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« on: February 28, 2022, 12:25:52 pm »
Combos With Scout (RIP)
Underling: Scout's re-ordering ability here is key, because after Scout draws all your starting Estates, you might still have some Coppers (maybe a Silver or two) on top of your deck before the Underling. Now you can move the Underling to the top of your deck. Scout essentially does you a "favor" here. So it's not just a combo, it's a thematic combo.
Bauble: Forms an important three card combo with Scout and Villa. First, you buy a Victory card, then you top deck it with Bauble, then you buy Villa (make sure you chose the extra buy and top-decking options) to return to your action phase, then you play Scout and draw that victory card you just bought. And Bauble is still in play if you want to do this again with an additional Scout.
Broker: Competes with Scout at the same price, so you'll typically forgo this card until the Scout pile runs out.
Hunter: This can really help you get those Scouts out of your deck and into your hand, but you'll end up discarding excess Scouts so it's a bit of a wash.
Skirmisher: Scout is a good defense against an opponent's Skirmisher. Remember: Skirmisher can't make you discard a Scout.
With the Allies, I'm not sure. My sense is they will speed up the game, so we'll have to see how the infamous "Scout Rush" plays out.