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Puzzles and Challenges / Re: Blooki's Puzzle #7 - Savvy Shopper
« on: October 15, 2011, 09:06:58 pm »
Quote from: michaeljb link=topic=806.msg11702#msg11702
[spoiler
By the end of your Action phase, how did you get to 22 cards in hand and 8 differently named cards already in play? Plus you had to have some way of emptying 2 4 piles during your Action phase (in order to have all 8 of Dukes, Fairgrounds, Gardens, and Vineyards, as well as all 10 Talismen and Horns of Plenty).[/spoiler]




supply:

vinyard
gardens
duke
fairgrounds

black market
talisman
embargo

island
great hall
border village

bane: king's court

black market deck: cellar, young witch, remodel, village, counting house, mine, quarry, throne room, cutpurse, shanty town, trader, pearl diver


by my count, we have to empty gardens, horn of plenty, fairgrounds, and duke. opening hand:  village, kk, kk, pearl diver, cellar.

play kk on kk:
first, village, drawing shanty town, remodel and kk,

second, counting house, picking up 25 coppers.

third, cellar, discarding all the coppers, drawing 9 hops, 9 talisman, 1 quarry, mine, remodel, gold, gold, estate and let's say cutpurse (irrel, just need a 4 coster).

next, play shanty town. we're up to five

play pearl diver, drawing into a throne room,

next, throne room a mine, gold to the last talisman, gold to the last hop. that's 8!

next, king's court remodel, getting rid of estate for last gardens, cutpurse for last fairgrounds and let's say a random copper into estate...

next, buy the border village. pwned.   another option would be the perfect native village.


also, in the interest of fairness, my vinyards math should be changed to "if (the number of unique actions you had in your deck prior to this buy) modulo 3 = 2," not "...= 1"



2
Puzzles and Challenges / Re: Blooki's Puzzle #7 - Savvy Shopper
« on: October 15, 2011, 05:36:16 pm »
created an account to reply to this.

have a hand of quarry, ten talisman, trader, and 10 horn of plenty, which has been maxed out.
buy one boarder village, gaining 10 copies, substituting a silver for one of them with trader. gain 8 copies of colony and 2 copies of duchy
with the first 8 border village, gain 8 island. with the last two gain great hall. border village has 30 curse tokens on it, so gain 30 curses, using trader each time to gain a silver 27 times, and gain a curse 3 times.

the deck has 8 each gardens, vinyards, fairgrounds, and dukes. it contained none of the cards just gained.

the victory cards and curses gained total 101 (8 col, 2 duch, 8 island, 2 gh, 3 curse)

gaining 7 newly named cards, but losing 1 (the hops), fairgrounds each go up in value 4 points. let's assume you previously had 14 differently named cards. now you have 20. put mathematically, if (the number of differently named cards we had previously) modulo 5 = 4, we would gain 4 points each on the fairgrounds. so, that's 32.

we gained 61 cards, but lost 10, for a net gain of 51. if (the number of cards in our deck previously) modulo 10 = 9, we would gain 6 points each on the gardens.

we gained 20 action cards. if (the number of actions we had previous to this turn) modulo 3 = 1, then, vinyards each go up  7 points each. or 56

dukes go from 0 to 16

16 + 56 + 60 + 32 + 101 = 265

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