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1
Variants and Fan Cards / Re: Really bad card ideas
« on: July 01, 2014, 11:16:31 am »
Notably, he didn't say you couldn't do it, he just wished you good luck in your endeavors.
I just realised I posted two posts in a row starting with 'Good luck' :-\

Go ahead and make it +100 actions, +10 Buys, in most kingdoms it is still exactly what it's name implies: an useless wall (or card).

2
Variants and Fan Cards / Re: Really bad card ideas
« on: June 30, 2014, 02:09:41 pm »
Good luck trying to get that to actually happen in-game, building an engine around that card still is pretty damn hard.

3
Variants and Fan Cards / Re: Really bad card ideas
« on: June 30, 2014, 11:38:18 am »
Useless Wall
Action
+5 Actions
Discard your hand.

Good luck trying to make use of your extra actions!


4
Variants and Fan Cards / Re: Really bad card ideas
« on: June 29, 2014, 04:04:28 pm »
Stealer of Initiative
Cost: 5
Action - Attack - Duration
Each other player reveals all cards from his discard pile, deck and hand. If a player reveals only one action card this way, that player skips his next turn. Discard all cards revealed this way.
----
If any player has to skip his next turn by this card's effect, at the start of your next turn, +5 Cards, +1 Buy and +1 Action.


Because we really need cards that counter Big Money strategies.

5
Variants and Fan Cards / Re: Really bad card ideas
« on: June 02, 2014, 04:00:39 pm »
Devil
Cost: 2
Action
+666 Cards
+666 Actions
+666 Buys
At the end of this turn, gain a curse for every buy you have left.

6
Rules Questions / Re: Question about Remodel
« on: May 04, 2014, 11:50:36 am »
@Awaclus: Makes sense. However, you say trashing is good, but I don't think Remodal is a way of trashing, it just replaces stuff. Chapel can get rid of coppers or curses entirely but with Remodal you have to take another card that costs 2 or less, meaning you have to take a Moat, an Estate (which is even worse than a copper in some situations) or some other crappy card.
You are probably right about the high power level of the card though, I won't deny that.

On another note, what do you mean with 'the score'? VP?

7
Rules Questions / Re: Question about Remodel
« on: May 04, 2014, 06:59:43 am »
Suddenly I like Remodel a lot less :P
In my play group we've always put it into our hands after remodeling it. This way you can turn an action card into a gold and play it even though you don't have any actions left.
I haven't encountered any balancing problems this way, so I would prefer to just put it into my hand, I think it's more fun that way. So is there any reason why I shouldn't, does it really tip the balance in favor of Remodel?

8
Rules Questions / Question about Remodel
« on: May 04, 2014, 06:30:27 am »
When you trash a card from your hand with Remodel, can you put the gained card back into your hand?
Gaining cards usually means you put them in your discard pile, but the dutch rulebook says you can put them in your hand with Remodel. I'm really confused because some other sources say you can't, so I'm starting to doubt the dutch translation. Could anyone please tell me what the official ruling is?

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