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Dominion League / Re: Season 27 - Signups
« on: March 21, 2018, 09:16:21 pm »
New to league
ShuffleIt username: Mike Thicke
Time zone: America/New_York
ShuffleIt username: Mike Thicke
Time zone: America/New_York
Well, I guess I'd have to have Province as an option.
I think a fairer rule to you that fits the spirit of the challenge would be something like "you need to buy Cultist three times before you can buy other Kingdom cards on $5+ hands."
I don't think that fits the spirit of the challenge, because that doesn't do very much to prevent him from playing a good strategy on almost any Cultist board.
Instead, I propose a match where he has to go for a strategy that can be reasonably described as "just jam as many Cultists as you can and hope you hit them before your opponent" and I have to do something different (but I can use Cultist as a part of a more complex strategy).
It's true that Dominion doesn't have the problem that other "deckbuilding" (for the pedants) games with one deck completely taking over the metagame. However, the same effect occurs when some cards appear in the kingdom: there is really only one way to build your deck, and so you either end up in a mirror or one player is at a severe disadvantage. While it it often the case in Dominion that there is a clearly best approach for a given board, the games are much less interesting when one card is dominant, especially if that card can create runaway or degenerate situations.
None of those cards result in decks that are trivial to build. You can't actually "just jam as many Cultists as you can and hope you hit them before your opponent" or you're going to lose a lot.
Other collectable card games, both online and physical, regularly issue official bans and erratas. I've never understood why Dominion doesn't do the same, though I'm sure there is an explanation somewhere.
That's because Dominion isn't a collectible card game.