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Messages - Bridge builder

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Dominion Articles / Re: Scout Strategy Article, or, It's Not a Bad Card
« on: February 19, 2014, 04:07:39 pm »
I actually won a game with scout today.

Not kidding or trolling. i bought workshop and started making great halls. after i had all 10 of them i bought some scouts, and managed to build a engine that won big money. ( scout was the only draw card.)

probably still not the optimal strategy but worked suprisingly well. and i wasn't playing against a really good player so that might have been why.

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Dominion Articles / Re: Strategies in intrigue
« on: February 18, 2014, 03:56:24 pm »
Yeah ambassador is probably the best 3-card out there. games with it are like playing tennis with coppers and estates.

I am getting bored to games being all engines. is there some other decktype in dominion than engine, combo or big money?

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Dominion Articles / Re: Strategies in intrigue
« on: February 18, 2014, 03:21:28 pm »
Seaside and/or Prosperity
Seaside and/or Hinterlands.

Seaside and/or Cornucopia

So Seaside wins.

Sorry for me posting for a while. i have been busy playing dominion. I did get seaside. the cards are absurdly powerful in that set! the only big money that has been played so far was me building treasure map/warehouse, but that wasn't the old boring big money.

nothing really to ask right now. back to hiding those bridges to the native village!

Edit: is there some combo that i might have missed? i've tried tactician/secret chamber and bridge/native village.

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Dominion Articles / Re: Strategies in intrigue
« on: February 14, 2014, 11:22:51 am »
Played again tonigh with the same 10 cards. and i won! it seemed ineffective at first, he was buing provinces at turn 6, but the torturers really did some work this time, i was able to chain a lot of them.

The guys are absolutely right about engines being superior most of the time and being more fun for the engine builder. The question is: Do your friends still like the game? Because: To watch engine player's turns is really awful for BM players, especially real life and especially with chained torturers involved.

I'm serious. If I try to build complex engines real life with relatively new players they might not want to play again.

Don't worry, we don't get disappointed from getting torturer chained. after the games we aren't like "that torturer card is so op lets throw all of them to the toilet" but rather like "that was a cool strategy! i'll try something like it next time". Also, we also play mtg, and we don't play anything but combo decks there, so it's fun to try building something similar in dominion.

I have been thinking about getting an expansion. my cousin owns the basic game so i won't be buying that. what would you suggest?

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Dominion Articles / Re: Strategies in intrigue
« on: February 12, 2014, 02:58:31 pm »
Played again tonigh with the same 10 cards. and i won! it seemed ineffective at first, he was buing provinces at turn 6, but the torturers really did some work this time, i was able to chain a lot of them. in the end of the game i got a goddraw with 5 bridges and won instantly,  buying the 5 provinces that were left, by trashing all the 5 villages i played for 2€.
 
I started steward-steward, then got this hand thrice ( ! ) in a row: steward, 3 copper, 1vp green card. i bought a torturer in the first and a village in the second and again a torturer on the third. what would have been the optimal play there?

And yes, i was trashing the coppers.

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Dominion Articles / Re: Strategies in intrigue
« on: February 12, 2014, 03:03:26 am »
I tested torturer / mining village / bridge today, buying 3/7/4 of them. that didint seem that good, i lost the game barely, points 24 (me) vs 27 ( opponent ). i had trashed all my original point cards, he didin't.

He was playing big money with torturer and courtyard, and almost always had green to discard to my torturer.

the board was steward, bridge, torturer, mining village, courtyard, duke, minion, upgrade, secret chamber, coppersmith.

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Edit: he got a few curses but had enough green to negate the -1:s.

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Dominion Articles / Strategies in intrigue
« on: February 10, 2014, 02:50:27 pm »
I and a few of my friends have recently started playing dominion after I had bought the intrigue dominion set. Currently we are at the state where everyone always builds a big money deck, and nothing interesting happens :-\ .Are there some other strategies in intrigue that i could try to beat my friends with, particurally something that beats big money with ease? Are there comboes hidden in the set?  If you suggest something, could you also tell What kind of set of 10 cards would you use to hide that you are going to play a new strategy?

(sorry for grammar, not native english speaker)

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Edit: sorry for being so unclear, we only play 1v1 games.

An example board: Mining village, steward, torturer, bridge, duke, wishing well, great hall, pawn, courtyard, swindler.

In this board he builded courtyard - torturer big money, i builded swindler - courtyard - torturer big money.

I got some lucky early game swindles and won.

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