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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 21, 2020, 10:41:43 am »I messed up the wording, should be "When you play this, if you have already trashed a card this turn, you may trash a card from your hand"
What do you get when you cross a chapel with a cellar?There is already a card named Crypt. Also, you designed a card that is basically always a mandatory turn 2 buy, which means it's going to be swingy when the opening split is different for the players.
I think this would be more fun as "$3 or more", since that lets it interact with more kinds of gainers (specifically, Silver and Horse gainers).
Pretty crazy three-pile machine I suspect. Maybe Motel only needs to trash one card per turn.
So, I just came up with this thing:
Mice - $4
+1 Action
Gain a Mice.
When you gain this, trash a card from your hand and gain one costing exactly $1 more.
I'm thinking it would be way too good if it had +1 card. As it is now, it's probably still pretty good? It's Rats but without needing another trasher to interact with.
I decided to turn "Spiders" into "Wasp".
The supply of these is equal to the supply of Curses, so 10 in a 2-player game, 20 in a 3-player, etc.
This will turn the game into a temporary slog until all Wasps are trashed. Don't do this unless you have better Action density, sifting, trashing, or buying than your opponent (Buying lets you trash one from your hand to attack more.)
I'm not quite sure what cards like Rats are supposed to be. Animal themed and a 20-pile Supply? Well, if that's the case, I think I've got one for you.
By my definition anything self gaining that can f** you up is a rats. Your cat might be to tame to qualify.
I was assuming that anything with mandatory self-gaining was a Rats, so Magpie is also a Rats.
I'm not quite sure what cards like Rats are supposed to be. Animal themed and a 20-pile Supply? Well, if that's the case, I think I've got one for you.
By my definition anything self gaining that can f** you up is a rats. Your cat might be to tame to qualify.
I'm not quite sure what cards like Rats are supposed to be. Animal themed and a 20-pile Supply? Well, if that's the case, I think I've got one for you.
Tribble
Cost: $3
Types: Action/Reaction
+2 Cards
You may play a Tribble from your hand.
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When another player plays an Attack card, you may first reveal this. If you do: Look at the top card of your deck. Discard it or put it back on top. If you discarded another card than a Tribble, gain a Tribble on top of your deck.
QuoteSpiders Action - Attack, (Supply # = Same as Curses)
Each other player gains 2 Spiders.
Trash this.
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When you buy this, take 2 Action tokens.
Ever see that video where somebody squashes a spider and thousands of baby spiders come out? Yeah.
Edit: Since I don't like tokens:QuoteSpiders Action - Attack, (Supply # = Same as Curses)
Each other player gains 2 Spiders.
Trash this.
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When you buy this, you may trash a card and/or an Action card from your hand.
I have to admit, though, that the Action tokens are a bit more clever.
Edit 2: Changed cost and wording.