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Weekly Design Contest / Re: Weekly Design Contest #185: It Takes A Village
« on: May 01, 2023, 04:23:18 am »
Tourist Trap
$3 Action
+5 Actions
$3 Action
+5 Actions
Seed, $3 Action
+1 Card
+1 Action
You may trash this for +1.
All Victory cards have "Overpay: Gain a Seed per $1 overpaid."
GrinderKeep focusing on the same cards over and over until it's time to break out of the loop, but be aware that grinding is a bad habit... you'll definitely need another source of money from somewhere.
$5 - Treasure
+$5
This turn, you can't buy cards you don't have copies of in play.
I don't understand the power level of Importer; isn't it just way too good? Vampire is already a very good $5-card gainer (and yeah, it's non-terminal and does other good things), but it costs $5 itself, not $3. At the very least Importer is strictly way better than Feast, right? Feast trashes itself as a penalty, and costs more. Importer can be used again and again, and you can buy it before the first shuffle.Importer only works every other turn at most. Feast was removed from second edition; it's probably okay to be better than a bad card.
Bewilderbeest, Action, $4:
+3 Actions
Discard a card, then draw a card.
You may reveal three Action cards from your hand that all have the same name, to take Confused.
The format I expect is "Choose one: [something that affects all players], or [something that affects only you] and take Forbidden." But it might end up being something else entirely, by nature of round robinning!QuoteForbidden
State
For the rest of the game, when any player (including you) plays X, it doesn't affect you.
This seems like it might work better as an Artifact. As a State, it makes whatever card gives you it a one-time-use card, making it junk for the remainder of the game. But as an Artifact, you could have a card that says "Do X, then take Forbidden". Then Forbidden would be like Lost in the Woods, and would typically end up moving between players (unless only one player buys that card)
Forbidden
State
For the rest of the game, when any player (including you) plays X, it doesn't affect you.
When you gain a card, you may reveal this from your hand, to exchange the card for a Silver.No longer goes infinite when combined with Forum and a cost reducer. Probably for the best.
When you buy a Project card, you have a choice: either you gain the card as usual, or you add one of your Project tokens to that card's supply pile....the game would probably be more fun if you did both, not either.