On
Cursed CargoI don’t think it’s clear how long this stays in play. Is the intent that it stays in play until you run out of Curse tokens, when the Curse pile empties, or both?
I checked Crypt and used its wording, since Durations check at clean up whether they can do something next turn.
So it should only stay while you have Curse Tokens: Coppers/Curses do not trigger its duration effect.
The way I want it to work, is if you end up with multiple Cursed Cargo you might play them in such a way that one or more of them end up with 3 Cursed Cargo and 1 Curse Token.
One cursed cargo takes away the last Curse Token.
Two cursed cargoes left each give a curse since you no longer have Curse Tokens.
I'm imagining interactions with other cards that give/remove Curse Tokens to you/others that might mess with your Cursed Cargo!
THE POINT: It should stay around until you run out of Curse Tokens.
Also after thinking about it, $4 is far too cheap, it should be $6! at least?