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Messages - nomnomnom

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1
Now loads partial leaderboard by default. Enabled column sorting on the server side. Both of these should help with performance/crash issues.
Apparently, the leaderboard hasn't been updated since that change.

2
Another feature request: Would it be possible to move the chat window thing so that it does not stop you from playing cards? Also this would allow you to have it open all the time.

3
2012 / Re: Witch Division: Bracket and Results
« on: December 17, 2012, 11:48:27 am »
I got the first six logs of our match:
game 1
game 2
game 3
game 4
game 5
game 6

4
2012 / Re: Witch Division: Bracket and Results
« on: December 09, 2012, 12:20:20 pm »
Round 1
nomnomnom 4 : 3 TheMunch

We played with point tracker, identical starting hands and no veto mode.

nomnomnom 56 : 70 TheMunch
TheMunch gets multiple Platinums and I start greening a little too early. So his 4:1 lead in Platinums gets him the victory.

nomnomnom 55 : 40 TheMunch
A Fool's Gold game with Councilroom support. My two Councilrooms to his one make the difference.

nomnomnom 14 : 4 TheMunch
A game with Torturer and Worker's village. TheMunch gets a little bit ahead after a few turns but can not really lock me down. At some point my Torturer/Village density is high enough and I can secure my second win.

nomnomnom 30 : 37 TheMunch
TheMunch plays Masquerade-BM with a couple Bazaars whereas I try to get fancy with university to get something going with Bazaars and Hagglers. Of course that is too slow and there is no way for me to come back.

nomnomnom 9 : 3 TheMunch
Quarry, Wharf and Mining Village are on the board. We both start with Quarry/Silver but TheMunch is unlucky and gets 4/4 on the second shuffle. Thats already the deciding factor I think besides my frist turn advantage. In the end I get 7 of the Wharfs and 7 of the Villages and win after three-piling.

nomnomnom 24 : 26 TheMunch
Watchtower/Hamlet engine with Young Witch for us both. I can cycle through my deck a bit better but have very little buying power. TheMunch has a couple of Golds because of an early Hoard. My last turn I can end the game in a draw but since TheMunch just played a lot of money the turn before I try to go for the win. That did not work as TheMunch wins on his next turn.

nomnomnom 59 : 53 TheMunch
Again a Torturer engine for me. This time with Bazaar. TheMunch ignores Torturers and builds a deck with Bazaars, Wharfs and Nobles. He gets a nice lead in points but I can come back with a double Colony turn. His deck is quite resilient to my Torturers though and it is close up till the end when I can exploit my first turn advantage and eek out a win.

Thanks to TheMunch for the games. It was much closer than I wanted it to be.

5
Hint:
A person should assume that all previous persons guessed correctly because if one of them did not it is a failed attempt no matter what is done next.

Solution:
Let's say the first player took all the odd numbers. Then the second player should only choose even numbers because all of those are still possibly where his card is whereas one of the odd numbers is definitely a blank. It is the card of the first person after all.
For the third player it doesn't matter which card he chooses because 99 out of 100 odd numbers and 99 out of 100 even numbers could still be the right guess for him. The fourth player should act similarly to the second player and choose the cards that were not chosen by the third player. And so on.

Success rate=100/200 * 100/199 * 99/198 * 99/197 * 98/196 * 98/195 * ... * 2/4 * 2/3 * 1/2 * 1/1
                  = 1.1 * 10^-59

That is almost 20 times the success rate if all players choose randomly.

PS Of course it does not matter in which order the players are in or which subsets exactly are chosen. As long as there are 100 pairs of players so that the two players of each pair collectively look at all 200 cards it should work.

6
2 Scavangers +  5 Stashes for Colony.


That doesn't quite work.  :D
You still only have a 5 card hand. You would need a Wishing Well / Lab but then you can't put the Scavanger back so you need a 6th Stash and you can't do it every turn.

7
I like Salvager where it is. It is actually a decent opener and just so useful in the endgame.

The ratings of Smithy and Envoy feel a bit high but the cards in the middle are so hard to rank...

Also I don't think Bishop is underrated. I mean, it definately doesn't belong in the top 5 and while Bishop more often is dominating than Monument is, Bishop can also be a bad choice which loses the game for you. Monument is just generally pretty helpful.
It is just a matter of how you want to rate the cards.

Remake should be a bit higher imo. Maybe not 2nd place but it should be ahead of Tournament.

8
Dominion General Discussion / Re: Fabian tries livestreaming!
« on: July 08, 2012, 06:09:09 am »
Could you record a bigger part of the screen? As it is now, we can not see all your cards if you have a big hand, the points of the point counter in the bottom right corner or the log of the past turns.
Other than that and the volume it is fine.

9
Goko Dominion Online / Re: Unofficial Interested in beta list
« on: June 12, 2012, 03:01:41 pm »
I'm interested as well.

10
2011 / Re: Schedule and Results: 2011 DominionStrategy.com Championships
« on: December 11, 2011, 04:21:19 pm »
Gardens Division - Round 3

nomnomnom(5) 4 : 0 rod-(12)
We played with point tracker and identical starting hands but no veto mode.

nomnomnom 49:32 rod-
We open with 2/5 with Minions in play. The only real difference in our play is that I buy an Upgrade in my second turn whereas rod- goes directly for Minions. After a couple of turns I have equalized in terms of Minions and my Upgrade is clearing out my deck of Coppers and Estates. I manage to buy 6 of the Minions and with more Minions and a cleaner deck I have a much easier time going green.

nomnomnom 87: 57 rod-
On a Colony board I go for Embassy-BM and rod- builds an engine with Nobles, Embassys and Farming Villages. Before he has accumulated enough buying power to dig into the Colonies I have gotten my fair share aleady. Eventually there are not enough Colonies left for him to overtake me and after a little bit of Province dancing I am able to buy the last Colony.

nomnomnom 45:34 rod-
This game was quite the nail biter. We both buy Ambassadors and Apothecaries and both our decks begin to stall with only few Provinces left. At some point rod- manages to buy the second to last Province and we empty the duchies. I am 5 points ahead but if rod- gets the last Province he wins and without +buys I have no way of increasing my momentary lead. Anyway a lucky shuffle lets me buy the last Province with a teribble deck.

nomnomnom 42:28 rod-
Unfortunately the last game of our match was the most boring one. We both aim for Alchemists but rod- first misses his Potion in turns 3 and 4 and then is not able to buy an Alchemist in a later turn when he has the Potion. I only got a single Potion which was a mistake but it didn't matter. I was basically two turns ahead because of rod-'s bad luck and while it got closer than it should have in the end it I was able to buy 5 Provinces.

Thanks to rod- for the games and the match was definatly a lot closer than the score might indicate. The third and fourth game especially were decided by pure luck and on another day the score would have been 2:2 after these 4 games.

11
2011 / Re: Schedule and Results: 2011 DominionStrategy.com Championships
« on: December 05, 2011, 04:04:43 pm »
Gardens Division - Round 2
nomnomnom(5) 4 : 3 eEnder(28)

Game 1
nomnomnom 40 : 9 eEnder

In this game I dish out 8 curses and receive none because I'm luckier with my bane card. Not much else to say.

Game 2
nomnomnom 25: 35 eEnder

After eEnder had opened with Develop/Potion(Apothecary the only potion card) I thought I had already won planning on going for Salvager-BM. However with the help of Cellar and Embassy eEnder manages to buy 5 Provinces in 14 turns and before I know it the game is over.

Game 3
nomnomnom 36 : 21 eEnder

We both open Remake/Silver and build a Wharf/Worker's Village-engine. In turns 3 and 4 I bought Silvers whereas eEnder buys engine cards. In the end the game is too short for eEnder to make use of his superior engine and I come out ahead.

Game 4
nomnomnom 30 : 32 eEnder

I get a 5/2 start with Chapel and Witch on the board and go for both thinking I would win easily. Surprisingly for me I both start buying Provinces later and receive more curses.
After post mortem I think going Witch-BM would have resulted in a fairly easy win for me.

Game 5
nomnomnom 49 : 5 eEnder

Ambassador game in which I go for Minions and eEnder chooses Cities. But the Cities never reach level two and my Minions let me buy points while eEnder is stuck buying Cities.

Game 6
nomnomnom 17 : 36 eEnder

With Young Witch on the board I'm very unhappy about my 5/2 start and open YW/ nothing. eEnder buys YW and Trade Route (the bane) and things don't go well for me. I probably made several mistakes but I never had the feeling that I was close to winning and was preparing myself for the deciding game.

Game 7
nomnomnom 30 : 18 eEnder

Because of this thread I know that Bishop/Chapel is quite a potent strategy and it does show here. Although I didn't play it perfectly it is fast enough to not get too far behind ( in this case I started buying Provinces one turn later) and it never chokes.

Thanks to eEnder for a very close and intense match.

12
2011 / Re: Schedule and Results: 2011 DominionStrategy.com Championships
« on: November 29, 2011, 04:18:13 pm »
Gardens division
nomnomnom 4 : 1 ugasoft
Game 1
Game 2
Game 3
Game 4
Game 5

13
2011 / Re: 2011 DominionStrategy.com Championships Registration
« on: November 21, 2011, 12:21:58 pm »
nomnomnom

GMT+1

14
Dominion General Discussion / Re: [spoiler] Full Hinterlands card list
« on: October 17, 2011, 05:28:03 pm »
Sheme seems like a superb Conspirator enabler. It is also nice for Peddlers.
Also Highway + Markets + some trashing might be really good.

15
Maybe playing only with Seaside cards changes things but I think Ghost Ship, Seahag and Fishing Village should be higher up on the list.
Also if you have Seahag and Ghost Ship on the board frequently I think Lighthouse and Haven should switch places.

16
Black Market itself?

17
If you allow finishing the game in one turn many (silly) solutions are possible.
e.g.
Your deck consists of Chapel, 10x Grand Market, 10x Conspirator, 9x Market, 9x Minion, 9x Peddler, 1x Bridge, 9x Treasury and 9x Bazaar and your hand is 3x Grand Market. You will be able to buy all Provinces in one turn and end the game.
or
Because of Chapel and Island your deck consists of Minion, 3x King's Court and 3x Bridge. Your hand is Minion and 2x King's Court. King's Court on King's Court on Minion lets you draw King's Court and 3x Bridge and King's Court on King's Court on Bridge lets you buy all the Provinces.
or
In your deck you have no other Actions aside from Golems, 1x Counting House and 2x Pawn. Also you have 24x Copper in your deck and only three Provinces are left in the supply. Your hand is 2x Pawn and Golem. You play the Pawns with +1Action/+1Buy and the Golem-Counting House-Combo will put the 24x Coppers in your hand. You buy the last three Provinces and end the game.
or
Because of Black Market your Fairgrounds are worth 20 VP each and there are only 2 Fairgrounds left in the supply. Your hand is Chancellor and 2x Stash and you have a 3rd Stash in your deck. You can buy one Fairgrounds this turn and if you put the Stashes on top of your deck you will be able to buy one next turn as well.

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