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Messages - Willvon

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1
I think there might be another error in the rulebook.  Under the description for Young Witch, it says that you may respond to it with Reaction cards like Horse Traders or Moat.

Since Horse Traders is no longer in the expansion, shouldn’t a different Reaction be used as an example?

2
Dominion General Discussion / Re: Cornucopia & Guilds 2E
« on: February 15, 2024, 07:32:33 pm »
Wow, I bought Cornocupia just shy of a week ago! (Used, for a couple €) Guess that was some lucky timing to make sure I can still get my hands at any possible soon-to-be-rare 1E cards. :D

Hoping that if there's going to be an update pack, the German edition will have an update package like Seaside and Prosperity did... unlike Hinterlands that didn't.  :'(

I’m sorry to hear there was never a German update pack to Hinterlands. The Hinterlands 2e cards really improved that expansion.

As far as Cornucopia is concerned, for me it is in my top five favorite expansions. For a small expansion, it packs a punch. I know that Harvest and Fortune Teller are duds, but Hamlet is a fantastic 2, Menagerie is a great 3, and Remake and Tournament are both consistently rated among the top 4’s. I also love Hunting Party and Horn of Plenty. And for me, Fairgrounds is my favorite alt-victory card.

3
Dominion General Discussion / Re: Cornucopia & Guilds 2E
« on: February 14, 2024, 01:38:03 pm »
If the total number of cards in the update pack is exactly 100, wouldn’t that say that Fairgrounds is not one of the ones replaced? At the minimum that would make the number of cards be 101 with the randomizers.

Personally, I get a kick out of trying to make Fairgrounds work for me. Of course, my wife and I usually play with Colonies in every game. Unless it’s a slog, in a game with only Provinces, there’s not enough time to get Fairgrounds to be worth much. In a Colony game, though, I’ve gotten them up to 8 points and even 10 points each depending on what’s in the kingdom.

4
Dominion General Discussion / Re: Cornucopia & Guilds 2E
« on: February 13, 2024, 04:00:32 pm »
You have somehow found a question I'm willing to answer.

All cards in the set will have the same expansion icon. While foreign publishers may continue to publish the originals separately (or in the foreign product that has Cornucopia and Alchemy together), in English they are now one expansion, that happens to be called Cornucopia & Guilds.

I was looking on BGG to see if this updated version was mentioned yet there. According to BGG, the old combo of Cornucopia and Guilds was called Dominion: Guilds & Cornucopia.  So in light of what you said above, will the new one be Dominion: Cornucopia & Guilds (2E)?   

5
Dominion General Discussion / Re: Dominion: Plunder
« on: September 02, 2022, 10:55:01 am »
I would love to be able to play a card called “Bitter Goldfish”. That would be hilarious.

6
Dominion General Discussion / Re: Allies Preview 5: More Cards
« on: March 04, 2022, 08:37:38 pm »
Thank you, Donald, for another expansion of what looks to be fun cards and new mechanisms. Our friends and my wife and I are eagerly looking forward to exploring these new cards.

7
Dominion General Discussion / Re: Dominion: Allies
« on: December 01, 2021, 04:39:33 pm »
Is Allies going to deliver this month as planned, or are the supply chain issues playing havoc with it like so many other games?

8
Dominion Articles / Re: Menagerie Hot Takes
« on: December 01, 2021, 04:37:23 pm »
The experience of not getting to exile VP is an experience you get in every game without those cards. Now we also get to have the experience of exiling VP.

For me Exile was a slam dunk, an excellent mechanic. It created some really novel cards.

I'm still enamored with Horses and Ways too, and it was great to revisit Events. The reaction subtheme is great too. The weak point of the set for me is the weird-cost cards. They are nicely novel, but all generate a lot of rules questions. Animal Fair seems worth it; I could have done a few of those, saved other weird costs for another day.

I absolutely love the Exile mechanic. Though it does simplify things some, I find it to be very satisfying to Exile rather than always trash.  And as Donald says, it’s not going to be in most games unless you are always playing Menagerie games. I just view it as another variation, like Night, Duration, or Reserve.  I like variety in my games that makes me have to adjust my strategy based on what’s available in the kingdom.

9
Here is my list:

1) Prosperity — My first expansion I bought. So it is a sentimental favorite, but my wife and I also love Colonies and Platinums. We use them whenever we can in our games.  It was the first to use victory tokens and has several cards that are real game changers in most any kingdom.

2) Menagerie — There are a lot of cards here that I greatly enjoy playing. Horses are a cool idea, and there are plenty of cards to help you get them. I love being able to exile cards. That’s a great mechanic. There are also more events, durations, and I even like the cards with weird costs. My favorite thing, though, are the Ways. So much fun to be had with this expansion.

3) Cornucopia — I really enjoy 10 of the 13 cards and consider them must buys pretty much any time they appear. 2 of the other 3 are often useful. Those are pretty amazing odds.

4) Adventures — Introduced Travelers, Reserve cards, and Events, along with the return of Durations.  A great expansion. I understand why many have it as their #1.

5) Dark Ages — Love the trashing theme. Includes many cards that I love. Introduces Ruins and Shelters. Also takes the use of non-supply piles to a new level.

6) Empires — Introduced Debt and split piles, both are great additions to the game. I also love having more Events and new cards making use of victory tokens. And Landmarks have really taken “alternate victory” to a new level.

7) Renaissance — Villagers are a cool mechanic, great for those games with few extra actions available the normal way. I also like the reimplementation of coffers. Trashing is also a prominent thing with this set, which is always welcome. But the highlight of this expansion for me are the Projects.

8. Base-2nd Edition — So much better with the new cards added and the duds removed. This really is an excellent introduction to the game for people. All of the basic concepts are well presented and utilized here. There are many cards here that I am always happy to see in a kingdom.

9) Intrigue-2nd Edition — With the 6 deleted cards and 7 new cards, this expansion really has improved greatly.

10) Seaside — Durations , Durations , Durations - at the time these were a major change to the game and whenever a new expansion was announced, there were always people saying they hoped there were more Durations in the set.

11) Nocturne — I love Night cards and Heirlooms, but there are very few, if any cards from this expansion that I get excited to see when they show up in a kingdom. States and Hexes and Boons just seem to add a lot of unnecessary fiddliness or work that doesn’t really enhance the gameplay.

12) Hinterlands — Has a few great cards, but most are average, which is not bad, just not as exciting as some of the new things in other expansions.

13) Guilds — I enjoy the cards that use coffers (as they are now named), and it has a couple of great trashers, and one of the top villages, but the size of the expansion makes coffers and overpay feel very underutilized.

14) Alchemy — OK, but not great. They can’t all be the best expansion.

10
I think 2nd edition base is underappreciated a lot because people take the base set for granted and because it's understandably not as exciting to play with cards you've seen so many times, but BSO feels great to play (relatively). I don't think any expansion, when using cards only from that expansion, leads to fun games as consistently as base does, even though they contain cards that are individually more interesting.

I have found that to be so true. If only this current edition had been Dominion when it was first released, I think more people would have rated it higher based on their first plays. The new cards really open up the game so much and enhance the variety, as well as making it less centered on big money. I remember a lot of people back in the early 2010’s were dissing base Dominion as too simple and predictable with several cards that felt useless or ignorable all of the time. I never felt that was true, but I’m sure the second edition cards would have helped moderate the negative aspects for some of those persons who just gave up on it too easily.  Dominion should definitely be ranked much higher than it is on BGG. If more people had started with second edition, I think it would easily be rated higher.

11
Dominion Online at Shuffle iT / Error when playing Displace
« on: May 08, 2020, 11:47:10 pm »
When you play Displace and exile a Province, shouldn’t you be allowed to get another Province as your card costing up to 2 more? Or if I use Displace to exile a Colony, shouldn’t I be able to replace it with a Colony? For some reason, Shuffle IT will let you gain a card less than than the exiled card or more than it, but not one that is the same price as it.

12
Rules Questions / Clarifying playing the action with Toil
« on: May 08, 2020, 11:12:09 pm »
If I buy Toil and play an Action card that gives me an action, can I continue to play more Actions from my hand? It doesn’t say you are back in your Action phase. So I am guessing that I cannot.

However, am I correct in thinking that if I play an Action card with Toil that gives me virtual coin, though I can’t play more Treasures after buying an Event, I can use the money from the virtual coin in my next buy?

Finally, is it true that if the Action card that I play with Toil allows me to trash or exile a card from my hand, or is an Attack card, I could trash or attack because it it part of resolving that one action I have been allowed to play? But if it lets me draw cards, I basically cannot use the cards I have drawn since they would just be discarded at the end of my turn, right?

13
Dominion General Discussion / Re: Dominion: Menagerie
« on: April 07, 2020, 11:44:11 pm »
It’s also in stock at Miniature Market

14
One that I personally enjoy is the Baron. He fancies himself to be some sort of real estate mogul, that is, he seems to pick up real Estates on a regular basis. He also loves to buy things. So he has to dispose of Estates regularly in order to bring in some money. Besides the fact that he has a somewhat shifty look to him, what is truly intriguing about him is that he always gets the same price for every Estate. You would think that with the the way the market is, he would get a little more for one over another, but completely ignoring "location, location, location", he keeps asking for the same amount each time. Definitely not a financial genius, but you can tell that from the people always whispering about him behind his back.

15
BEST: Peasant line.
I love the way the card art combines with the mechanics and the card names to create this sweeping narrative that implies so much about the "world" of Dominion. The idea that life in this reality imparts a wisdom, through suffering, that can then be imparted to a Wandering Minstrel, or to a whole Village, is clearly the master narrative that contains the rest of the "story of Dominion."

WORST: Bag of Gold.
Hold on. If it costs an action to take a piece of gold out of the bag, doesn't that imply that Gold is never, otherwise, stored in bags -- or in containers of any kind? That everyone in the world of Dominion is wandering around with all of their gold held in their hands at all times? Absolutely absurd.
But you get the action back.  Honestly the weirdest part of Bag of Gold is that it actually creates gold - it's not just storing gold around, it's creating gold out of thin air.  It must be a magic bag

The magically appearing gold is the result of all of the Alchemist’s hard work. He finally got the lead out and changed it to gold. However, he’s not very good at it. We have 10 Alchemists in our Dominion, but they can only manage to produce one Bag of Gold between them. Not only that, but most want-to-be-rulers who have built up enough equity to take ownership of a Province would rather be on social media and have Followers, or take a ride on their Trusty Steed, or find a nice Princess to marry and let her money help reduce some of the costs, all before they would even think about grabbing that Bag of Gold, no matter how magical it is.

16
Lord Rattington also does not understand how to play Tournament. He buys lots of Tournaments, but never uses them to get prizes, even if he has a Province in his hand.

17
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 17, 2020, 09:24:53 pm »
Can someone help me understand this statement better?  The rulebook says in regard to Ways: “The choice to use a Way or not happens after "first" abilities on cards like Moat and Kiln.”

Moat says “When another player plays an Attack card, you may first reveal this from your hand”. Since this use of Moat is not playing the card, how would the “first” ability ever come before using Moat as a Way? The revealing and the playing of the card happen at completely different times, the “first” on someone else’s turn, the other on your turn. So why would it be necessary to make that distinction in the rules? Or is it referring to the idea that since an Attack card was put in play, even though you are playing it as a Way, other players can still “first” reveal their Moats if they want to do so? But if that is the case, why bother to reveal it?

I think I understand what it is referring to in regard to Kiln. You play Kiln, then you play the next card as a Way, but before resolving whatever the Way requires, you first gain a copy of that card since it is now in play. However, if you play Kiln as a Way, you don’t get to gain a copy of the card you play after it.

When you play an Attack card, other players use Reactions before you decide to use it as a Way. This matters; you can see if everybody Moats your Attack before you decide.

Thank you Jeebus and CRJ. The wording just threw me off a little bit. 

18
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 17, 2020, 12:51:24 pm »
Can someone help me understand this statement better?  The rulebook says in regard to Ways: “The choice to use a Way or not happens after "first" abilities on cards like Moat and Kiln.”

Moat says “When another player plays an Attack card, you may first reveal this from your hand”. Since this use of Moat is not playing the card, how would the “first” ability ever come before using Moat as a Way? The revealing and the playing of the card happen at completely different times, the “first” on someone else’s turn, the other on your turn. So why would it be necessary to make that distinction in the rules? Or is it referring to the idea that since an Attack card was put in play, even though you are playing it as a Way, other players can still “first” reveal their Moats if they want to do so? But if that is the case, why bother to reveal it?

I think I understand what it is referring to in regard to Kiln. You play Kiln, then you play the next card as a Way, but before resolving whatever the Way requires, you first gain a copy of that card since it is now in play. However, if you play Kiln as a Way, you don’t get to gain a copy of the card you play after it.

19
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 17, 2020, 11:39:00 am »
And now we know the last 2 teased cards.

"5 or fewer" - Stampede
"$1 less per" - Destrier
"a different thing" - Scrap
"an unused Action" - Way of the Mouse
"either now or" - Barge
"hand three times" - Mastermind
"instead, and vice-versa" - Way of the Chameleon
"instead of paying" - Animal Fair
"province, a duchy" - Alliance
"they discard their" - Coven


20
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 17, 2020, 11:21:51 am »
Bonus Preview 11: Desperation



It's the Event version of Cursed Gold. You can have more money, if you want it badly enough.

Is the person on the art missing a hand?

I hope he just has his hand behind his back. Otherwise, we know one of the reasons why he is so desperate.

21
I preordered mine from Miniature Market.

Just Mine?

I dig your pun.

Actually, I ordered what will be mine, and my wife’s and my cat. Does that give me a Menagerie?

22
I preordered mine from Miniature Market. They are showing they will have the game in March 2020. From experience with my last preorder with them, I expect to have it by the end of March at the latest. 

23
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 15, 2020, 10:15:15 pm »
So if I am not mistaken, so far we have seen all of the teaser phrases but 2:

"5 or fewer" - Stampede
"$1 less per"
"a different thing" - Scrap
"an unused Action"
"either now or" - Barge
"hand three times" - Mastermind
"instead, and vice-versa" - Way of the Chameleon
"instead of paying" - Animal Fair
"province, a duchy" - Alliance
"they discard their" - Coven

Let me know if there is something that I missed.

24
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 14, 2020, 10:59:31 am »
Little known fact. Pigs actually like whey. I worked at a farm where we raised pigs and cows and made our own cheese. We would give the whey to the pigs in their food. So in that case, the pigs always found their own whey.

25
Dominion General Discussion / Re: Menagerie Previews 5: More Cards
« on: March 06, 2020, 01:47:27 pm »
Thanks again, Donald for providing more of this great game. My wife and I are looking forward to putting it to the test soon once my preorder ships.

With extra plus buy available for purchase right away, those Wayfarer piles are going to empty out fast and really change the normal early game scenarios.

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