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Dominion: Guilds Previews / Re: Preview #4: Butcher
« on: June 06, 2013, 01:04:20 pm »
Looks like I'm going to take my butcher to the kings court to take care of some rats. Rats turned to gold.
Are you sure about that? You are trashing Ironworks1 and Cultist1 at nearly the same time. (Procession trashing the first Ironworks, gaining the first Cultist, and trashing that to Watchtower for +3 cards)
Using the Nomad Camp/ Watchtower&Hamlet opening I can empty 3 piles and buy a single Province on Turn 4. I can't find a way to make it work on Turn 3 yet.
1. [Draw: CCCCE] Buy NomadCamp(4)
2. [Draw: NcCCCE] Play NomadCamp, Buy Watchtower(3), Hamlet(2)
3. [Draw: E…]
-shuffle-
3. [Draw: …HWtNcC] Play Hamlet, Draw: C, Discard CE, Play NomadCamp, Play Watchtower, Draw: CCCCC, Buy Procession(4), Buy Ironworks(4)
4. [Draw: EE…]
-shuffle-
4. [Draw: …IwWtPr] Play Procession, Play Ironworks1, Gain Procession, Reveal Watchtower, Topdeck Procession, Play Ironworks2, Gain Ironworks, Reveal Watchtower, Topdeck Ironworks, Trash Ironworks(Pr), Gain Cultist, Reveal Watchtower, Trash Cultist, Draw: IwPrX; (repeat Until Iw, Pr, Cu are empty, Buy VP)
If you Procession and Ironworks and gain a Procession and an Ironwork, top-decking with Watchtower. When you trash the Ironworks and gain a Cultist using the Watchtower to trash it you would draw 3 cards and repeat for ever with an infinite supply.
Ghost Shop
Action-Attack $4
Gain a card from the supply costing $4 or less. Each other player reveals his hand. If he revealed any copies of the gained card, he puts one on top of his deck.
I can do this playing just 1 action cards:
My opponent plays Kc/Gov and I trash two 3's, top deck the Maps with Watchtower. I next trash a Cultist, gaining a Border village and Horn of plenty, the latter is top decked and then drawn with the Maps. On my turn I play Treasure Map (gaining the golds) and then Counterfeit -> Hop (gaining Squires, trashing them, gaining Cultists, trashing them) and drawing the golds.
But you're supposed to gain the Maps on your turn, not your opponent's turn.
Does playing Throne Room count as one action or three? If it's only one, then here's a simple 3 card solution.
Hand: Procession, Ironworks, Watchtower
Play Procession on Ironworks. Gain two Treasure Maps topdecked by Watchtower, get +2 actions, then gain a Cultist which is trashed and draw your Treasure Maps.
Play Treasure Map, gaining your four Golds.
Play Watchtower to scoop them all up.
[\spoiler]
I would call that 04 Action Cards: Procession, Ironworks, Maps, Watchtower.
Are you only counting differently named action cards? Because then I could do it with just University and Treasure Map. ;p
Does playing Throne Room count as one action or three? If it's only one, then here's a simple 3 card solution.
Hand: Procession, Ironworks, Watchtower
Play Procession on Ironworks. Gain two Treasure Maps topdecked by Watchtower, get +2 actions, then gain a Cultist which is trashed and draw your Treasure Maps.
Play Treasure Map, gaining your four Golds.
Play Watchtower to scoop them all up.
[\spoiler]
Well, I've narrowed my solution down to just 3 actions, and no KC to avoid that confusion.
Hand: Powered-up city, black market, HoP, Watchtower, Copper
Play city, draw HoP and Silver.
Play black market, play HoP, gain/trash cultist, draw three HoP's, play them, gain 2 TM's and trash another cultist, drawing the TM's and another HoP.
Play HoP, cultist, draw 2 HoP's.
Play TM.
Play 2 HoP's for cultist.
I think I stuck an extra HoP in there somewhere.
Thinking on it, I'm pretty sure this is the minimum, since you need to play 1 card to gain the TM's, and then play the TM's. And you need a village. Unless someone can think of a way to play a nonterminal action to gain 2 TM's in their hand.
I can do it with just 04 action cards.
Hand King's Court, University, Hunting Grounds, Watchtower, whatever.
Play King's Court-University, gaining two Treasure Maps and putting them on your deck with Watchtower.
Gain and trash a Cultist, drawing your Treasure Maps.
Play Treasure Map.
Play Hunting Grounds.
There is also the fear of drawing your Herbalist in your hand alongside Golem.
As long as you don't have the Scheme in hand as well, you're fine. I think a potential problem with this is that once you're Goleming every turn it could take ages for the Stone to turn up in your hand since you're discarding it every turn. Maybe because of that it's best not too buy too many Coppers and stuff until you've got everything lined up? Another question, do you buy more Stones/Golds with spare non-$8 buys to try to build up to $13 or $16 or do you just go straight for the Duchies and Estates?
You should have bought a curse if you are just going to destroy somebody with ambassadors
Hand of Gold, Silver, Copper, Treasureworth2, HoP ensures a Province every turn.
I assume you're talking about having Mandarin available?
$city = array(
0 =>'+1 Card, +2 Actions',
1 =>'+2 Cards, +2 Actions',
2 =>'+2 Cards, +2 Actions, +1 Buy, +$1'
);