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Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 26, 2016, 01:23:22 pm »
I changed the wording back to GendoIkari's wording because it worked better in testing. I also took out a buy from Scorched Earth and changed the price to 7. In testing it was still too strong with the Potion cost.

2
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 19, 2016, 07:07:47 pm »
I've changed the wording.

3
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 19, 2016, 05:37:53 pm »
I'll look into alternatives for the potion. I do really like it being independent from Alchemy. Discarding a Curse might work. There's already a lot of text on there though...

Also, I've added a new card, Darkness. Might be interesting


4
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 19, 2016, 05:03:46 pm »
I love that idea! Potion it is! I wanted this set to not be dependent on Alchemy, but it's ok.

5
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 19, 2016, 03:25:49 pm »
Yeah I was afraid of that. I think making it cost 6 might be a solution.

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Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 19, 2016, 02:44:00 pm »
Haha! I like that wording. Thanks

Btw, I added Scorched Earth. I hadn't made a post about it earlier.

7
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 18, 2016, 10:10:43 pm »
Very risky was exactly what I was going for. I wanted something along the lines of a risky Chapel, but wouldn't be useless later. I agree that the wording could be better. I like that you could understand the meaning though.

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Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 15, 2016, 03:19:06 pm »
I've added a new card, Ingratitude! I wanted one more trashing card in the set, but something that could spiral out of control. Aside from Chapel, Amulet, Remake, Doctor, and Steward there really aren't that many cards that trash cards quickly.


9
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: May 05, 2016, 04:33:50 pm »

+1 Card
+1 Action
At the start of your next turn, +
________________________________________________________________________________
While this is in play, "at the start of your turn" effects do not happen on your opponent's turns.


This should cancel out effects like Prince and Summon, as well as making it so that they can't call most reserves, and cancels out Duration effects. But only until your next turn. Though this could still be a "pin" of sorts; if you play one of these every turn, then your opponents basically lose their Prince or their Hireling or their Reserve cards forever.

I love this idea. I'm not terribly worried about a pin here. It could be quite interesting.

I'll also try reworking Closing Sale to be more clear and less powerful.

10
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: May 05, 2016, 12:20:15 pm »
I was thinking that when Night Patrol discards a duration card that it would end all effects for it. Sure, maybe Night Patrol doesn't explicitly say that, but on the text in the rulebook it could explain that. I suppose I could add some text to Night Patrol, but I'm not sure what it would be. I'm not sure if I should add that text either.

I've changed the wording on Vacate and Paladin.

I've removed the +1 Card and +1 Buy from Sanction. Definitely needs more testing.

For Closing Sale, I reworded it to be less confusing. It's supposed to be that when you buy a card, it reduces the cost of all other cards by 1 for the rest of the turn.

11
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: May 04, 2016, 11:11:35 am »
If I gained one and discarded the others, then it would affect one player differently than the others. It would introduce diplomacy to the game, which isn't a good idea imo. You are right though. It seems a bit weak. I gave it the option of trashing a card from your hand (so that it's putting junk in your hand). I also reduced the hand cap to 4 so you could potentially play it twice in the same turn. That might be a bit strong, but we'll see. Thanks for the feedback, btw!

12
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: May 04, 2016, 02:07:13 am »
Closing Sale: I subtracted a coin and added a buy. Should make the card more fun in general.
Crows: Done
Den of Thieves: I personally think it's worse than Miser. I clarified it. Needs testing.
Detain: ??? I removed a coin the cost, but I don't know what you're saying.
Dying Village: I'll add more cards later. Probably another village variant.
Illusion/Paramnesia: They're just options like Colony/Platinum.
Night Patrol: I made it into a duration card, which made it more interesting. It makes the attack more predictable, which is good. As it was I thought the attack was too powerful/useless before.
Pavillion: The jump from 5 to 6 is a lot, so you're probably right.
Safe House: As an unreliable village, this is hard to combo. Still, I've tested games where this has saved my engine. Besides, as a fan card, I kind of like that it fills a niche.
Sanction: I was basing this off of Envoy. Sure Councilroom draws 4 and this draws 5. The difference here is that 4 of those are the worst cards in your discard pile.
Vacate: As a terminal card, this is based on Moat. Do you really think the delayed +1 Card is that valuable?

13
Variants and Fan Cards / Dominion: Adversity (Beta)
« on: May 03, 2016, 07:32:14 pm »
I got such good feedback on my first card, that you guys inspired me to make a set.  ;D This is a set that aims to be a standalone expansion. It does not use any tokens, or rely on any cards from other expansions. I tried to encompass all the essential aspects of Dominion, and I'll be adding cards later. The theme is adversity and the unfair nature of life. Whenever I makes something it tends to be depressing, so I apologize in advance  ;D

I'd love your feedback! I hope you enjoy these (hopefully) unique cards: http://imgur.com/a/SDDX6

14
Variants and Fan Cards / Re: Reaction Attack
« on: May 01, 2016, 12:41:14 pm »
Glad to hear most of you like it!

For those of you who think the reaction is too strong, here is an alternative:



When you gain a card, you may discard this card from your hand. If you do, each other player gains a copy of the card you gained.

I use photoshop to make these cards. I'll try to come up with more and maybe make another thread about a kingdom or something.

15
Variants and Fan Cards / Re: Reaction Attack
« on: April 30, 2016, 06:11:16 pm »
...But the Reaction is not good, because in games using this, no one will buy a Witch, because of the high probability that they'll get Cursed instead. And in multiplayer, the reverse cursing would be crazy.

Because of this, in games using Plague Doctor, no one will buy Cursers, and thus no one will buy Plague Doctor for the reaction.

That's why the DXV has advised against using Reactions that are too strong, because they make Attacks not worth buying.
I read what DXV said, and I followed his advice on this. After testing this, I found that it did not suffer from the problems you mentioned. No one was discouraged from playing cursers. Also, players were only mildly discouraged from buying cursers. The amount of curses flying around was a bit higher, but it was helped by the fact that Plague Doctor trashes itself. The fact that it is a terminal action also helped it's scarcity.

As for the reaction being too strong, I think you're right. How's this?



The wording of the reaction seems vague to me. Does "that card" mean the "would gain" card or the card you chose to trash?

How's this?

When you would gain a card, you may
trash this and another card from your hand.
If you do, each other player gains a copy
of the card you would have gained instead.

16
Variants and Fan Cards / Re: Reaction Attack
« on: April 30, 2016, 04:01:06 pm »
Thanks for all the advice! I took all of it into consideration and came up with this:



Plague Doctor
Action - Reaction (2)
+1 Card
You may trash a card from your hand. If you do, +(1)
---------------
When you would gain a card, you may trash this from your hand. If you do, each other player gains a copy of that card instead.
(This counts as playing an Attack card.)

I didn't like the art or the name either. I added italic text at the bottom to clear up the whole Reaction - Attack thing.

I did another test today (Altar, Wine Merchant, Stash, Artificer, Monument, Wandering Minstrel, Young Witch, Amulet, Fortuneteller, Squire (Bane for Young Witch), Plague Doctor, Plan, Bonfire). Only once did someone forgo buying a Young Witch because of Plague Doctor. So long as there were curses left, Young Witch was always played when it showed up in a player's hand. A lot of people picked up Plague Doctor using Artificer. The curse pile ran out, and the person who won also had the most curses.

I look forward to coming up with more of these! :)

17
Variants and Fan Cards / Re: Reaction Attack
« on: April 30, 2016, 12:50:44 am »
Thanks, I'll remove that pronto.

18
Variants and Fan Cards / Reaction Attack
« on: April 30, 2016, 12:29:03 am »
Hey everyone! I'm new here.  :)



Externalize
Action - Reaction - Attack (2)
+1 Card
You may trash a card from your hand. If you do, +(1)
----------------------
When you would gain a card, you may trash this from your hand. If you do, each other player gains a copy of that card instead.

I've only tested this once, and it was fun (Governor, Bank, Peddler, Forager, Ironmonger, Butcher, Advisor, Feast, Taxman, Externalize, Sea Way, Lost Arts). Several times players would Butcher a copper, keep the coin tokens, gain a curse, and then use Externalize. Once a player had only 3 coins, so he bought a curse and used Externalize on that. Most often though, it was used as an action.

I played another game (Swindler, Feodum, Messenger, Baker, Steward, Journeyman, Catacombs, Explorer, Knights, Externalize). This time, Externalize was used a lot more. By the end of the game there was only 1 left in the supply. This did not discourage anyone from buying/attacking with Swindler as often as possible though.

What do you think? I read the Fan Card Guide and tried to avoid the many common problems with Reaction cards. Could I word it more simply? Do you have any improvements?

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