Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MrZNF

Filter to certain boards:

Pages: [1]
1
2012 / Re: Thief Division: Bracket and Results
« on: December 06, 2012, 02:16:18 pm »
Hi all, this is my first time entering a tournament and I wanted to post me (MrZNF) and my opponents (JeremBG / Jéjé) current games played;

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-114602-c982b578.html    Loss (I start)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-120928-89464603.html    Loss (He started)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-121852-d8ee7fad.html            Win (I start)
MISSING LINK                                                              Win (He started)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-123428-dc0cc053.html    Win (I start)

I´m missing the link to our fourth game and my opponent has only made text copies of the logs. I hope that´s okay still. I also noticed we did something wrong, we kept alternating the one who starts instead of letting the loser go first. Also am hoping that this won´t be a problem. We´ll be playing the last game(s) on Thursday.

Thanks a lot for organizing this tournament, it has already been a nice experience!

Ok, to add to this, the last and final game:
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-111026-d3793be6.html Won (I start, this was a mistake, but JéJé made the game and I only noticed just now...)

Thanks for playing JéJé, you were a fair opponent to play and totally crushed me when the torturers were on the board. I somehow am not able to play well whenever they are the board :( The other games were all quite close, though the last one I was definitely in the lead almost the entire game. Thanks again for playing and may I die an honorary death in the next round XD

2
2012 / Re: Thief Division: Bracket and Results
« on: December 04, 2012, 03:47:26 pm »
Hi all, this is my first time entering a tournament and I wanted to post me (MrZNF) and my opponents (JeremBG / Jéjé) current games played;

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-114602-c982b578.html    Loss (I start)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-120928-89464603.html    Loss (He started)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-121852-d8ee7fad.html            Win (I start)
MISSING LINK                                                              Win (He started)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-123428-dc0cc053.html    Win (I start)

I´m missing the link to our fourth game and my opponent has only made text copies of the logs. I hope that´s okay still. I also noticed we did something wrong, we kept alternating the one who starts instead of letting the loser go first. Also am hoping that this won´t be a problem. We´ll be playing the last game(s) on Thursday.

Thanks a lot for organizing this tournament, it has already been a nice experience!

3
Base, Prosperity and Seaside. My friends all have sets as well and I'm fairly certain that if we put all our sets together, we'd have all sets twice :P

4
For a Treasure/Duration, something like this may be nice:

Interest - $5
Treasure - Duration

+$1, At the start of your next turn: +$2.

While it starts off as a regular Copper, the fact that you get twice as much on your next turn and can always play it makes it a decent card.
Mint and Mandarin would still have an effect on this card (trash it or put it back).

Hmmm. What would happen, rules-wise, if you played Interest and then bought Mint or Mandarin on the same turn? Clearly you would trash/top-deck the Interest... but would you still get the $2 on the next turn? I think you would: although it happens later, the delayed effect of a Duration card is an on-play effect rather than a while-in-play effect. So the act of playing Interest now guarantees you the $2 on your next turn, even if the Interest card is removed from play between now and the start of that turn. (Herbalist could also do this.) Seems like this could be difficult to track! No wonder there aren't any Treasure-Durations.

Yeah, you would definitely get the effect. The Duration cards really only stay out as a reminder; they don't need to be out for their "next turn" effect to happen.

Is this really true? I remember playing a scheme on a (new) Merchants Ship and not getting the effect the next turn. Why would there be a difference between (old) and (new) action cards on Isotropic otherwise.

5
Hi all, I am quite new to the forums and probably none of you will know me (maybe from Isotropic, but anyway).
I saw a fan-card idea in a topic just now called "Hot Potato" which was a curse/action. Which got me thinking: Why are there no such cards being thought of more? Curse/action, curse/reaction, treasure/reaction, treasure/duration, etc. Sounds like so many fun cards can be invented and maybe it would be possible to create a cool new kind of expansion from it.
If there already is a topic about this, I'd like to see it, but otherwise here is a place for thinking up cards with non-existent cardtype-combinations.

I'll start of with a couple:

Double Silver
$5 Treasure/Duration:
Worth $2

(This would needs pollishing, as right now it's just better than Merchant's Ship)

Amulet
$5 Treasure/Attack:
Worth $2
---
Each Other player gains a curse

I would love to see some good idea's come from this topic that could become the next Tunnel (one of my favourite cards, because it is so unique)

6
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: April 01, 2012, 02:15:54 pm »
Well, he says it's a powerful $4 card. That's different from saying it's a powerful card.

Spy is also $4 and this seems a lot better than Spy to me.

Well, I am saying that I don't see it as a very powerful $4 card, but then again, I have not play tested it and might be missing something vital. For now I'd prefer a Caravan, Moneylender, SpiceMerchant, Militia, etc. over this one. Basically it means I wouldn't start with this card for my first $4 buy (on a 3/4 split) even if there are no other good $4's. I'd rather start silver/silver.

7
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: April 01, 2012, 01:38:51 pm »
Is Mercenary really that strong? If I look at it, it seems like a worse version of Spice Merchant, since it discards the coppers instead of trashing them. Only plus being that it first draws and then you have more cards to choose from (thus more chance of there being coppers instead of silvers). Other + is obviously that you can't dead draw it, but if you have to trash it afterwards that doesn't seem like a very nice way to go.

Looking at what happens, it's either just a cantrip if you discard the copper (so it possibly makes your hand a little better) or you lose the Mercenary.

I'm not saying it's a bad card, it possibly has nice synergies with other cards, but I am not quite getting why it would be so strong.

8
Game Reports / Re: Silver pile killed me...
« on: January 27, 2012, 06:49:02 am »
You seem to have gotten 1 of the two silvers, so it seems doubtful you could get to 60 cards that turn. You could have however just not gone for the silvers there I guess and buy more VP's

9
Game Reports / Buy that curse
« on: January 27, 2012, 06:38:45 am »
This has probably been done tons before, but I've never seen it in action and luckily I was not on the receiving side of this one.

http://dominion.isotropic.org/gamelog/201201/27/game-20120127-033315-5c9c8404.html

Especially the first time I got to do it, it looked very marvelous, all that purple! <3
Gotta say that KC feels too strong of a card. Makes the game kinda broken most of the time. Especially with a combo like this. If you know about it, whoever gets to do it first, seems like he or she will win.

Hi btw, this is my first post on the forums =) Been playing quite excessively last few months and learning a lot every time I play ^^

Pages: [1]

Page created in 0.049 seconds with 19 queries.