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Messages - AJD

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1
Rules Questions / Re: Trickster + Capital
« on: May 07, 2024, 09:44:04 pm »
I think the point is, Trickster doesn't set Capital aside until after it's discarded.

2
Rules Questions / Re: Attack immunity at unusual times
« on: May 06, 2024, 10:31:46 am »
Oh true; I first thought of the question with Champion and then asked it in terms of Lighthouse because they're worded the same way, and didn't realize I could simplify it further at that point.

3
Rules Questions / Attack immunity at unusual times
« on: May 04, 2024, 06:26:13 pm »
Opponent plays Legionary. I react: play Guard Dog as Way of the Mouse as Vassal! Vassal hits Lighthouse: I play it! Lighthouse protects me from the Legionary attack, because we're still in the "when an opponent plays an Attack" time window, which is when Lighthouse's attack immunity kicks in... right?

Opponent plays Legionary, revealing a Gold. I discard some cards, including a Weaver. I react: play Weaver as Way of the Mouse as Vassal! Vassal hits Lighthouse: I play it! Lighthouse does not block the rest of Legionary's attack from affecting me, because it didn't become active until after the "when an opponent plays an Attack" time window was over... right?

4
Dominion General Discussion / Re: How thematic are card names?
« on: April 10, 2024, 12:54:59 am »
*:
Housecarl

*˝:
Carnival
Farrier
Huge Turnip

**:
Shop
Coronet
Demesne
Renown
Marchland

**˝:
Farmhands
Courser

***:
Ferryman
Footpad
Infirmary
Farm

***˝:
Joust

5
Rules Questions / Re: Sorcerer attack with empty deck
« on: April 03, 2024, 06:31:31 pm »
This is what a presupposition failure is.

A presupposition is information that is assumed to be already shared between the speaker and listener of a sentence in order for the sentence to be appropriate to use. If the presupposed information is not shared, the sentence is infelicitous—i.e., inappropriate in that context. If the presupposed proposition is false, the sentence becomes hard to interpret and its truth value is not necessarily well-defined.

Compare:
(1) "The Mona Lisa was stolen by Carmen Sandiego."
(2) "The one who stole the Mona Lisa was Carmen Sandiego."

These two sentences are true under the same circumstances, but (2) carries a presupposition ('The Mona Lisa was stolen') that (1) doesn't. We can tell the difference by imagining a situation where the information that the Mona Lisa was stolen is not shared by both the speaker and the listener. If (1) is used in that scenario, the information is communicated smoothly; but if (2) is used in that scenario it's perceived as infelicitous:

(1a)
 "The Mona Lisa was stolen by Carmen Sandiego."
"Oh wow, that sucks, I hope they catch her."

(2a)
 "The one who stole the Mona Lisa was Carmen Sandiego."
"Wait, what? Was I supposed to know about this already?"

And in the scenario where the presupposition is false, the truth value of the sentence bearing the presupposition becomes harder to evaluate. If the Mona Lisa was not actually stolen, then The Mona Lisa was stolen by Carmen Sandiego is simply a false sentence. But if the Mona Lisa was not stolen, then The one who stole the Mona Lisa was Carmen Sandiego is certainly not true, but it's hard to say that it's false, either—it's hard to evaluate.

One thing about presuppositions is that they do not go away when a sentence is negated. Sentence (3) is the negation of sentence (2):

(3) "The one who stole the Mona Lisa was not Carmen Sandiego."

...but (3) shares with (2) the presupposition that the Mona Lisa was stolen by somebody.

6
Rules Questions / Re: Sorcerer attack with empty deck
« on: April 03, 2024, 02:15:19 pm »
(But the whole thing about presupposition failures is that they make sentences hard to interpret.)

7
Rules Questions / Re: Sorcerer attack with empty deck
« on: April 03, 2024, 01:58:09 pm »
I don't think I agree with you about what the most natural reading of "otherwise" in a presupposition-failure state is.

8
Rules Questions / Re: Hasty Territory
« on: March 05, 2024, 04:31:58 pm »
I thiiiink that there is a way to "play" it, namely, the way to play it is that the Hasty trait tells you to play it. So you put it in your play area at the start of your turn, nothing interesting happens as a result of that, and then discard it during cleanup. I guess if you bought a Grand Castle you'd get a bonus point out of it.

9
Oops! Did my mental math wrong.

10
Random, yes, but not swingy. Both players start out with the same Inherited card (with the exception of the Knight pile being chosen, which would indeed be very swingy), so there's no element of chance in getting it, unlike, say, certain strong $5 cards where a 5/2 or 2/5 opening can be a massive advantage. Inherited discard attacks can add an element of swinginess to the opening, but most Inherited cards are the opposite of swingy

I'm not sure I agree with this! If the Inherited card is a terminal silver, for example, the difference between a 6/3 opening and a 5/4 opening can be very important (and the two possibilities are almost equally probable, unlike the relatively low-probability 5/2 opening in an ordinary game). If the inherited card draws, having it on your first turn vs. your second turn can have major implications for reshuffle timing.

11
Dominion General Discussion / Re: Cornucopia & Guilds 2E
« on: February 23, 2024, 10:50:03 am »
The changes to Cornucopia/Guilds are on online Dominion.

Removed:
Doctor
Farming Village
Fortune Teller
Harvest
Horse Trader
Jester
Masterpiece
Taxman
Tournament

Jester isn't removed.

12
Dominion General Discussion / Re: Words in card names
« on: February 21, 2024, 01:45:56 pm »
Update for the second edition of Cornucopia & Guilds and recent promos. "Farm" has moved up two slots due to Farm and Farmhands; "ferry" makes its debut due to Ferryman; and "march" is a new edge case.

24:
way (25 if you count "stowaway")

17:
village (18 if you count "villa")

12:
gift

8:
castle
hunt
treasure

7:
man
market
merchant

6:
city
guild
ship
trade
witch
work

5:
dame
farm
house
keep
master
mine
sea
sir
town

4:
black
camp
curse
fair
goat
gold
haunt
land
mountain
road
royal
sheep
shop
smith
war
wood

3:
art (if you count "artificer" and "artisan")
bandit
capital
court
cut
duke (if you count "duchy" and "duchess")
flag
fort (if you count "fortress")
fortune
ghost
ground
guard
herd
horse
king
lose
make
map
mason
misery (4 if you count "miser")
nomad
old (if you count "elder")
party
port
rat
room
ruin
secret
swamp
zombie

2:
apprentice
astro
ball (not really, they're two different words)
bank
band
battle
border
bridge
bury
cache
camel
caravan
cave
chart
chest
coin
copper
count (also two different words)
cult
delude
den
distant
dog
dwell
earth
envy
estate
explore
ferry
field
figure
fish
folk
fool
forest
gate
grand
guide
hag
hall
haven
herb
hero
high
horn
inherit
inn
invent
invest
iron
island
jewel
journey
league
library
lodge
loot
lord
march (also two synchronically different words really)
mill
mirror
monkey
necro
noble
order
pass
pick
pilgrim
pirate
place
plan
pool
post
prince
quarter
raid
scout
seal (not really; notwithstanding the pun, they're different words)
search
shrine
silk
silver
sorcery
spice
spy
stone
tax
tell
tower
train
triumph
wall
watch
wind
wish
wolf
yard

function words
36: the
35: of
3: out
2: over

13
Understood, thank you.

14
Thanks, Donald X.! When you get a chance could you post them here too? Not everyone is on Discord.

15
And what's out appears to be:

Fortune Teller
Farming Village
Horse Traders
Tournament
Harvest

Doctor
Masterpiece
Taxman

...and all the Prizes, except Renown is just a renamed Princess (and Courser is almost the same as Trusty Steed).

16
Dominion Online at Shuffle iT / Re: Where to play Dominion now?
« on: February 17, 2024, 12:01:13 am »
I certainly only use dominion.games and I never have trouble finding a game there.

17
Dominion General Discussion / Re: Cornucopia & Guilds 2E
« on: February 11, 2024, 07:22:30 pm »
Are the new cards going to be labeled as some Guilds cards and some Cornucopia cards, or since the two expansions are sold as one now are they just going to be a bunch of Guilds & Cornucopia cards?

18
Dominion General Discussion / Re: Buying decision
« on: January 04, 2024, 10:19:00 am »
Renaissance might be the one for you; it's less complex than most recent expansions and doesn't have a lot of Attacks.

19
Dominion General Discussion / Re: Card types and Hinterlands
« on: December 09, 2023, 04:58:36 pm »
To my surprise, this sentence I wrote in 2013 appears to still be true:

Quote
Hinterlands... is the only expansion to contain more than one Treasure, more than one Reaction, and more than one Victory card among its Kingdom cards.

To wit:

Base: 0 Treasure, 1 Reaction, 1 Victory
Intrigue: 1 Treasure, 1 Reaction, 4 Victory
Seaside: 0 Treasure, 0 Reaction, 1 Victory
Alchemy: 1 Treasure, 0 Reaction, 1 Victory
Prosperity: 8 Treasure, 1 Reaction, 0 Victory
Cornucopia: 1 Treasure, 1 Reaction, 1 Victory
Hinterlands: 3 Treasure, 3 Reaction, 3 Victory
Dark Ages: 1 Treasure, 2 Reaction, 2 Victory
Guilds: 1 Treasure, 0 Reaction, 0 Victory
Adventures: 3 Treasure, 1 Reaction, 1 Victory
Empires: 7 Treasure, 0 Reaction, 8 Victory (counting the Castles separately)
Nocturne: 1 Treasure, 1 Reaction, 1 Victory
Renaissance: 3 Treasure, 1 Reaction, 0 Victory
Menagerie: 2 Treasure, 5 Reaction, 0 Victory

Still true!

Seaside: 1 Treasure, 1 Reaction, 1 Victory
Prosperity: 9 Treasure, 2 Reaction, 0 Victory
Hinterlands: 2 Treasure, 6 Reaction, 2 Victory
Allies: 3 Treasure, 0 Reaction, 3 Victory
Plunder: 14 Treasure, 2 Reaction, 0 Victory

Will it remain true with Rising Sun? Only time will tell!

20
Dominion Online at Shuffle iT / Reckless Black Cat bug
« on: December 08, 2023, 01:38:21 am »
I just played a game (#135263557) where Black Cat had the Reckless trait, but it didn't seem to work properly: when I gained a Victory card, my opponent played Black Cat, and the card's effects activated twice but it was never returned to the supply.

21
I'm still generally confused as to why "undo" is even a feature in online dominion. At least the way it's implemented. If you've seen new information, then undo should simply never be possible. That's how pretty much any group I know would play IRL. If you haven't seen new information, then undo should be automatic without needing to request it.

It's a courtesy, since playing online is much faster than playing IRL and it's easy to just zone out and do the wrong thing. I'm sure there's many times when I just thought I had one more buy than I did, bought a cheap card thinking I'd be able to buy another cheap card, saw my turn immediately end, and immediately clicked undo, and was very grateful for the option even though I'd technically seen my next hand already. IRL what would happen is I'd take my two villages and my opponent would say "pretty sure you have only one buy there sport" and I'd go "oh right" and put them back and take a Gold or whatever. and the undo button is the online equivalent of that.

22
Ironically "reckless scheme" is much more reliable, safe, and consistent than an ordinary scheme

23
Rules Questions / Re: Encampment and Throne Room Variants
« on: August 18, 2023, 09:18:28 am »
You return it. This is because, when you fail to reveal a Gold or Plunder on the first play, you set the Encampment aside immediately; even if you reveal a Gold or Plunder on the next play, the Encampment is already set aside and it's too late to get it back.

24
Rules Questions / Re: Royal Galley and actions
« on: July 31, 2023, 06:04:53 pm »
Yes. Royal Galley makes you play King's Court (not using up your action), and King's Court makes you play Patrol (not using up your action), and then, once you're done doing that and whatever other abilities are activated at the start of your turn, you still have your regular action to play an Action card from your hand.

25
Dominion Articles / Re: The Clashes - A Summary
« on: July 12, 2023, 09:03:43 pm »
I've never really felt my gameplay to be substantially hampered by the Warlord attack—sure, once in a while I'd have a third copy of a card I couldn't play, but usually my engine would be based on enough differently-named cards, or Archer attacks would prevent me from having three of the same card anyway. I've usually found Warlord's duration draw effect to be more impactful.

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