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Rules Questions / Re: Simple Rules Questions
« on: November 18, 2023, 11:39:05 pm »
Shaman for Way of the Mouse is "using this"?
BoM on Lighthouse doesn’t give you any attack protection, because the Lighthouse never enters play and isn’t in play. Normally BoM would stay in play for tracking purposes, but it doesn’t give you protection. So with Procession everything works the same; you just don’t have a physical reminder/tracking for the next turn effect that you get. You still get the effect next turn like normal.
When does "the start of your Clean-up" end?When nothing left to do at "the start of your Clean-up"! And when you don't want to use optional things for that.
I have played 2 Fishermans and 1 Improve. No card is in my discard pile. Can I discard a Fisherman and trash the other to gain a Gold?No!
Embargo can easily be made to work without tokens: You just put the trashed Embargo card sideways under the target pile to indicate the curse penalty.Question is, wether it then still counts as in Trash
FWIW, is the restriction to multiples of 100 physical cards due to packaging or printing issues? AFAIR, all big expansions have had an exact multiple of 100 cards (300, 400 or 500), but small expansions like Alchemists did not (150 cards).
So the expansion title is translated to German this time ("Verbündete"), after the last four expansion titles kept their English names in the German versions. (While "Renaissance" is the same word in German, the other three titles aren't.)
I don't like this inconsistent approach, it's very inelegant IMO. The first German publisher Hans im Glück also flip-flopped between translating and not translating the titles, keeping "Dominion" itself, "Seaside" and "Dark Ages" in English, but translating the other expansion titles.
Before the new rule for playing cards, how does this interaction work? You play Captain, and next turn you play a Smithy in the supply, leaving it there, then Citadel replays it - and puts it into play? Meaning that the Smithy is now yours without you having gained it?This is correct and of course not intended.
After the rules change, I guess it's very similar. You play Captain, and next turn you choose a Smithy, but instead of Captain playing it, Citadel plays it and puts it into play, and then plays it again. You get the Smithy.
Am I missing something?
My tentative fix is "The first time you play an Action card from your hand during each of your turns, play it twice instead."
I don't know for sure if copies of Renaissance were printed with the errata, but that's my best guess, that they went out months ago.
Playing a card puts it into play, and if it wasn't yours before, it's yours now. However you can't put the card into play (and thus can't play it) if it isn't where it's expected to be.
Add to Star Chart FAQ:Just noticed this little piece. Do i interpret correctly SC now has same handling as Stash (revised version). So when shuffling i may look at remaining deck. E.g. at end of turn for drawing next hand when there are only e.g 3 cards in deck, then i may look through them, then look through discard and choose which card goes on top of shuffeled cards based on knowledge of what the 3 cards of old deck are?
You can also look at any cards about to be drawn, that aren't being shuffled, while deciding.
Dismantle says "gain a cheaper card and a Gold". Do you have to gain them in that specific order? This matters when Wayfarer is in play.
Compare with Enchantress. When you play an Enchanted Necropolis, it's not Necropolis that gives you +1 Card/+1 Action. If it were Necropolis, a Way could still be used. For instance, Way of the Chameleon could replace it with +$1/+1 Action. That doesn't happen, because we're not following Necropolis's ability.
“You may play treasure cards before you buy a card”.
you can buy one card, costing as much as you have or lessand interpret it literally and as strict as possible? So if you have 6 coins, you are not allowed to buy something costing more coins? In that sense i would concede there is a bit of hard to explain in Animal Fair.
?What about Druid? Do different Druid Boons count as a different kingdom?
Yeah, probably. There are 1,320 different combinations of those, by the way.
There's a total of 376 kingdom cards (including the removed cards,