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Messages - GendoIkari

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1
Rules Questions / Re: Errata to extra turns
« on: Today at 12:26:28 am »
Outpost reserved effect happens
Outpost tries to make an extra turn
*** HERE ***
Outpost checks if it is the 3rd turn in a row

Why doesn't Lich try to cancel the upcoming turn HERE, but waits Outpost's check?
Is he an enemy waiting for the transformation of the superhero?

I suppose "Outpost checks if it is the 3rd turn in a row" isn't really a separate step then. It's more like

(after checking end-game conditions) between turns
Outpost reserved effect happens
Outpost tries to make an extra turn
Outpost and Lich both try to cancel it
You choose which effect you want to apply.

At least, that's what I get from Donald X's reply. However, I don't like this anymore after having typed it up. The problem is, "failing to create an extra turn" sounds like a different type of event than "skipping a turn". Outpost doesn't say "take an extra turn after this. If that would be a third turn in a row, skip it". But I suppose that based on Ingix's explanation, and Donald X's agreement, that is exactly what Outpost means. It's just really shortened on the card text.

Which means that I'm amending my steps once again:

(after checking end-game conditions) between turns
Outpost reserved effect happens
Outpost creates an extra turn
Before that extra turn would begin, Outpost and Lich both try to skip it.
You choose which effect you want to apply.

2
Rules Questions / Re: Errata to extra turns
« on: October 03, 2023, 08:00:04 pm »
So then, on the Lich side, Lich skips an upcoming extra turn. It can't wait until the turn has already happened; it's always an upcoming turn. The Outpost turn is upcoming until Outpost tells us it isn't.

So, the following explanation A is more accurate than B, right?


Explanation A
(after checking end-game conditions) between turns
Outpost reserved effect happens
Outpost tries to make an extra turn
Lich interrupts to cancel it (upcoming extra turn)
Outpost checks if it is the 3rd turn in a row
Outpost tries to cancel it and fails


Explanation B
(after checking end-game conditions) between turns
Outpost reserved effect happens
Outpost checks if the previous 2 turns are yours (the next extra turn will be the 3rd turn in a row or not)
Because the answer is true, do nothing
(Lich effect remains)

I don't think A is correct because it doesn't give you the option to have another turn skipped. Should be more like:

(after checking end-game conditions) between turns
Outpost reserved effect happens
Outpost tries to make an extra turn
Outpost checks if it is the 3rd turn in a row
Outpost and Lich both try to cancel it
You choose which effect you want to apply.

If you chose to apply Outpost's effect: Lich has still not skipped a turn, so it will skip your next (regular) turn.
If you chose to apply Lich's effect: Outpost tries to cancel it the about-to-start turn and fails.

3
Other Games / Re: Tears of the Kingdom
« on: September 29, 2023, 08:56:28 pm »
I've now watched a few different reviews from different YouTubers, and they all seem to say the same thing, which largely lines up with my opinion: Amazing game, 10 out of 10, deserves all the praise it gets, and filled with frustratingly bad gameplay decisions.

We have 3 caves left to find. Unfortunately it does look like we're on track to finish everything except armor upgrades well ahead of all armor upgrades; which will leave us with nothing to do but grind out lizalfos tails and gems.

4
Rules Questions / Re: Errata to extra turns
« on: September 28, 2023, 09:24:36 am »
Also Courtier, and other things that count types.

5
Rules Questions / Re: Errata to extra turns
« on: September 27, 2023, 06:12:09 pm »
Wait, so Outpost is basically being un-errata'd back to its original wording?

Quote
You only draw 3 cards (instead of 5) in this turnís Clean-up phase.
Take an extra turn after this one.
This canít cause you to take more than two consecutive turns.

No.  It forces you to draw only 3 cards even if you bought Expedition, since it does not say "instead of 5".
Or is it selectable?
Maybe  "You draw 2 fewer cards" is clearer.

No, current Outpost also says "only draw 3 cards", but it works with Expedition to get you 5 cards instead.

6
Rules Questions / Re: Errata to extra turns
« on: September 27, 2023, 06:09:57 pm »
Yes, that's correct.

Then Possession should also be an Attack.

People have already been saying that Possession should be an attack forever; there's all sorts of ways to use it to hurt an opponent. But yeah, this certainly does add more possible combos in which Possession functions as an attack.

Ultimately though, it's important to remember that "attack" is an arbitrary keyword that is never guaranteed. There's both thematic and game-design reasons why Militia is an attack, but there's nothing actually wrong or broken about a card that does exactly what Militia does and yet doesn't have the attack type. It simply means that it's a bit more powerful because it can't be blocked.

7
Feedback / Re: Chrome Extension for f.ds!
« on: September 27, 2023, 12:09:31 pm »
And Farm added now as well.

8
Rules Questions / Re: Errata to extra turns
« on: September 27, 2023, 10:59:37 am »
Wait, so Outpost is basically being un-errata'd back to its original wording?

Quote
You only draw 3 cards (instead of 5) in this turnís Clean-up phase.
Take an extra turn after this one.
This canít cause you to take more than two consecutive turns.

9
Feedback / Re: Chrome Extension for f.ds!
« on: September 27, 2023, 10:51:15 am »
It would be more perfect if you can add link for Townsfolk, Augurs, Clashes, Forts, Odysseys, Wizards.
Thank you for your work!

Done! As always, have to clear cache for it to show up.

10
Other Games / Re: Tears of the Kingdom
« on: September 26, 2023, 07:40:00 pm »
Ceave made a review! For those who donít know, Ceave is a great YouTuber that used to do lots of very interesting mostly Mario-related videos, but he took a step away from being a full time YouTuber a year or two ago and rarely does new videos now.

Anyway, Iím only 6 minutes into this long video, but he already amazingly captured my exact biggest problem with the game, by pointing out yet another example where the game gives you frustration if you donít do everything in the ďcorrectĒ order. Itís something from the tutorial area that I had no idea was a possible issue.

https://www.youtube.com/watch?v=a4ldmt3eU2I

11
Now enjoy 6 pages of debate about how and why this works this way: https://forum.dominionstrategy.com/index.php?topic=21600

12
Rules Questions / Re: put it into your hand at end of turn
« on: September 25, 2023, 10:49:09 am »
It would be at the end of the turn on which you used the card, even if it was another player's turn. From the official FAQ on Faithful Hound:

Quote
The Reaction ability can happen on your turn and on other players' turns; if for example you discard Faithful Hound to another player's Raider, you can set it aside and return it to your hand at the end of that turn.

13
General Discussion / Re: Random Stuff Part IV
« on: September 22, 2023, 05:59:48 pm »
I saw that same article! There are some good ideas; but the brief descriptions of each one makes me pretty sure it was written by AI.

14
General Discussion / Re: Random Stuff Part IV
« on: September 22, 2023, 05:01:38 pm »
Apparently we need to name the road our house will be built on. It's a small easement road shared between 5 houses; we're supposed to submit suggestions. Crowdsourcing it! The main road it's off of is Peach Orchard Road; looking for something that conveys serenity or nature.

15
I'm still generally confused as to why "undo" is even a feature in online dominion. At least the way it's implemented. If you've seen new information, then undo should simply never be possible. That's how pretty much any group I know would play IRL. If you haven't seen new information, then undo should be automatic without needing to request it.

16
Other Games / Re: Tears of the Kingdom
« on: September 19, 2023, 03:01:15 pm »
Finished the sky last night. That is to say; we have all the old maps, sage's wills, and sky koroks. If anything else is up there, it's a couple random chests we missed somewhere with a random Zoanite Charge in it or whatever. No real way to know (not going to use the map/guide and specifically double-check every chest location... but we have had the chest sensor on almost the whole game and opened every one that was sensed). Theoretically there could still be an undefeated Flux Construct up there; but not likely at all.

17
Other Games / Re: Tears of the Kingdom
« on: September 18, 2023, 12:39:09 pm »
Not only the first place anyone would guess, but also literally exactly where it shows you he is in the opening prologue. The game begins with Link and Zelda exploring the depths under Hyrule Castle and stumbling upon Ganondorf there. There's no suggestion that he's moved or left since then.

18
Other Games / Re: Tears of the Kingdom
« on: September 18, 2023, 09:57:47 am »
I had a couple guesses as to what quest would lead to that dialogue happening, and found this article that confirmed one of them was correct. Basically it's when you fight Kohga, he says "in the darkness below the castle, where the Demon King now dwells. Yes, where the end of all things will begin! In the deepest reaches of the Depths... Far beneath Hyrule Castle!" So technically speaking Purah didn't expect you to even find him or do that whole quest until after everything else.

The whole "intended" order is pretty weird, really. Clearly a lot of people are going to do a lot of things before Purah tells you to. Fun fact, you can even beat a regional phenomena without talking to Purah the first time to get the paraglider, and there's special dialogue for that too.

19
Other Games / Temporum Zombie Apocalypse
« on: September 17, 2023, 05:03:42 pm »
Do Zombies follow players and cost players money if Zombie Apocalypse is not real? Normally special rules on zones doesnít apply if the zone isnít real (Exodus doesnít require an extra score if itís not real). But are the zombie rules a function of the zombie token itself; or the zone?

*Edit* Just found that the rulebook does define what a zombie token does; which seems independent of the special rule on the zone. Which would imply that zombies are always active whether the zone is real or not.

20
Other Games / Re: Tears of the Kingdom
« on: September 11, 2023, 08:14:01 pm »
All wells found! We did just fully use a map for the last several. We got a companion app for the iPad which works really well. Basically going to an area we havenít explored well, and using the app to mark off every korok as we find it. Only using map for koroks and wells so far. Because caves have more in-game ways of finding them, trying to see if we can get them all without a guide. Only 13 left!

21
Other Games / Re: Tears of the Kingdom
« on: September 03, 2023, 05:58:40 pm »
Got back to TotK after a summer break. I have two temples done, and all 12 tears, and seen most of the surface world other than the areas around Gerudo and Zora domains.

Did a quick trip to Hyrule castle, and explored the surface and floating areas, since a note from Zelda implies you should visit the throne room. It felt less epic than in BotW, but I assume because there is more left underground. Without spoilers, should I be leaving the underground part of the castle until the endgame, or is it fine to visit earlier?

You can easily get the light root under the castle without doing anything endgame, but thereís not a whole lot else to explore there until you want to beat the game.

22
Dominion General Discussion / Re: Interview with Donald X.
« on: September 01, 2023, 02:38:36 pm »
I might support an "offer a tie" feature.

A drastic change of opinion from the "you must play until you starve" days.  ;D

23
Other Games / Re: Tears of the Kingdom
« on: September 01, 2023, 12:16:08 am »
One could argue that some of the frustration arose from outside information (location of the shrine) being only partial information, whereas the game counted on you having no information... I guess?  It's an apologist's viewpoint for sure.


Actually, that relates to another issueÖ a lot of people, myself included, assumed that going to Hyrule castle to confront fake Zelda would lead straight to the end of the game. Had I known that wasnít the case, then I wouldnít have spent so much time trying to find shrine 152 right then. I would have gone and beat the castle, gotten the ring quest, cleared up thunderhead, and guessed right away that the missing shrine must be on this big sky island I had never been to. So I never would have used any external source to get all shrines.

24
Other Games / Re: Tears of the Kingdom
« on: August 31, 2023, 02:18:32 pm »
Great review! I wonder what you'd think if you went back to give Windwaker and Twilight Princess a try at this point.

Quote
I'm guessing something similar is true for the other mines.

Hmm it's possible we just completely missed that construct, I do think it was Gerudo we followed first also. I remember that most of our wasted time was in trying to find the next statue that the last one was pointed at, because we didn't notice any indication that we had already found the final statue.

As for Dragonhead, I did enjoy exploring in the fog and finding Mineru's mask, so no complaint about that specifically. But I didn't know that Thunderhead existed at all above it, thought we had explored the entire under-the-storm island. Until eventually giving up on finding the final shrine and looking at a map. And getting the final shrine on Thunderhead in the fog was very tedious and annoying; compounded by discovering that you're "supposed" to clear up the fog before going there.

Quote
For me, the key differences are summarized in the names.  In BOTW, you are in the Wild.  You are (usually) alone.  The music is (usually) lonely.
 There are vast spaces, and many points of interest are first seen from far, far away, beckoning a journey through the intervening terrain.  The basic gameplay is about navigating the wild, understanding it, conquering it but on its terms.  Meanwhile in TOTK, you are in the Kingdom.  You're part of a team, not only story-wise, but eventually gameplay-wise as well.  You can see many points of interest from far away, but from above, where the terrain between makes far less of an impression.  The basic gameplay is less about the wild itself, and more about circumventing it.

Relatedly, BOTW is more focused on the joy of discovery through exploration.  TOTK is a bit more focused on the joy of discovery through experimentation.  As a negative, this can mean too much wandering in BOTW (with too few rewards for some folks), but in TOTK it can mean too much 'failed experimenting' (wasting time on bad builds, useless fuses, etc).

Love this! Well-written, and really goes to the heart of the games.

Quote
The biggest highlight for me was finding Zelda's torch.

Oh we completely missed this! I think we found it, but hadn't realized the significance of it.

25
Other Games / Re: Tears of the Kingdom
« on: August 29, 2023, 01:48:05 pm »
More than halfway done with the koroks now!

Still missing 2 old maps; haven't been back to the sky in a while... there's basically nothing up there left except at least 2 missing chests.

Mostly spending time using hero's path and going to areas that we haven't been to; finding koroks and wells. But mixing that in with going monster hunting to get things like lynel guts for armor upgrades.

Also getting close on the compendium. All monsters done except 2 that we missed the only chance for, so have to go buy those. Missing several pristine weapons still.

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