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Dominion General Discussion / Re: Lurker
« on: January 17, 2017, 03:52:57 pm »My experience with this is that it's very risky and probably not a good opening plan. Your opponent can also open Lurker and steal the Possession you put in the trash. If your lurkers don't cooperate and collide, you can end up with effectively dead hands.
Of course, once you have a deck that is drawing well, playing two Lurkers in a turn makes for a nice strategy.
Agreed, it is not a good opening plan for some cards (Scrying Pool being the main exception, providing non-terminal draw + loving actions + attacking opponent, I still think that is a rush), but depending on the actions and if my opponent opened first indicating a different strategy (or Potion indicating they wanted Alchemy cards themselves), I might still have my first buy be Lurker to see if they use their second turn to get one also. Definitely a card that benefits the second player in terms of being able to see strategy and respond. If there are only one or two Alchemy cards on the board, I might open Lurker over Potion as first player though, for its greater flexibility, not committing to the strategy and getting to see how my opponent responded--Kingdom dependent of course.
Lurker has a fun interaction with Castles, since Small Castle and Opulent Castle are both Action-Victory cards. You can play and trash your Small Castle to gain another Castle and then regain it with Lurker--just don't leave it in the trash too long or your opponent might nab it with their own Lurker!
Opulent Castle can also be trashed and gained with Lurker, which is helpful for getting it for the first time, and in rare cases can also make it a nice reusable target for TfB cards (TfB in general tends to make Lurker much stronger). For example, in a recent game, trashing Opulent Castle with Apprentice became my main source of draw (+7 cards!), and then I'd just make sure to pick it back up with Lurker to use again next turn.
That is...pretty cool actually. Just need Apprentice to draw one Lurker to keep the Castle away from anyone else too. And now I want to get enough Lurkers + Small Castle + draw to nab the last 2 Castles in one turn without having to buy them.