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1
Weekly Design Contest / Re: Weekly Design Contest #199: Composition in Blue
« on: September 25, 2023, 12:16:58 pm »
Halloween theme 5/5 split pile


Sepulcher
Night - Reaction - $3
Trash a card from hand; +1 Villager per card type it has.
-
When you gain a card, you may reveal this to put that card into your hand

Haunted Mill
Action - Looter - $5
+2 Cards
You may gain a Ruins for +3 Cards

2

Eye for an Eye
$2 - Event
+1 Buy
Discard a Curse. If you did, each other player gains a Curse
-
In games using this, emptying the Curses pile does not count for the game ending condition

3

Lightning
Event - $3
Discard a card from your hand.
Each other player with 5 or more cards in hand discards a card sharing a type with it (or reveals a hand without such cards)


4


Did I understand the text correctly: for each player, first time they gain their first treasure card in the game, they gain a copy of it?
Or the condition is per treasure pile: when you gain your first Silver, gain another one, same for Gold etc?

The second options seems a bit hard to track

5
Torch
$4 - Action
+1 Card
+1 Action
You may trash a card from hand
---
In games using this, when a player has 4 or more cards in play none of which is a Torch, they cannot play Action cards from hand.


You have to move slowly in the darkness

6
^ the card is pretty cool, but why is the font so damn small? I guess bc the other two signs are too large, but it looks weeeird
Sorry, I am too lazy to make my own card generator or hack the existing one

7


Koi
$3D2 - Treasure - Victory
+$2
You may discard a Treasure card and take 1 Debt to gain a Koi.
Worth 1VP


Exploring the theme of animal breeding; the debt trick is to reduce the 5-2 advantage.

8
does this quailify:

Prosperous Duke $2+
project
Put an action card costing the amount overpaid under your project cube. Duchies can be played as if it were that action card.


It has other wording then Inheritance, but i think this is cleaner.

You should explicitly specify where the card comes from. Should you take it from hand or from the supply or from some other place?

9


Edit: Midas now learned to turn things into Counterfeit

This card is basically dead in absence of villages. Should it give at least +1 Action?

10

Booming Village
$4 - Action
+2 Actions
Gain an Estate from the supply into your hand.
For the rest of this turn, Estates are also Action cards with the text "+1 Card, +1 Action".


Rule clarification for Inheritance: both texts are played in any order the player prefers

11
I like this but I doubt that it is stronger than Militia and thus a $5.
It's a treasure so it doesn't consume an action.

12
Mistletoe
Treasure - Attack - $5
+$1
Each other player with 5 or more cards in hand discards a Treasure card (or reveals a hand with no Treasure cards).
Play one of the cards discarded that way, leaving it there.



Upd: added +$1 for balance

13

Dromedary
$4 - Action
Draw until you have 6 cards in hand. If you have drawn 3 or more cards, +1 Action


A faster version of Caravan, but only works if hungry.

Works best with Dungeon, Diplomat, Dame Molly (and any other hand reducing nonterminals)

14
Enforcer 5$ Action
+1 buy
Each opponent reveals their hand, you choose a non-command action among those and play it, leaving it there.

Based off the X-Com games, a turn based strategy game series. In the game you take the abilities of your alien opponents to make your squad better and more versiltile. Just like that, enforcer is very weak by itself but gains strenght form the opponent. 5 is ok i think because band of misfits gives you choices of more cards, but they will maybe be less powerful.

I suggest to add Command type to avoid weird loops

15

Digger
Action - $4
+1 Card
+1 Action
+1 Coffers
Discard a card.
You may pay 3 Coffers to gain a Gold into your hand.


16


Elixir
$4 - Action
Choose one:
Take the -1 Card token for +$3 or
Take the -$1 token for +3 Cards


(you don't get the benefit if you didn't pay the cost)

17
Weekly Design Contest / Re: Weekly Design Contest #188: Make a Wish
« on: May 25, 2023, 11:23:27 am »


Wonderland
Action - Victory - $5
+2 Cards
You may reveal and discard three differently named Victory cards to gain a Wish onto your deck.
-----
2VP


*edit Reveal and discard for accountability

18
Just realized that Endless Chalice prevents Alms (which sounds slightly counterthematic)

19

Arquebusiers
Action - Attack - Duration - $5
+1 Action
+$3
At start of your next turn, take the -$1 token.
-
While this is in play, other players cannot play Attack cards from their hands.

20

Impeach
Event - $4

Exile a card from your hand to gain an Imp.


Sorry, could not resist a pun

21
Prospector
Action - $3
Look at the top two cards of your deck. Choose one: put them into your hand, or discard them for +2 Actions

22

Way of the Phoenix
Way
Trash this.
Trash a card from your hand, if it's an Action card, gain a Loot.

Firebird's Feather
$7* - Treasure - Loot
$3
+1 Buy
You may gain a card from Trash into your hand.


"Into your hand" is mostly for gaining an odd Copper when you are short of $1.

23
Rules Questions / Voyage + Possession order
« on: April 20, 2022, 08:15:56 pm »
1. If you have played Voyage and Possession in one turn, what is the order of turns after that?
2. If you have played two Voyages, and then Possession during the first Voyage turn, what is the order of turns after that?

24
Rules Questions / Elder + Mouse (Amulet)
« on: March 27, 2022, 04:14:47 pm »
Setup: Way of the Mouse points to Amulet

When I play Elder and a card using Way of the Mouse, should I be able to trigger two options of Amulet?

Quote
u plays an Elder.
u gets +$2.
u plays a Merchant Camp using Way of the Mouse.
u plays an Amulet.
u trashes a Curse.

25
Weekly Design Contest / Re: Weekly Design Contest #141: Seaside Revisited
« on: February 01, 2022, 04:49:47 pm »
I couldn't avoid the temptation of making my own replacement for Pearl Diver. Intrigue already had a Kingdom treasure (Harem), and Seaside could have one.


Pearl
$2 - Treasure
$1
Look at the bottom card of your deck. You may put it into your hand.


Fishing a Treasure is the best, and fishing a Victory card is OK. For Actions, it depends: unblocking for the next Pearl might be beneficial

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