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Dominion Online at Shuffle iT / Re: Streaming the new client - 10 Dec 19:00 UTC
« on: December 10, 2016, 03:29:06 pm »
Man, I would love to be a beta tester. (Windows 10)
If we're going to talk about strongest card to have T1 just right off the bat, it's Champion. Hands down. No debate required.
From a Kingdom designers POV, Embargo can be a neat way of nerfing a powerful but monolithic strategy on a board. If there is a fairly strong engine, do you really want to go Rebuild and gain at least 4 Curses? Plus it can also make keeping your strategy secret a while longer useful. I like when it matters if your opponent can't figure out your strategy right away.
I would vote for replacing nothing, except that this is not allowed.
This.
If I absolutely were forced to cut one, it would be Pearl Diver.
The only reason I'd ever want an expansion to an expansion would be if it supplemented the potions, as I find it a really intriguing mechanic in the game that just didn't reach its potential...
This is a typical love/hate card...This is also the card that broke the "both players can get the same cards" mantra which made me fall in love with Dominion in the first place.
Wolf's Den also makes Fairgrounds a lot harder.
The reason why I think that exactly one rotating free card (or possibly 2 or 3, but probably just one would be best) is good is not that it would provide more variety, but that it would be super cool. People could look forward to see which card is going to be in the free card rotation next week, then they could have discussions with their friends like "what do you think about this week's card of the week?" and in general, it would make them more excited about the game. As it turns out, people are more likely to pay you when they feel like they have gotten a lot from you for free first, and little things like this can contribute far more greatly towards that feeling than it contributes towards the feeling that they're already getting enough even without paying.
Hmmm. Going that route, I think the cards looked at should meet two of three qualities:
1) Simple
2) Representative of its set
3) Fun/interesting
If a card is really representative, and really fun (maybe, say, Goons?) simplicity could matter a little less.
$3/month ($36 a year, probably cheaper if you buy in bulk) online doesn't sound that bad to me. Why are so many people complaining?Some of us are unemployed.
Yeah fuck entry fees for tournaments. That's a great way to make sure casual people never even bother with tournament formats.Tournaments were mentioned - I think an excellent prize would be a month or two of free subscription.
I spent a while trying to figure out tournaments online, how to set up a system where you could try to generate revenue primarily through tournament entry fees. The problem is prizes, and awarding free subscriptions for winning might be too close to straight up money for money, which would be a mess legally.
Ew no fuck that. Fuck entry fees. Anyone who wants to play should be able to. We'll all already be paying for the game anyway.