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Dominion Articles / Re: Marauder
« on: March 19, 2013, 09:41:19 am »Maybe this is a little heretical, but anyway:
Everybody assumes, sea hag is superior to marauder. If there is sea hag, but no strong trashers around, it's probably THE example of a slog game. From my experience, it's most effective to buy money if you can.
In a game with marauder and sea hag, it seems like everybody would start sea hag (v.s.). Would it make sense to start marauder (and pick up sea hag on the 2nd shuffle? This is not backed up by any sims or anything, it just came to my mind that getting those spoils might enable you to get golds more easily than your opponent. As ruins are really bad, their effects just little shenanigan, an early gold may compensate for a 3-7 loss in curses (you'll probably win the ruins split, though).
I've not had the opportunity to test it (only just got round to picking up Seaside and haven't coughed up for anything except DA on goko yet) but I've been wondering whether strong trashing could be another good reason to go marauder over sea hag - if the junk isn't going to be in your deck by the end of the game then the point difference is irrelevant and ruins become almost as bad as curses, and marauder can provide the start-up cash a trashed down deck needs to begin building up again without having to add in silvers or other unwanted extra cards.