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Dominion: Empires Previews / Re: Empires Previews #6 - Jack...
« on: May 22, 2016, 06:29:25 pm »
Why hasn't anyone discussed the art yet? This is some of the best art we've seen so far!
Congratulations to the winner!
It was sad to see only one Village-type card (not counting Throne Room or Procession).
If you don't count Throne Room, or Procession, or at a stretch Hermit/Madman, then you may need to broaden what you count as a Village
Congrats to MicQ!
I think I get Scout more often than Thief, Adventurer, Chancellor, or Secret Chamber, so I guess I'd have to agree with you.
I don't think you should. Thief is good when your opponent is relying on good Treasures, Adventurer is good when you need more draw for your engine that already has other good draw but the pile ran out, Chancellor is good with Stash, and Secret Chamber is good with Tactician, Counting House and Scrying Pool. Sometimes, there are edge cases where Scout hurts you less than it usually does, but I can't remember playing a single game where I think Scout was actually worth getting and I've tried to design kingdoms around it.
So, in conclusion, there is no card that is universally better than any other card.Strictly worse is strictly better when you're possessed.
You really have to ignore Possession (and Masq and card cost and the-card-is-worse-because-it-might-make-you-make-a-bad-decision) or you end up with precisely zero cards being strictly better than any other card.
I'n glad it took us 15 pages to reach this development
Strictly worse is strictly better when you're possessed.
Without a doubt Adventurer is the worst card in this list again - it even lost over 2pp. It has also clearly the lowest deviation in this list. 75 votes were on the last rank, that's 3/4 of the votes. It was never voted above average.
Platinum instead of gold can also trigger an unwanted shuffle if Storytellered, if we are still caring about that.
[...]
I'm going to stop now since the end game is trivial other than optimization. Use some combination of KC-Ironworks to gain more Ironworks. Highway (KC not needed here) and maybe IW gaining Colony to draw the remaining Ironworks. Use KC-Ironworks to gain all the $1 Colonies and more. Everything else costs $0 so you can buy 13 more copies of anything with all those buys. Optimization probably involves Ironworks for Squire to get more +Buy.
Governor.
Well done, this is the one I had in mind!At the start of my turn, my hand consists of five copies of the same card and nothing else.
Band of Misfits? Aka "Hand of Misfits".
I love "Hand of Misfits", but I can't see the sequence of moves that would give you two Provinces. I thought maybe Worker's Village then Bridge until I remembered the wording on BoM is "less than it" rather than "up to $4".
After some thought, I can easily see how you could get two Provinces with a HoM, so here's a new puzzle. How many Provinces can you get starting with only a Hand of Misfits (no Duration/Mat/Tokens/Events/Prince)? I think the answer is at least 5.
I'd expect it to be possible to piledrive Colonies, maybe more. Are we assuming no cards in deck/discard either?
Governor.
Well done, this is the one I had in mind!At the start of my turn, my hand consists of five copies of the same card and nothing else.
Band of Misfits? Aka "Hand of Misfits".
I love "Hand of Misfits", but I can't see the sequence of moves that would give you two Provinces. I thought maybe Worker's Village then Bridge until I remembered the wording on BoM is "less than it" rather than "up to $4".
Governor.
At the start of my turn, my hand consists of five copies of the same card and nothing else.
Band of Misfits? Aka "Hand of Misfits".
5 platina and traveling fair is out?
Who do you think put in all the wonky reverse-order votes?I don't know about this list guys. I've beaten the first card with the last card.Shoulda voted
Rats has basically the same average value, but is one rank higher. It was voted last once and 7 times above average.
I put Rebuild > Mountebank, primarily because "it's a Rebuild game" is something you say a bit more often than "it's a Mountebank game," although both of those things are things you say pretty much any time that respective card is on the board. The head-to-head is what really drives the point home; do you think "It's a Rebuild game, but I should pick up at least one Mountebank?" Or do you think "It's a Mountebank game, but I should pick up at least one rebuild?"
(can we get more time to do our rankings next time please?)
In a previous year I scheduled like 4 weeks and a lot of people complained that it is too long of a time frame. Sorry.
Secret Chamber/Moat
Reveal SC, draw Moat into hand.
Reveal Moat to be protected from Attack.
Reveal SC again to put Moat back on top of deck.
If you know your opponent isn't going to play any more Attacks, put SC on top as well.
I would say that is neat, but it it must be compared to opportunity cost. Moat and SC are both generally bad $2 cards, and attack cards that are worth buying are (obviously I'm generalizing here) usually good cads. So getting the Moat and SC in the first place (much less having enough of each of them to reliably connect in the manner you describe) should be compared to having other better cards instead.
Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?
Play Highway
Seaway Highway
Win
You just blew my mind.
There is no reason Harvest should be dead last.
Farming Village helps you on average more than once per game even if you don't try to pull any combos, and a lot more than that if you have anything that controls the top of your deck. I think you're failing to give credit to the effect because it's behind the scenes.
If there's any Estate trashing of any kind, it literally, in the literal sense of the word literally, doesn't do anything at all. If there is no trashing, the chances of actually skipping an Estate are still incredibly low (every time you play it, that is) and the impact of skipping an Estate is also pretty low.
I would put at top cardOut of curiosity, what would people rank Chapel if it cost $3 instead of $2?
that's a nice question. it's below ambassador/masquerade for sure. those are my top two and i'd put chapel at 3.