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Dominion General Discussion / Re: Stupid Pet Tricks
« on: May 14, 2013, 10:08:10 am »
6 Provs by turn 12 on an Androminion Board; key cards: Rats, Workers Village, Salvager and Peddler
Do you think it can win a plat game?
There's one without Guilds, but it's more expensive than buying cards separately
Nomad Camp.
Why? It allows for a turn 2 mountebank 60% of the time, and mountebank is leaps ahead of sea hag. After that, it's just Mountebank BM
Timetwister: Outpost
Checked off list: Transmuting Ambassador - Duchy to end the game on piles for the win.
Ugliest game ever, featuring: Ambassador, Swindler, Saboteur, Sea Hag, and Golem on a 5/2 opener. Games should not end on Duchies, Curses, and Cellars. They just shouldn't.