better card you can buy so basicaly it's a deck builder focusing on the concept of the mega combo turn

of course cards aren't played for free and instead you play them with ke,you start with 4 ke and don't get more but some card replenish it or you can discard 2 cards to get 1 ke back... or alternatively you can skip your whole turn

there are no victory cards,each card is divided in spheres and higher spheres card have bigger effect (the equivalent of forge for example is a sphere 5 card while sphere 1 card have small effect like "draw 2 cards") and each card give you point equal to their level (so in this case buying forge is like buying a province too)

there are also card called timer which let you play a card on them so that they trigger on their next turn effectively working like dominion orange cards

anyway i tought dominion fan wouldn't mind giving it a try

5
Innovation General Discussion / Re: Cities! :O
« on: September 22, 2013, 01:22:09 pm »
soooooooooo there hasn't been a change in a while...

i don't want to be that guy that looks in the horse mouth but finding people that will play without cities (it's either "all of the expansion" or "none of the expansion") is getting harder and i really don't like the current implementation and it's making playing the game frustating


6
with the current rule,the player who draws dublin instantly gains 3 achievement (white flag achievement,splay right achievement and of course the flag itself) there is no card in the game with the same amount of achievement power and that includes high level figures

Alfred Nobel has just as much achievement power.  Winning in three icons is about as easy as having the most visible cards of whatever color Dublin is.

getting double in 3 icons is way harder than just melding a card and have that pile bigger than your opponent,that is not to mention that as soon as i nuke alfred nobel,his achievement are all undone but once dublin hits,you are keeping at least 2 achievements... and there are other city with both an arrow and a flag... berlin, st.petersburg and washington all do this too

but anyway the point it's that it just that the new achievements too easy to achieve and gives easy victories to player who don't bother with score at all and just makes cities game frustating

7
Innovation General Discussion / Re: FiS: subtler bugs
« on: September 11, 2013, 08:13:54 pm »
george stephenson triggered as i claimed supremacy,is this normal? i tought gaining a domain achievement wasn't the same as claiming an achievement

8
with the current rule,the player who draws dublin instantly gains 3 achievement (white flag achievement,splay right achievement and of course the flag itself) there is no card in the game with the same amount of achievement power and that includes high level figures

9
were other change made to the game or just achievements? anyway yeah this looks like somewhat tacked on,as was said the problem with previous achievements was that they were too easy to claim and these too are too easy to claim... the old achievement from previous expansions worked because they were tied to the new mechanic that were introduced... the only new mechanic in cities is endorsement,so how about making achievement related to it? like maybe you get an achievement whenever you endorse a (insert color) action or city (insert number... something like 10 sounds good) and every new achievement give you bonus for everytime you use the endorse action... they could be like smaller version of the edicts

blue: increase each age value of the endorsed action by 1
red: return a top card of lower value than the endorsed action or endorsing city whichever is less powerfull
green: forecast a card of value equal to the endorsed action or endorsing city
yellow: return a card of lower value than the endorsed action or endorsing city (keeping with the edict theme this color would splay but splaying you more cities so i'm not sure it would be a good idea,besides yellow is the score screwing color anyway)
purple: ah this one is hard since purple is a sort of do-it-all color... mmm... maybe draw and meld a card of the same age?

10
yep i think the same,i personaly like the idea of them being global effect like "hitler declares war,return all top cards that don't have factory on them"

"black plague - each player can only have a number of cards in their score pile equal to their leaf's return excess card in the score pile"

the trigger might be everytime a card of a new age enters play maybe? it would make using math incredibly random and fun

11
Innovation General Discussion / Re: Cities! :O
« on: September 09, 2013, 05:56:46 am »
http://innovation.isotropic.org/gamelog/201309/08/game-20130908-201433-d5925647.html

I've always strived to achieve using only special achievements, but this game is particularly ridiculous.  Endorsed nylon for 5 achievements in one turn....I think the new achievements need some thought...

i've had a game where my opponent won by getting all 5 of the new achievements,supremacy,empire and 2 temporary achievement by robert. e lee... it's getting to the point where i wonder why i even bother to score and claim age achievements

12
Innovation General Discussion / Re: Cities! :O
« on: September 05, 2013, 08:42:57 am »
rules have been updated so that only actual splaying draw you city card... this should improve balance right?

oh and there are new achievement for when you have icon dominance... i was wondering why there wasn't one for clock but then i realized world was a thing :D

i'm not sure i like having an achievement for dominating castle's... if you are playing with all the expansions and get masonry it ends with a player getting monument,supremacy and authority all at once... how about changing that you need at least 10 and 10 more than an opponent instead of double? doing double is really easy because unless your opponent has at least 6 of an icon,the double always mean 10 but if it was done as i said,if i had only 4 castle it would force the opponent to get 14 castle... that's already way harder

alternatively what if you made them stealable achievement like the decree?


13
Innovation General Discussion / Re: Cities! :O
« on: September 03, 2013, 08:23:45 pm »
my opponent just shared paper and i drew a city card by splaying my non-existant green pile... that's probably a bug

14
Innovation General Discussion / Re: Cities! :O
« on: September 03, 2013, 03:36:00 pm »
yeah i think we can at least agree that the situation has improved from the previous ruleset

15
Innovation General Discussion / Re: Cities! :O
« on: September 03, 2013, 01:10:59 pm »
maybe we could change the rule so that you draw when you meld a card of an age that isn't in your board? or make it like echo and you can only have 1 city card in hand... i still think city should be handed out as bonus for doing something rather than drew like normal cards

16
Innovation General Discussion / Re: Cities! :O
« on: September 03, 2013, 12:57:10 pm »
ok the splay thing is ridiculous.  I played a game against eric where he started with flute.  he can just keep using flute forever to draw cities.  Even splaying already splayed colors!  How is that even balanced.  He just endorses flute / upper purple card to draw cities forever (2 a turn).  Then he draws reformation, which allows him to KEEP drawing cities and tucking all of them, so now I am way behind in symbols.  in fact, he can keep splaying yellow left / right to draw 2 cities a turn !!!  if he endorses reformation with flute's echo, he can draw 4 cities a turn and tuck all of them.  Someone tell me how the balance isn't just totally out of wack.

well it's not much different than mass spamming industrialization isn't it?

17
Innovation General Discussion / Re: Cities! :O
« on: September 03, 2013, 11:37:29 am »
Is there a link somewhere to the updated rules?

the tl;dr version

- you now draw cities when you meld a new color with a basic meld action or when you splay a pile
- attacks are gone
- when you play a city you draw card equal to that city age and keep all the card that matches the top center icon of that city
- city action can be now taken at any moment
- taking a city action work as before but it now triggers a dogma twice instead of just giving you a free third action,the first dogma activation is shared but the second is not

18
Innovation General Discussion / Re: Cities! :O
« on: September 03, 2013, 08:18:20 am »
i only played a single game under the new rules but the new rules seems so much better,now that you can't draw city with a normal drawing action anymore there isn't a risk of drawing a city card when you don't want and since playing cities now draw you card you never find yourself out of gas to use the city action nor you are forced to use the action on something you don't want to use because it has to be the first thing you do... it also makes some card better like flight and metric system which now draw you 2 cards for free

i'm somewhat sad to see the attack gone but in hindsight they were kind of a "win more" mechanic and this way we solved all the balancing problem

what about putting cities with bonus as the top center icon and when you meld them you score a card of the value equal to that bonus? those bonus age 10 city now looks way more inviting as a 20 point jump no and it would give a logic sense to their double bonus icon as one of them is splayable and the other is not






19
Innovation General Discussion / Re: Cities! :O
« on: August 29, 2013, 12:50:14 pm »
yeah cities seems to be all about taking the icon dominance,it's not uncommon to end up with 15 icons of every kind or half the cities game ending up by empiricism

20
Innovation General Discussion / Re: Cities! :O
« on: August 28, 2013, 02:29:12 pm »
playing more game i don't like this expansion... most of the time it's hard to use the free action or the attacks so in the end you just end up drawing more junk card than you should... if you play with all the expansion you have to get 9 achievements and 75% of the time the game will ends either by special victory condition or by someone teching up to 10 and ending the game by drawing eleven

changes that i think would be really needed

- add a rule to better control the city draw like the rule for drawing echoes card,the problem with the current rule is that i end up drawing a city card even when i don't want to draw a city card
- make it so that the city action can be used at any moment,one of the trouble that make city action hard to use is that it has to be your first action... sometimes the card you want to city is in your hand and sometimes you have no card in hand and therefore nothing to tuck and it just make the city sit there unused

maybe

- rework the purple attack,i've never seen it used... nerf the green attack,a free achievement is just too powerfull compared to the other which is weird because green is probably the easiest... maybe you could make the condition of each attack easier but they only affect the city instead of the opponent hand/board

lot of work

- put actual effect in those city card,yes i understand the point is to have a textless expansion but one of the thing that makes the game fun is that each card has it's own personality,A.I destroy the game by causing a robot uprising,banking buys the card from the opponent board by giving them money (score) the cities do nothing,they just sit there... maybe instead of having 5 different attack,you could have each city have it's own attack action,or each city action is different,for example sparta attack might count your castle's to return an opponent city since spartan have a fame as warmongers... washington might be higher on the list and be an age 9 card and have the effect of nuking the whole board if your opponent has more achievement than you since that's where the white house reside and we all know about the red button jokes

amsterdam is famous for their cheese so maybe when you city amsterdam on top of the free city dogma,you get another free dogma out of your yellow pile,or your score the top card of your yellow pile,or you transfer the yellow card from an opponent board to yours and so on... if it steal a card then i have a reason to use the city action even if i don't have any dogma that share an icon with the city

less work

- instead of having 5 attack per color,make 50 attacks and have an attack for each age and as age progress the attack gets better and more easier to use,this way you don't see stuff like "i meld singapore and then raze berlin" which is really silly,higher age attack might be stuff like "send tanks" or "cause stock crash" and of course they could be more thematicaly fit (stock crash eat all opponent crown cards for example) this way it still remains textless but still become more flavorfull



21
Innovation General Discussion / Re: Cities! :O
« on: August 28, 2013, 11:23:55 am »
city a scoring dogma and then use your 2 action to achieve 2 ages,that's the best part of the expansion

another nice thing is that it makes the icon figures a lot more usefull... i had an hilarious game where i melded adam smith so i could conquer the opponent city so my opponent melded margaret thatcher and killed off adam smith ;D

22
Innovation General Discussion / Re: Cities! :O
« on: August 28, 2013, 09:36:37 am »
what i like

+ 6 icons card
+ reward icon dominance
+ getting a free action is awesome

what i don't like

- the cities having no dogma kinda makes them flavorless and lot of the cities feel the same even if they do have some subtle difference's
- not having any new instant victory condition (especialy not any new age 10 card)
- playing with all the expansion feels super complicated,i feel like a headless chicken running most of the time

23
Innovation General Discussion / Re: Cities! :O
« on: August 27, 2013, 09:15:13 pm »
ah that has to be it then...

let me see if i understand the attacks

Red - get triple the icon of one of the kind of icon on the card,score that card and card of the same value in opponent hand
Purple - if i have double the top of card of that value,that's it,if you have a card of value 1 i need two cards of value 1 and if you have two cards of value 1 i need four cards of value 1... and if you have three cards that have the samue value this attack is impossible to use if you do score that card and card of the same value in opponent board
Green - if that color is splayed and i have 4 more card than you,achieve that card
Yellow - if all your cities have a total of 3 times bigger than opponent city (that's it,you have a 9 city and your opponent has a 3,or you have a 4 and 2 and your opponent has a 2) steal that card and card from your opponent hand
Blue - you need to have at least as many as that icons city and one of them you need them double,so if you want to steal a crown/castle city and your opponent has 2 castle and 3 crown you'd need 4 castle and 3 crown or 2 castle and 6 crown,if you do you steal the city and the highest card in your opponent hand like if you just used archery

isn't the purple attack pretty much impossible to use? and the green attack seems way to better than the others

24
Innovation General Discussion / Re: Cities! :O
« on: August 27, 2013, 08:46:49 pm »
ooooooohhhh i see,i skipped the part about the city action and assumed that was how you did attack since the attack button never popped out

now i feel like a dunce

EDIT: is there a reason why i can't take a city action even if i have an equal or lower value of that city age in my hand?

25
Innovation General Discussion / Re: Cities! :O
« on: August 27, 2013, 08:33:49 pm »
i'm not sure i understand how attack cards work....

either that or the condition are absurdly hard to achieve

also i've seen people take a city action and ending up tucking a card... is that normal?

why not change the "city" button into something like "attack!!!" ?

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